anx.framework/ANX.Framework/Media/ArtistCollection.cs
SND\AstrorEnales_cp 9f4369c05d - Working on implementing the WindowsMediaLibrary via the WMPLib
- Implemented nearly all classes in the Media namespace side by side with the Windows implementation
- Started adding unit tests to compare the ANX and XNA MediaLibrary behaviour
- Merged the ConvertEquals for PackedVectors to a single method that does the job equally good
2015-03-15 01:11:33 +01:00

63 lines
1.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Media
{
[PercentageComplete(100)]
[Developer("AstrorEnales")]
[TestState(TestStateAttribute.TestState.InProgress)]
public sealed class ArtistCollection : IEnumerable<Artist>, IEnumerable, IDisposable
{
private readonly List<Artist> artists;
public bool IsDisposed { get; private set; }
public int Count
{
get { return artists.Count; }
}
public Artist this[int index]
{
get { return artists[index]; }
}
internal ArtistCollection(IEnumerable<Artist> setArtists)
{
artists = new List<Artist>(setArtists);
IsDisposed = false;
}
~ArtistCollection()
{
Dispose();
}
#region GetEnumerator
public IEnumerator<Artist> GetEnumerator()
{
return artists.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return artists.GetEnumerator();
}
#endregion
#region Dispose
public void Dispose()
{
IsDisposed = true;
artists.Clear();
}
#endregion
}
}