2015-03-15 01:11:36 +01:00

84 lines
1.7 KiB
C#

#region Using Statements
using System;
using System.Collections;
using System.Collections.ObjectModel;
using System.Collections.Generic;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.GamerServices
{
[PercentageComplete(10)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Untested)]
public class GamerCollection<T> : ReadOnlyCollection<T>,
IEnumerable<Gamer>, IEnumerable where T : Gamer
{
#region GamerCollectionEnumerator
public struct GamerCollectionEnumerator
: IEnumerator<T>, IDisposable, IEnumerator
{
private List<T>.Enumerator enumerator;
public T Current
{
get
{
return enumerator.Current;
}
}
object IEnumerator.Current
{
get
{
return enumerator.Current;
}
}
internal GamerCollectionEnumerator(List<T>.Enumerator setEnumerator)
{
enumerator = setEnumerator;
}
public void Dispose()
{
enumerator.Dispose();
}
public bool MoveNext()
{
return enumerator.MoveNext();
}
void IEnumerator.Reset()
{
((IEnumerator)enumerator).Reset();
}
}
#endregion
public GamerCollection()
: base(new List<T>())
{
}
#region GetEnumerator
public new GamerCollection<T>.GamerCollectionEnumerator GetEnumerator()
{
throw new NotImplementedException();
}
IEnumerator<Gamer> IEnumerable<Gamer>.GetEnumerator()
{
throw new NotImplementedException();
}
#endregion
}
}