- Implemented AlphaTestEffect and EnvironmentMapEffect classes - Added a lightmap.png and improved the DualTextureSample to show the real deal - Removed old Metro configurations from csproj-files and converted them anew - Added DualTextureSample to SampleCatalog.xml - Fixed a compile error in the PsVitaGameTimer - PsVitaConverter now removes the not available System.Net reference from projects
73 lines
3.2 KiB
XML
73 lines
3.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{60D08399-244F-46A3-91F1-4CFD26D961A3}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ANX.InputDevices.Windows.XInput</RootNamespace>
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<AssemblyName>ANX.InputDevices.Windows.XInput</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{69878862-DA7D-4DC6-B0A1-50D8FAB4242F};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>XNAEXT;DEBUG;TRACE;PSVITA;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>TRACE;PSVITA;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="SharpDX">
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<HintPath>..\..\lib\SharpDX\Bin\Standard-net20\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.DirectInput">
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<HintPath>..\..\lib\SharpDX\Bin\Standard-net20\SharpDX.DirectInput.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.XInput">
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<HintPath>..\..\lib\SharpDX\Bin\Standard-net20\SharpDX.XInput.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Core" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="FormatConverter.cs" />
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<Compile Include="GamePadCreator.cs" />
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<Compile Include="Keyboard.cs" />
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<Compile Include="KeyboardCreator.cs" />
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<Compile Include="MouseCreator.cs" />
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<Compile Include="Mouse.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="GamePad.cs" />
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<Compile Include="SupportedPlatformsImpl.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_PSVita.csproj">
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<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
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<Name>ANX.Framework</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |