Glatzemann 99216ca254 - Fixed some bugs in build system
- Build system optimizations
- Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors
- Fixed a bunch of compiler warnings
- Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline
- Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline.
- Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline.
- Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
2015-03-15 01:12:04 +01:00

50 lines
1.5 KiB
C#

using System;
using NUnit.Framework;
using ANX.Framework.Content.Pipeline.Helpers.HLSLParser;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.TestCenter.HLSLParser
{
public static class BufferTests
{
#region TestParseIfBuffer
[Test]
public static void TestParseIfBuffer()
{
var text = new ParseTextWalker("Buffer<float4> g_Buffer;");
var result = EffectBuffer.TryParse(text);
Assert.NotNull(result);
Assert.AreEqual("g_Buffer", result.Name);
Assert.AreEqual("float4", result.Type);
}
#endregion
#region TestParseIfBufferWithoutCode
[Test]
public static void TestParseIfBufferWithoutCode()
{
var text = new ParseTextWalker("testtest");
var result = EffectBuffer.TryParse(text);
Assert.Null(result);
}
#endregion
#region TestToString
[Test]
public static void TestToString()
{
string text = "Buffer<float4> g_Buffer;";
var walker = new ParseTextWalker(text);
var result = EffectBuffer.TryParse(walker);
Assert.AreEqual(text, result.ToString());
}
#endregion
}
}