- Implemented nearly all classes in the Media namespace side by side with the Windows implementation - Started adding unit tests to compare the ANX and XNA MediaLibrary behaviour - Merged the ConvertEquals for PackedVectors to a single method that does the job equally good
63 lines
1.3 KiB
C#
63 lines
1.3 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using ANX.Framework.NonXNA.Development;
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
namespace ANX.Framework.Media
|
|
{
|
|
[PercentageComplete(100)]
|
|
[Developer("AstrorEnales")]
|
|
[TestState(TestStateAttribute.TestState.InProgress)]
|
|
public sealed class SongCollection : IEnumerable<Song>, IEnumerable, IDisposable
|
|
{
|
|
private readonly List<Song> songs;
|
|
|
|
public bool IsDisposed { get; private set; }
|
|
|
|
public int Count
|
|
{
|
|
get { return songs.Count; }
|
|
}
|
|
|
|
public Song this[int index]
|
|
{
|
|
get { return songs[index]; }
|
|
}
|
|
|
|
internal SongCollection(IEnumerable<Song> allSongs)
|
|
{
|
|
songs = new List<Song>(allSongs);
|
|
IsDisposed = false;
|
|
}
|
|
|
|
~SongCollection()
|
|
{
|
|
Dispose();
|
|
}
|
|
|
|
#region GetEnumerator
|
|
public IEnumerator<Song> GetEnumerator()
|
|
{
|
|
return songs.GetEnumerator();
|
|
}
|
|
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
{
|
|
return songs.GetEnumerator();
|
|
}
|
|
#endregion
|
|
|
|
#region Dispose
|
|
public void Dispose()
|
|
{
|
|
IsDisposed = true;
|
|
songs.Clear();
|
|
}
|
|
#endregion
|
|
}
|
|
}
|