87 lines
2.3 KiB
C#
87 lines
2.3 KiB
C#
#region Using Statements
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using System;
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using System.Collections.ObjectModel;
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using System.Collections.Generic;
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using System.Collections;
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using ANX.Framework.NonXNA.Development;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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[PercentageComplete(100)]
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[Developer("Glatzemann")]
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[TestState(TestStateAttribute.TestState.InProgress)]
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public sealed class ModelEffectCollection : ReadOnlyCollection<Effect>
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{
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private readonly List<Effect> effects;
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internal ModelEffectCollection()
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: base(new List<Effect>())
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{
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this.effects = base.Items as List<Effect>;
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}
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public new Enumerator GetEnumerator()
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{
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return new Enumerator(this.effects);
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}
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public void Add(Effect effect)
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{
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base.Items.Add(effect);
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}
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public void Remove(Effect effect)
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{
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base.Items.Remove(effect);
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}
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public struct Enumerator : IEnumerator<Effect>, IDisposable, IEnumerator
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{
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private readonly List<Effect> wrappedArray;
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private int position;
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public Effect Current
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{
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get { return this.wrappedArray[this.position]; }
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}
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object IEnumerator.Current
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{
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get { return this.Current; }
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}
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internal Enumerator(List<Effect> wrappedArray)
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{
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this.wrappedArray = wrappedArray;
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this.position = -1;
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}
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public bool MoveNext()
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{
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this.position++;
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if (this.position >= this.wrappedArray.Count)
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{
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this.position = this.wrappedArray.Count;
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return false;
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}
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return true;
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}
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void IEnumerator.Reset()
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{
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this.position = -1;
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}
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public void Dispose()
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{
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}
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}
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}
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}
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