anx.framework/ANX.Framework/Graphics/ModelMeshCollection.cs

108 lines
3.0 KiB
C#

#region Using Statements
using System;
using System.Collections.ObjectModel;
using System.Collections.Generic;
using System.Collections;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
[PercentageComplete(100)]
[Developer("Glatzemann, AstrorEnales")]
[TestState(TestStateAttribute.TestState.Tested)]
public sealed class ModelMeshCollection : ReadOnlyCollection<ModelMesh>
{
private readonly ModelMesh[] modelMeshes;
public ModelMesh this[string meshName]
{
get
{
ModelMesh result;
if (TryGetValue(meshName, out result) == false)
throw new KeyNotFoundException();
return result;
}
}
internal ModelMeshCollection(ModelMesh[] modelMeshes)
: base(modelMeshes)
{
this.modelMeshes = modelMeshes;
}
public bool TryGetValue(string meshName, out ModelMesh value)
{
if (String.IsNullOrEmpty(meshName))
throw new ArgumentNullException("meshName");
for (int index = 0; index < Items.Count; index++)
{
ModelMesh modelMesh = Items[index];
if (String.Compare(modelMesh.Name, meshName, StringComparison.Ordinal) == 0)
{
value = modelMesh;
return true;
}
}
value = null;
return false;
}
public new Enumerator GetEnumerator()
{
return new Enumerator(this.modelMeshes);
}
public struct Enumerator : IEnumerator<ModelMesh>, IDisposable, IEnumerator
{
private readonly ModelMesh[] wrappedArray;
private int position;
public ModelMesh Current
{
get { return this.wrappedArray[this.position]; }
}
object IEnumerator.Current
{
get { return this.Current; }
}
internal Enumerator(ModelMesh[] wrappedArray)
{
this.wrappedArray = wrappedArray;
this.position = -1;
}
public bool MoveNext()
{
this.position++;
if (this.position >= this.wrappedArray.Length)
{
this.position = this.wrappedArray.Length;
return false;
}
return true;
}
void IEnumerator.Reset()
{
this.position = -1;
}
public void Dispose()
{
}
}
}
}