anx.framework/ANX.Framework/Graphics/ModelEffectCollection.cs
SND\AstrorEnales_cp 6c488dbca5 - Working on tests for all the graphics collection classes (Finished: ModelBoneCollection, DisplayModeCollection, ModelBone)
- Added some excludes to the AssemblyLoader to decrease startup time a little bit
2015-03-15 01:11:53 +01:00

87 lines
2.3 KiB
C#

#region Using Statements
using System;
using System.Collections.ObjectModel;
using System.Collections.Generic;
using System.Collections;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
[PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.InProgress)]
public sealed class ModelEffectCollection : ReadOnlyCollection<Effect>
{
private readonly List<Effect> effects;
internal ModelEffectCollection()
: base(new List<Effect>())
{
this.effects = base.Items as List<Effect>;
}
public new Enumerator GetEnumerator()
{
return new Enumerator(this.effects);
}
public void Add(Effect effect)
{
base.Items.Add(effect);
}
public void Remove(Effect effect)
{
base.Items.Remove(effect);
}
public struct Enumerator : IEnumerator<Effect>, IDisposable, IEnumerator
{
private readonly List<Effect> wrappedArray;
private int position;
public Effect Current
{
get { return this.wrappedArray[this.position]; }
}
object IEnumerator.Current
{
get { return this.Current; }
}
internal Enumerator(List<Effect> wrappedArray)
{
this.wrappedArray = wrappedArray;
this.position = -1;
}
public bool MoveNext()
{
this.position++;
if (this.position >= this.wrappedArray.Count)
{
this.position = this.wrappedArray.Count;
return false;
}
return true;
}
void IEnumerator.Reset()
{
this.position = -1;
}
public void Dispose()
{
}
}
}
}