anx.framework/ANX.Framework/Input/GamePadTriggers.cs

61 lines
1.6 KiB
C#

using System;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Input
{
[PercentageComplete(100)]
[Developer("AstrorEnales")]
[TestState(TestStateAttribute.TestState.Tested)]
public struct GamePadTriggers
{
private readonly float left;
private readonly float right;
public float Left
{
get { return left; }
}
public float Right
{
get { return right; }
}
public GamePadTriggers(float leftTrigger, float rightTrigger)
{
left = MathHelper.Clamp(leftTrigger, 0f, 1f);
right = MathHelper.Clamp(rightTrigger, 0f, 1f);
}
public override int GetHashCode()
{
return HashHelper.GetGCHandleHashCode(this);
}
public override string ToString()
{
return String.Format("{{Left:{0} Right:{1}}}", left, right);
}
public override bool Equals(object obj)
{
return obj is GamePadTriggers && this == (GamePadTriggers)obj;
}
public static bool operator ==(GamePadTriggers lhs, GamePadTriggers rhs)
{
return lhs.left == rhs.left && lhs.right == rhs.right;
}
public static bool operator !=(GamePadTriggers lhs, GamePadTriggers rhs)
{
return lhs.left != rhs.left || lhs.right != rhs.right;
}
}
}