97 lines
3.0 KiB
C#

using System;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Input
{
[PercentageComplete(100)]
[Developer("AstrorEnales")]
[TestState(TestStateAttribute.TestState.Tested)]
public struct GamePadDPad
{
private readonly ButtonState up;
private readonly ButtonState right;
private readonly ButtonState down;
private readonly ButtonState left;
public ButtonState Down
{
get { return down; }
}
public ButtonState Left
{
get { return left; }
}
public ButtonState Right
{
get { return right; }
}
public ButtonState Up
{
get { return up; }
}
public GamePadDPad(ButtonState upValue, ButtonState downValue, ButtonState leftValue, ButtonState rightValue)
{
up = upValue;
down = downValue;
left = leftValue;
right = rightValue;
}
internal GamePadDPad(Buttons buttons)
: this()
{
up = GetButtonStateFrom(buttons, Buttons.DPadUp);
left = GetButtonStateFrom(buttons, Buttons.DPadLeft);
down = GetButtonStateFrom(buttons, Buttons.DPadDown);
right = GetButtonStateFrom(buttons, Buttons.DPadRight);
}
private ButtonState GetButtonStateFrom(Buttons buttons, Buttons button)
{
return (buttons & button) == button ? ButtonState.Pressed : ButtonState.Released;
}
public override int GetHashCode()
{
return HashHelper.GetGCHandleHashCode(this);
}
public override string ToString()
{
string buttons = up == ButtonState.Pressed ? "Up" : "";
buttons += down == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Down" : "";
buttons += left == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Left" : "";
buttons += right == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Right" : "";
if (String.IsNullOrEmpty(buttons))
buttons = "None";
return String.Format("{{DPad:{0}}}", buttons);
}
public override bool Equals(object obj)
{
return obj is GamePadDPad && this == (GamePadDPad)obj;
}
public static bool operator ==(GamePadDPad lhs, GamePadDPad rhs)
{
return lhs.up == rhs.up && lhs.down == rhs.down && lhs.left == rhs.left && lhs.right == rhs.right;
}
public static bool operator !=(GamePadDPad lhs, GamePadDPad rhs)
{
return lhs.up != rhs.up || lhs.down != rhs.down || lhs.left != rhs.left || lhs.right != rhs.right;
}
}
}