SND\AstrorEnales_cp 9f4369c05d - Working on implementing the WindowsMediaLibrary via the WMPLib
- Implemented nearly all classes in the Media namespace side by side with the Windows implementation
- Started adding unit tests to compare the ANX and XNA MediaLibrary behaviour
- Merged the ConvertEquals for PackedVectors to a single method that does the job equally good
2015-03-15 01:11:33 +01:00

64 lines
1.5 KiB
C#

using System;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Media
{
[PercentageComplete(100)]
[Developer("AstrorEnales")]
[TestState(TestStateAttribute.TestState.Untested)]
public sealed class Playlist : IEquatable<Playlist>, IDisposable
{
internal string Id { get; private set; }
public bool IsDisposed { get; private set; }
public string Name { get; internal set; }
public SongCollection Songs { get; internal set; }
public TimeSpan Duration { get; internal set; }
internal Playlist(string setId)
{
Id = setId;
IsDisposed = false;
}
public bool Equals(Playlist other)
{
return Id == other.Id;
}
public override bool Equals(object obj)
{
return obj is Playlist ? Equals(obj as Playlist) : base.Equals(obj);
}
public void Dispose()
{
IsDisposed = true;
}
public override string ToString()
{
return Name;
}
public override int GetHashCode()
{
return Name.GetHashCode();
}
public static bool operator ==(Playlist first, Playlist second)
{
return first.Equals(second);
}
public static bool operator !=(Playlist first, Playlist second)
{
return first.Equals(second) == false;
}
}
}