- some improvements in TextureImporter - some improvements in SpriteTextureProcessor Missing for basic texture handling: Texture2DContentWriter
53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.ComponentModel;
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using ANX.Framework.Content.Pipeline.Graphics;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Content.Pipeline.Processors
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{
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[ContentProcessor]
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public class SpriteTextureProcessor : TextureProcessor
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{
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public override Color ColorKeyColor { get; set; }
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public override bool ColorKeyEnabled { get; set; }
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public override bool GenerateMipmaps { get; set; }
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[Browsable(false)]
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public override bool ResizeToPowerOfTwo { get; set; }
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public override TextureProcessorOutputFormat TextureFormat { get; set; }
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public override TextureContent Process(TextureContent input, ContentProcessorContext context)
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{
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if (ColorKeyEnabled)
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{
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throw new NotImplementedException("ColorKey not yet implemented");
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}
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if (GenerateMipmaps)
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{
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throw new NotImplementedException("Generation of MipMaps not yet implemented");
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}
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if (ResizeToPowerOfTwo)
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{
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throw new NotImplementedException("Resizing to power of two not yet implemented");
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}
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if (TextureFormat == TextureProcessorOutputFormat.DxtCompressed)
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{
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throw new NotImplementedException("DXT compression of textures not yet implemented");
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}
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return input;
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}
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}
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}
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