Added Tests for: - DisplayMode - VertexElement - VertexPositionColor (GetHashCode still fails) - VertexPositionColorTexture (GetHashCode still fails) - VertexPositionTexture - VertexPositionNormalTexture
82 lines
2.8 KiB
C#
82 lines
2.8 KiB
C#
#region Using Statements
|
|
using System;
|
|
using ANX.Framework.NonXNA.Development;
|
|
using ANX.Framework.NonXNA;
|
|
|
|
#endregion
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
namespace ANX.Framework.Graphics
|
|
{
|
|
#if !WINDOWSMETRO //TODO: search replacement for Win8
|
|
[Serializable]
|
|
#endif
|
|
[PercentageComplete(100)]
|
|
[Developer("Glatzemann")]
|
|
[TestState(TestStateAttribute.TestState.Tested)]
|
|
public struct VertexPositionNormalTexture : IVertexType
|
|
{
|
|
public Vector3 Position;
|
|
public Vector3 Normal;
|
|
public Vector2 TextureCoordinate;
|
|
|
|
public static readonly VertexDeclaration VertexDeclaration;
|
|
|
|
VertexDeclaration IVertexType.VertexDeclaration
|
|
{
|
|
get { return VertexDeclaration; }
|
|
}
|
|
|
|
public VertexPositionNormalTexture(Vector3 position, Vector3 normal, Vector2 textureCoordinate)
|
|
{
|
|
this.Position = position;
|
|
this.Normal = normal;
|
|
this.TextureCoordinate = textureCoordinate;
|
|
}
|
|
|
|
static VertexPositionNormalTexture()
|
|
{
|
|
VertexElement[] elements =
|
|
{
|
|
new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0),
|
|
new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0),
|
|
new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0),
|
|
};
|
|
VertexDeclaration = new VertexDeclaration(32, elements)
|
|
{
|
|
Name = "VertexPositionNormalTexture.VertexDeclaration"
|
|
};
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return HashHelper.GetGCHandleHashCode(this);
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return String.Format("{{Position:{0} Normal:{1} TextureCoordinate:{2}}}", Position, Normal, TextureCoordinate);
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return obj is VertexPositionNormalTexture && this == (VertexPositionNormalTexture)obj;
|
|
}
|
|
|
|
public static bool operator ==(VertexPositionNormalTexture lhs, VertexPositionNormalTexture rhs)
|
|
{
|
|
return lhs.Normal.Equals(rhs.Normal) && lhs.Position.Equals(rhs.Position) &&
|
|
lhs.TextureCoordinate.Equals(rhs.TextureCoordinate);
|
|
}
|
|
|
|
public static bool operator !=(VertexPositionNormalTexture lhs, VertexPositionNormalTexture rhs)
|
|
{
|
|
return lhs.Normal.Equals(rhs.Normal) == false || lhs.Position.Equals(rhs.Position) == false ||
|
|
lhs.TextureCoordinate.Equals(rhs.TextureCoordinate) == false;
|
|
}
|
|
}
|
|
}
|