76 lines
1.5 KiB
C#
76 lines
1.5 KiB
C#
#region Using Statements
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using System;
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using ANX.Framework.NonXNA.Development;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.GamerServices
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{
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[PercentageComplete(10)]
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[Developer("Glatzemann")]
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[TestState(TestStateAttribute.TestState.Untested)]
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public class AvatarAnimation : IAvatarAnimation, IDisposable
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{
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public AvatarAnimation(AvatarAnimationPreset preset)
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{
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throw new NotImplementedException();
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}
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~AvatarAnimation()
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{
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Dispose();
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}
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public void Dispose()
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{
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throw new NotImplementedException();
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}
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protected void Dispose(bool disposing)
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{
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throw new NotImplementedException();
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}
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public System.Collections.ObjectModel.ReadOnlyCollection<Matrix> BoneTransforms
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{
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get { throw new NotImplementedException(); }
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}
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public TimeSpan CurrentPosition
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public AvatarExpression Expression
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{
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get { throw new NotImplementedException(); }
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}
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public bool IsDisposed
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{
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get { throw new NotImplementedException(); }
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}
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public TimeSpan Length
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{
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get { throw new NotImplementedException(); }
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}
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public void Update(TimeSpan elapsedAnimationTime, bool loop)
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{
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throw new NotImplementedException();
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}
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}
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}
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