- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on) - Added empty PsVita Sound and Media System modules - Fixed 2 small missing excludes in the build script - Cleaned the License headers in the shader files - Some other refactorings
101 lines
2.4 KiB
C#
101 lines
2.4 KiB
C#
using System;
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using ANX.Framework.NonXNA;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.InputSystem.Recording
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{
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public class Creator : IInputSystemCreator
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{
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//It not a good idea to have more than one RecordingDevice per Input Device, so we cache the request.
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RecordingMouse mouse;
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RecordingKeyboard keyboard;
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RecordingGamePad gamePad;
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#if XNAEXT
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RecordingMotionSensingDevice msd;
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#endif
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public ITouchPanel TouchPanel
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{
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get
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
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throw new NotImplementedException();
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}
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}
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public IGamePad GamePad
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{
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get
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
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if (gamePad == null)
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gamePad = new RecordingGamePad();
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return gamePad;
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}
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}
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public IMouse Mouse
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{
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get
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
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if (mouse == null)
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mouse = new RecordingMouse();
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return mouse;
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}
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}
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public IKeyboard Keyboard
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{
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get
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
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if (keyboard == null)
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keyboard = new RecordingKeyboard();
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return keyboard;
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}
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}
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#if XNAEXT
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public IMotionSensingDevice MotionSensingDevice
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{
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get
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{
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AddInSystemFactory.Instance.PreventSystemChange(AddInType.InputSystem);
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if (msd == null)
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msd = new RecordingMotionSensingDevice();
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return msd;
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}
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}
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#endif
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public string Name
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{
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get
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{
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return "Recording";
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}
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}
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public int Priority
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{
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get
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{
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return int.MaxValue;
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}
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}
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public bool IsSupported
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{
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get
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{
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// This is just a proxy, so it runs on all plattforms
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return true;
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}
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}
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}
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}
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