69 lines
1.8 KiB
C#

using System;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Audio
{
[PercentageComplete(100)]
[Developer("AstrorEnales")]
[TestState(TestStateAttribute.TestState.Untested)]
public struct RendererDetail
{
#region Private
private readonly string friendlyName;
private readonly string rendererId;
#endregion
#region Public
public string FriendlyName
{
get { return friendlyName; }
}
public string RendererId
{
get { return rendererId; }
}
#endregion
#region Constructor
internal RendererDetail(string setFriendlyName, string setRendererId)
{
friendlyName = setFriendlyName;
rendererId = setRendererId;
}
#endregion
#region GetHashCode
public override int GetHashCode()
{
int hash1 = String.IsNullOrEmpty(friendlyName) ? 0 : friendlyName.GetHashCode();
int hash2 = String.IsNullOrEmpty(rendererId) ? 0 : rendererId.GetHashCode();
return hash1 ^ hash2;
}
#endregion
#region Equality
public override bool Equals(object obj)
{
return obj is RendererDetail && this == (RendererDetail)obj;
}
public static bool operator ==(RendererDetail lhs, RendererDetail rhs)
{
return lhs.friendlyName.Equals(rhs.friendlyName) &&
lhs.rendererId.Equals(rhs.rendererId);
}
public static bool operator !=(RendererDetail lhs, RendererDetail rhs)
{
return lhs.friendlyName.Equals(rhs.friendlyName) == false ||
lhs.rendererId.Equals(rhs.rendererId) == false;
}
#endregion
}
}