44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using System;
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using System.IO;
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using ANX.Framework.Audio;
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using System.Collections.ObjectModel;
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using ANX.Framework.Media;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA.SoundSystem
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{
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public interface ISoundSystemCreator : ICreator
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{
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float DistanceScale { get; set; }
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float DopplerScale { get; set; }
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float MasterVolume { get; set; }
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float SpeedOfSound { get; set; }
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IAudioListener CreateAudioListener();
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IAudioEmitter CreateAudioEmitter();
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ISoundEffect CreateSoundEffect(SoundEffect parent, Stream stream);
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ISoundEffect CreateSoundEffect(SoundEffect parent, byte[] buffer, int offset,
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int count, int sampleRate, AudioChannels channels, int loopStart,
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int loopLength);
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ISoundEffectInstance CreateSoundEffectInstance(ISoundEffect nativeSoundEffect);
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IMicrophone CreateMicrophone(Microphone managedMicrophone);
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ReadOnlyCollection<Microphone> GetAllMicrophones();
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int GetDefaultMicrophone(ReadOnlyCollection<Microphone> allMicrophones);
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ISong CreateSong(Song parentSong, Uri uri);
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ISong CreateSong(Song parentSong, string filepath, int duration);
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IDynamicSoundEffectInstance CreateDynamicSoundEffectInstance(int sampleRate, AudioChannels channels);
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}
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}
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