Konstantin Koch 8287c54432 Included the Visual Studio extension and made the necessary changes to make it run.
Replaced the old VS templates with ones that offer more flexiblity.
Started replacing the Content Project for the samples with our custom project type.
Inlcuded a basic not yet working AssimpImporter.
2015-04-08 14:50:03 +02:00

89 lines
2.7 KiB
C#

#region Using Statements
using System;
using ANX.Framework.NonXNA.Development;
using ANX.Framework.NonXNA;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
[PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Tested)]
public struct VertexElement
{
#region Private
private int offset;
private VertexElementFormat elementFormat;
private VertexElementUsage elementUsage;
private int usageIndex;
#endregion
#region Public
public int Offset
{
get { return this.offset; }
set { this.offset = value; }
}
public VertexElementFormat VertexElementFormat
{
get { return this.elementFormat; }
set { this.elementFormat = value; }
}
public VertexElementUsage VertexElementUsage
{
get { return this.elementUsage; }
set { this.elementUsage = value; }
}
public int UsageIndex
{
get { return this.usageIndex; }
set { this.usageIndex = value; }
}
#endregion
public VertexElement(int offset, VertexElementFormat elementFormat, VertexElementUsage elementUsage, int usageIndex)
{
this.offset = offset;
this.elementFormat = elementFormat;
this.elementUsage = elementUsage;
this.usageIndex = usageIndex;
}
public override int GetHashCode()
{
return HashHelper.GetGCHandleHashCode(this);
}
public override string ToString()
{
return String.Format("{{Offset:{0} Format:{1} Usage:{2} UsageIndex:{3}}}", offset, elementFormat, elementUsage,
usageIndex);
}
public override bool Equals(object obj)
{
return obj is VertexElement && this == (VertexElement)obj;
}
public static bool operator ==(VertexElement lhs, VertexElement rhs)
{
return lhs.offset == rhs.offset && lhs.elementFormat == rhs.elementFormat && lhs.elementUsage == rhs.elementUsage &&
lhs.usageIndex == rhs.usageIndex;
}
public static bool operator !=(VertexElement lhs, VertexElement rhs)
{
return lhs.offset != rhs.offset || lhs.elementFormat != rhs.elementFormat || lhs.elementUsage != rhs.elementUsage ||
lhs.usageIndex == rhs.usageIndex;
}
}
}