- Implemented nearly all classes in the Media namespace side by side with the Windows implementation - Started adding unit tests to compare the ANX and XNA MediaLibrary behaviour - Merged the ConvertEquals for PackedVectors to a single method that does the job equally good
113 lines
2.2 KiB
C#
113 lines
2.2 KiB
C#
using System;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Media
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{
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[PercentageComplete(50)]
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[Developer("AstrorEnales")]
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[TestState(TestStateAttribute.TestState.Untested)]
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public sealed class VideoPlayer : IDisposable
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{
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private float volume;
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internal float VolumeToUse
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{
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get { return IsMuted ? 0f : volume; }
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}
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public Video Video { get; private set; }
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public bool IsMuted { get; set; }
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public bool IsDisposed { get; private set; }
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public TimeSpan PlayPosition
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{
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get { return Video == null ? TimeSpan.Zero : Video.PlayPosition; }
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}
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public float Volume
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{
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get { return volume; }
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set
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{
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if (value < 0f || value > 1f)
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throw new ArgumentOutOfRangeException("value");
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volume = value;
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}
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}
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public bool IsLooped
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public MediaState State
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public VideoPlayer()
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{
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IsMuted = false;
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volume = 1f;
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IsDisposed = false;
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}
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~VideoPlayer()
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{
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Dispose();
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}
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public void Dispose()
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{
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if (IsDisposed)
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return;
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IsDisposed = true;
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Video = null;
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}
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public void Play(Video video)
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{
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if (video == null)
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throw new ArgumentNullException("video");
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Video = video;
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video.Play();
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}
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public void Pause()
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{
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if (Video != null)
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Video.Pause();
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}
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public void Resume()
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{
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if (Video != null)
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Video.Resume();
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}
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public void Stop()
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{
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if (Video != null)
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Video.Stop();
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}
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public Texture2D GetTexture()
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{
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throw new NotImplementedException();
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}
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}
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}
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