2015-03-15 01:11:36 +01:00

24 lines
757 B
C#

using System;
using System.Collections.ObjectModel;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.GamerServices
{
[PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Tested)]
public interface IAvatarAnimation
{
ReadOnlyCollection<Matrix> BoneTransforms { get; }
TimeSpan CurrentPosition { get; set; }
AvatarExpression Expression { get; }
TimeSpan Length { get; }
void Update(TimeSpan elapsedAnimationTime, bool loop);
}
}