102 lines
5.4 KiB
XML
102 lines
5.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
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<PropertyGroup>
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<ProjectGuid>{ECBF60CB-1CF0-4F92-8963-E73115B04B43}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ANX.Framework.ContentPipeline</RootNamespace>
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<AssemblyName>ANX.Framework.ContentPipeline</AssemblyName>
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<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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<XnaPlatform>Windows</XnaPlatform>
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<ProjectTypeGuids>{69878862-DA7D-4DC6-B0A1-50D8FAB4242F};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;PSVITA;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Release\</OutputPath>
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<DefineConstants>TRACE;PSVITA;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|x86'">
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<OutputPath>bin\x86\DebugWin8\</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|x86'">
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<OutputPath>bin\x86\ReleaseWin8\</OutputPath>
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<DefineConstants>TRACE;PSVITA;</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisLogFile>..\bin\Release\ANX.Framework.ContentPipeline.dll.CodeAnalysisLog.xml</CodeAnalysisLogFile>
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<CodeAnalysisUseTypeNameInSuppression>true</CodeAnalysisUseTypeNameInSuppression>
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<CodeAnalysisModuleSuppressionsFile>GlobalSuppressions.cs</CodeAnalysisModuleSuppressionsFile>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRuleSetDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\\Rule Sets</CodeAnalysisRuleSetDirectories>
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<CodeAnalysisIgnoreBuiltInRuleSets>true</CodeAnalysisIgnoreBuiltInRuleSets>
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<CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<SpecificVersion>True</SpecificVersion>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<SpecificVersion>True</SpecificVersion>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<SpecificVersion>true</SpecificVersion>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="DX10_EffectProcessor.cs" />
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<Compile Include="EffectProcessor.cs" />
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<Compile Include="GL3_EffectProcessor.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\ANX.Framework\ANX.Framework_PSVita.csproj">
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<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
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<Name>ANX.Framework</Name>
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</ProjectReference>
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<ProjectReference Include="..\RenderSystems\ANX.Framework.Windows.DX10\ANX.RenderSystem.Windows.DX10_PSVita.csproj">
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<Project>{5BE49183-2F6F-4527-AC90-D816911FCF90}</Project>
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<Name>ANX.RenderSystem.Windows.DX10</Name>
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</ProjectReference>
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<ProjectReference Include="..\RenderSystems\ANX.Framework.Windows.GL3\ANX.RenderSystem.Windows.GL3_PSVita.csproj">
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<Project>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</Project>
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<Name>ANX.RenderSystem.Windows.GL3</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |