Replaced the old VS templates with ones that offer more flexiblity. Started replacing the Content Project for the samples with our custom project type. Inlcuded a basic not yet working AssimpImporter.
89 lines
2.7 KiB
C#
89 lines
2.7 KiB
C#
#region Using Statements
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using System;
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using ANX.Framework.NonXNA.Development;
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using ANX.Framework.NonXNA;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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[PercentageComplete(100)]
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[Developer("Glatzemann")]
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[TestState(TestStateAttribute.TestState.Tested)]
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public struct VertexElement
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{
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#region Private
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private int offset;
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private VertexElementFormat elementFormat;
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private VertexElementUsage elementUsage;
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private int usageIndex;
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#endregion
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#region Public
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public int Offset
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{
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get { return this.offset; }
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set { this.offset = value; }
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}
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public VertexElementFormat VertexElementFormat
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{
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get { return this.elementFormat; }
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set { this.elementFormat = value; }
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}
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public VertexElementUsage VertexElementUsage
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{
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get { return this.elementUsage; }
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set { this.elementUsage = value; }
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}
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public int UsageIndex
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{
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get { return this.usageIndex; }
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set { this.usageIndex = value; }
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}
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#endregion
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public VertexElement(int offset, VertexElementFormat elementFormat, VertexElementUsage elementUsage, int usageIndex)
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{
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this.offset = offset;
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this.elementFormat = elementFormat;
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this.elementUsage = elementUsage;
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this.usageIndex = usageIndex;
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}
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public override int GetHashCode()
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{
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return HashHelper.GetGCHandleHashCode(this);
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}
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public override string ToString()
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{
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return String.Format("{{Offset:{0} Format:{1} Usage:{2} UsageIndex:{3}}}", offset, elementFormat, elementUsage,
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usageIndex);
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}
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public override bool Equals(object obj)
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{
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return obj is VertexElement && this == (VertexElement)obj;
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}
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public static bool operator ==(VertexElement lhs, VertexElement rhs)
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{
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return lhs.offset == rhs.offset && lhs.elementFormat == rhs.elementFormat && lhs.elementUsage == rhs.elementUsage &&
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lhs.usageIndex == rhs.usageIndex;
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}
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public static bool operator !=(VertexElement lhs, VertexElement rhs)
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{
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return lhs.offset != rhs.offset || lhs.elementFormat != rhs.elementFormat || lhs.elementUsage != rhs.elementUsage ||
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lhs.usageIndex == rhs.usageIndex;
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}
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}
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}
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