- Implemented nearly all classes in the Media namespace side by side with the Windows implementation - Started adding unit tests to compare the ANX and XNA MediaLibrary behaviour - Merged the ConvertEquals for PackedVectors to a single method that does the job equally good
64 lines
1.5 KiB
C#
64 lines
1.5 KiB
C#
using System;
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using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Media
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{
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[PercentageComplete(100)]
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[Developer("AstrorEnales")]
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[TestState(TestStateAttribute.TestState.Untested)]
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public sealed class Playlist : IEquatable<Playlist>, IDisposable
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{
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internal string Id { get; private set; }
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public bool IsDisposed { get; private set; }
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public string Name { get; internal set; }
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public SongCollection Songs { get; internal set; }
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public TimeSpan Duration { get; internal set; }
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internal Playlist(string setId)
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{
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Id = setId;
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IsDisposed = false;
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}
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public bool Equals(Playlist other)
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{
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return Id == other.Id;
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}
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public override bool Equals(object obj)
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{
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return obj is Playlist ? Equals(obj as Playlist) : base.Equals(obj);
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}
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public void Dispose()
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{
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IsDisposed = true;
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}
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public override string ToString()
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{
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return Name;
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}
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public override int GetHashCode()
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{
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return Name.GetHashCode();
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}
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public static bool operator ==(Playlist first, Playlist second)
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{
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return first.Equals(second);
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}
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public static bool operator !=(Playlist first, Playlist second)
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{
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return first.Equals(second) == false;
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}
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}
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}
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