anx.framework/ANX.Framework/GamerServices/AchievementCollection.cs
2015-03-15 01:11:36 +01:00

109 lines
2.7 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Collections;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.GamerServices
{
[PercentageComplete(10)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Untested)]
public sealed class AchievementCollection : IList<Achievement>, ICollection<Achievement>,
IEnumerable<Achievement>, IEnumerable, IDisposable
{
public int IndexOf(Achievement item)
{
throw new NotImplementedException();
}
public void Insert(int index, Achievement item)
{
throw new NotImplementedException();
}
public void RemoveAt(int index)
{
throw new NotImplementedException();
}
public Achievement this[int index]
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public void Add(Achievement item)
{
throw new NotImplementedException();
}
public void Clear()
{
throw new NotImplementedException();
}
public bool Contains(Achievement item)
{
throw new NotImplementedException();
}
public void CopyTo(Achievement[] array, int arrayIndex)
{
throw new NotImplementedException();
}
public int Count
{
get { throw new NotImplementedException(); }
}
public bool IsReadOnly
{
get { throw new NotImplementedException(); }
}
public bool Remove(Achievement item)
{
throw new NotImplementedException();
}
public IEnumerator<Achievement> GetEnumerator()
{
throw new NotImplementedException();
}
IEnumerator IEnumerable.GetEnumerator()
{
throw new NotImplementedException();
}
public void Dispose()
{
throw new NotImplementedException();
}
public bool IsDisposed
{
get { throw new NotImplementedException(); }
}
public Achievement this[string name]
{
get { throw new NotImplementedException(); }
}
}
}