- Implemented nearly all classes in the Media namespace side by side with the Windows implementation - Started adding unit tests to compare the ANX and XNA MediaLibrary behaviour - Merged the ConvertEquals for PackedVectors to a single method that does the job equally good
63 lines
1.4 KiB
C#
63 lines
1.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Media
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{
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[PercentageComplete(100)]
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[Developer("AstrorEnales")]
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[TestState(TestStateAttribute.TestState.InProgress)]
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public sealed class PictureAlbumCollection : IEnumerable<PictureAlbum>, IEnumerable, IDisposable
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{
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private readonly List<PictureAlbum> pictureAlbums;
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public bool IsDisposed { get; private set; }
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public int Count
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{
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get { return pictureAlbums.Count; }
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}
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public PictureAlbum this[int index]
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{
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get { return pictureAlbums[index]; }
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}
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internal PictureAlbumCollection()
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{
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pictureAlbums = new List<PictureAlbum>();
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IsDisposed = false;
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}
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~PictureAlbumCollection()
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{
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Dispose();
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}
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#region GetEnumerator
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public IEnumerator<PictureAlbum> GetEnumerator()
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{
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return pictureAlbums.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return pictureAlbums.GetEnumerator();
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}
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#endregion
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#region Dispose
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public void Dispose()
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{
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IsDisposed = true;
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pictureAlbums.Clear();
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}
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#endregion
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}
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}
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