SND\AstrorEnales_cp 9f4369c05d - Working on implementing the WindowsMediaLibrary via the WMPLib
- Implemented nearly all classes in the Media namespace side by side with the Windows implementation
- Started adding unit tests to compare the ANX and XNA MediaLibrary behaviour
- Merged the ConvertEquals for PackedVectors to a single method that does the job equally good
2015-03-15 01:11:33 +01:00

113 lines
2.2 KiB
C#

using System;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Media
{
[PercentageComplete(50)]
[Developer("AstrorEnales")]
[TestState(TestStateAttribute.TestState.Untested)]
public sealed class VideoPlayer : IDisposable
{
private float volume;
internal float VolumeToUse
{
get { return IsMuted ? 0f : volume; }
}
public Video Video { get; private set; }
public bool IsMuted { get; set; }
public bool IsDisposed { get; private set; }
public TimeSpan PlayPosition
{
get { return Video == null ? TimeSpan.Zero : Video.PlayPosition; }
}
public float Volume
{
get { return volume; }
set
{
if (value < 0f || value > 1f)
throw new ArgumentOutOfRangeException("value");
volume = value;
}
}
public bool IsLooped
{
get
{
throw new NotImplementedException();
}
}
public MediaState State
{
get
{
throw new NotImplementedException();
}
}
public VideoPlayer()
{
IsMuted = false;
volume = 1f;
IsDisposed = false;
}
~VideoPlayer()
{
Dispose();
}
public void Dispose()
{
if (IsDisposed)
return;
IsDisposed = true;
Video = null;
}
public void Play(Video video)
{
if (video == null)
throw new ArgumentNullException("video");
Video = video;
video.Play();
}
public void Pause()
{
if (Video != null)
Video.Pause();
}
public void Resume()
{
if (Video != null)
Video.Resume();
}
public void Stop()
{
if (Video != null)
Video.Stop();
}
public Texture2D GetTexture()
{
throw new NotImplementedException();
}
}
}