- better error handling - obtaining Visual Studio directory from registry or program files path (thx to Razer)
108 lines
3.0 KiB
C#
108 lines
3.0 KiB
C#
#region Using Statements
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using ANX.Framework.NonXNA.Development;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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[PercentageComplete(100)]
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[Developer("Glatzemann, GinieDP, AstrorEnales")]
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[TestState(TestStateAttribute.TestState.Tested)]
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public sealed class ModelBoneCollection : ReadOnlyCollection<ModelBone>
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{
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private readonly ModelBone[] modelBones;
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public ModelBone this[string boneName]
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{
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get
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{
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ModelBone result;
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if (TryGetValue(boneName, out result) == false)
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throw new KeyNotFoundException();
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return result;
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}
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}
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internal ModelBoneCollection(ModelBone[] modelBones)
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: base(modelBones)
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{
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this.modelBones = modelBones;
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}
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public bool TryGetValue(string boneName, out ModelBone value)
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{
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if (String.IsNullOrEmpty(boneName))
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throw new ArgumentNullException("boneName");
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for (int index = 0; index < Items.Count; index++)
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{
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ModelBone modelBone = Items[index];
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if (String.Compare(modelBone.Name, boneName, StringComparison.Ordinal) == 0)
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{
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value = modelBone;
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return true;
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}
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}
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value = null;
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return false;
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}
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public new Enumerator GetEnumerator()
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{
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return new Enumerator(this.modelBones);
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}
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public struct Enumerator : IEnumerator<ModelBone>, IDisposable, IEnumerator
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{
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private readonly ModelBone[] wrappedArray;
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private int position;
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public ModelBone Current
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{
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get { return this.wrappedArray[this.position]; }
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}
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object IEnumerator.Current
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{
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get { return this.Current; }
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}
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internal Enumerator(ModelBone[] wrappedArray)
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{
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this.wrappedArray = wrappedArray;
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this.position = -1;
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}
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public bool MoveNext()
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{
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this.position++;
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if (this.position >= this.wrappedArray.Length)
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{
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this.position = this.wrappedArray.Length;
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return false;
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}
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return true;
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}
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void IEnumerator.Reset()
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{
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this.position = -1;
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}
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public void Dispose()
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{
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}
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}
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}
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}
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