anx.framework/ANX.Framework/Graphics/VertexPositionNormalTexture.cs
SND\AstrorEnales_cp be01038e1f Fixed the DisplayMode class which was way too accessible!
Added Tests for:
- DisplayMode
- VertexElement
- VertexPositionColor (GetHashCode still fails)
- VertexPositionColorTexture (GetHashCode still fails)
- VertexPositionTexture
- VertexPositionNormalTexture
2015-03-15 01:11:49 +01:00

82 lines
2.8 KiB
C#

#region Using Statements
using System;
using ANX.Framework.NonXNA.Development;
using ANX.Framework.NonXNA;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
#if !WINDOWSMETRO //TODO: search replacement for Win8
[Serializable]
#endif
[PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Tested)]
public struct VertexPositionNormalTexture : IVertexType
{
public Vector3 Position;
public Vector3 Normal;
public Vector2 TextureCoordinate;
public static readonly VertexDeclaration VertexDeclaration;
VertexDeclaration IVertexType.VertexDeclaration
{
get { return VertexDeclaration; }
}
public VertexPositionNormalTexture(Vector3 position, Vector3 normal, Vector2 textureCoordinate)
{
this.Position = position;
this.Normal = normal;
this.TextureCoordinate = textureCoordinate;
}
static VertexPositionNormalTexture()
{
VertexElement[] elements =
{
new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0),
new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0),
new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0),
};
VertexDeclaration = new VertexDeclaration(32, elements)
{
Name = "VertexPositionNormalTexture.VertexDeclaration"
};
}
public override int GetHashCode()
{
return HashHelper.GetGCHandleHashCode(this);
}
public override string ToString()
{
return String.Format("{{Position:{0} Normal:{1} TextureCoordinate:{2}}}", Position, Normal, TextureCoordinate);
}
public override bool Equals(object obj)
{
return obj is VertexPositionNormalTexture && this == (VertexPositionNormalTexture)obj;
}
public static bool operator ==(VertexPositionNormalTexture lhs, VertexPositionNormalTexture rhs)
{
return lhs.Normal.Equals(rhs.Normal) && lhs.Position.Equals(rhs.Position) &&
lhs.TextureCoordinate.Equals(rhs.TextureCoordinate);
}
public static bool operator !=(VertexPositionNormalTexture lhs, VertexPositionNormalTexture rhs)
{
return lhs.Normal.Equals(rhs.Normal) == false || lhs.Position.Equals(rhs.Position) == false ||
lhs.TextureCoordinate.Equals(rhs.TextureCoordinate) == false;
}
}
}