anx.framework/ANX.Framework/Graphics/ModelBoneCollection.cs
Glatzemann cf5cef5d09 Improved MakeAnxFramework build script starter:
- better error handling
- obtaining Visual Studio directory from registry or program files path (thx to Razer)
2015-03-15 01:11:57 +01:00

108 lines
3.0 KiB
C#

#region Using Statements
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
[PercentageComplete(100)]
[Developer("Glatzemann, GinieDP, AstrorEnales")]
[TestState(TestStateAttribute.TestState.Tested)]
public sealed class ModelBoneCollection : ReadOnlyCollection<ModelBone>
{
private readonly ModelBone[] modelBones;
public ModelBone this[string boneName]
{
get
{
ModelBone result;
if (TryGetValue(boneName, out result) == false)
throw new KeyNotFoundException();
return result;
}
}
internal ModelBoneCollection(ModelBone[] modelBones)
: base(modelBones)
{
this.modelBones = modelBones;
}
public bool TryGetValue(string boneName, out ModelBone value)
{
if (String.IsNullOrEmpty(boneName))
throw new ArgumentNullException("boneName");
for (int index = 0; index < Items.Count; index++)
{
ModelBone modelBone = Items[index];
if (String.Compare(modelBone.Name, boneName, StringComparison.Ordinal) == 0)
{
value = modelBone;
return true;
}
}
value = null;
return false;
}
public new Enumerator GetEnumerator()
{
return new Enumerator(this.modelBones);
}
public struct Enumerator : IEnumerator<ModelBone>, IDisposable, IEnumerator
{
private readonly ModelBone[] wrappedArray;
private int position;
public ModelBone Current
{
get { return this.wrappedArray[this.position]; }
}
object IEnumerator.Current
{
get { return this.Current; }
}
internal Enumerator(ModelBone[] wrappedArray)
{
this.wrappedArray = wrappedArray;
this.position = -1;
}
public bool MoveNext()
{
this.position++;
if (this.position >= this.wrappedArray.Length)
{
this.position = this.wrappedArray.Length;
return false;
}
return true;
}
void IEnumerator.Reset()
{
this.position = -1;
}
public void Dispose()
{
}
}
}
}