2015-03-15 01:11:36 +01:00

80 lines
1.8 KiB
C#

#region Using Statements
using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.GamerServices
{
[PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Tested)]
public enum GamerPresenceMode
{
None,
SinglePlayer,
Multiplayer,
LocalCoOp,
LocalVersus,
OnlineCoOp,
OnlineVersus,
VersusComputer,
Stage,
Level,
CoOpStage,
CoOpLevel,
ArcadeMode,
CampaignMode,
ChallengeMode,
ExplorationMode,
PracticeMode,
PuzzleMode,
ScenarioMode,
StoryMode,
SurvivalMode,
TutorialMode,
DifficultyEasy,
DifficultyMedium,
DifficultyHard,
DifficultyExtreme,
Score,
VersusScore,
Winning,
Losing,
ScoreIsTied,
Outnumbered,
OnARoll,
InCombat,
BattlingBoss,
TimeAttack,
TryingForRecord,
FreePlay,
WastingTime,
StuckOnAHardBit,
NearlyFinished,
LookingForGames,
WaitingForPlayers,
WaitingInLobby,
SettingUpMatch,
PlayingWithFriends,
AtMenu,
StartingGame,
Paused,
GameOver,
WonTheGame,
ConfiguringSettings,
CustomizingPlayer,
EditingLevel,
InGameStore,
WatchingCutscene,
WatchingCredits,
PlayingMinigame,
FoundSecret,
CornflowerBlue
}
}