88 lines
3.1 KiB
C#

using System;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Input
{
#if !WINDOWSMETRO //TODO: search replacement for Win8
[Serializable]
#endif
[PercentageComplete(100)]
[Developer("AstrorEnales")]
[TestState(TestStateAttribute.TestState.Tested)]
public struct MouseState
{
public ButtonState LeftButton { get; private set; }
public ButtonState MiddleButton { get; private set; }
public ButtonState RightButton { get; private set; }
public ButtonState XButton1 { get; private set; }
public ButtonState XButton2 { get; private set; }
public int ScrollWheelValue { get; private set; }
public int X { get; private set; }
public int Y { get; private set; }
public MouseState(int x, int y, int scrollWheel, ButtonState leftButton, ButtonState middleButton,
ButtonState rightButton, ButtonState xButton1, ButtonState xButton2)
: this()
{
X = x;
Y = y;
ScrollWheelValue = scrollWheel;
LeftButton = leftButton;
MiddleButton = middleButton;
RightButton = rightButton;
XButton1 = xButton1;
XButton2 = xButton2;
}
public static bool operator ==(MouseState left, MouseState right)
{
return left.X == right.X &&
left.Y == right.Y &&
left.LeftButton == right.LeftButton &&
left.MiddleButton == right.MiddleButton &&
left.RightButton == right.RightButton &&
left.XButton1 == right.XButton1 &&
left.XButton2 == right.XButton2 &&
left.ScrollWheelValue == right.ScrollWheelValue;
}
public static bool operator !=(MouseState left, MouseState right)
{
return left.X != right.X ||
left.Y != right.Y ||
left.LeftButton != right.LeftButton ||
left.MiddleButton != right.MiddleButton ||
left.RightButton != right.RightButton ||
left.XButton1 != right.XButton1 ||
left.XButton2 != right.XButton2 ||
left.ScrollWheelValue != right.ScrollWheelValue;
}
public override bool Equals(object obj)
{
return obj is MouseState && this == (MouseState)obj;
}
public override int GetHashCode()
{
return X.GetHashCode() ^ Y.GetHashCode() ^ LeftButton.GetHashCode() ^ RightButton.GetHashCode() ^
MiddleButton.GetHashCode() ^ XButton1.GetHashCode() ^ XButton2.GetHashCode() ^ ScrollWheelValue.GetHashCode();
}
public override string ToString()
{
string buttons = LeftButton == ButtonState.Pressed ? "Left" : "";
buttons += RightButton == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Right" : "";
buttons += MiddleButton == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Middle" : "";
buttons += XButton1 == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "XButton1" : "";
buttons += XButton2 == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "XButton2" : "";
return String.Format("{{X:{0} Y:{1} Buttons:{2} Wheel:{3}}}", X, Y, buttons, ScrollWheelValue);
}
}
}