2015-03-15 01:11:36 +01:00

76 lines
1.5 KiB
C#

#region Using Statements
using System;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.GamerServices
{
[PercentageComplete(10)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Untested)]
public class AvatarAnimation : IAvatarAnimation, IDisposable
{
public AvatarAnimation(AvatarAnimationPreset preset)
{
throw new NotImplementedException();
}
~AvatarAnimation()
{
Dispose();
}
public void Dispose()
{
throw new NotImplementedException();
}
protected void Dispose(bool disposing)
{
throw new NotImplementedException();
}
public System.Collections.ObjectModel.ReadOnlyCollection<Matrix> BoneTransforms
{
get { throw new NotImplementedException(); }
}
public TimeSpan CurrentPosition
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public AvatarExpression Expression
{
get { throw new NotImplementedException(); }
}
public bool IsDisposed
{
get { throw new NotImplementedException(); }
}
public TimeSpan Length
{
get { throw new NotImplementedException(); }
}
public void Update(TimeSpan elapsedAnimationTime, bool loop)
{
throw new NotImplementedException();
}
}
}