- Implemented important features of the FontDescriptionImporter. Importer works now, but still needs some (optional) features - Fixed some bugs in the FontDescriptionProcessor. Building now works to the point where the ContentCompiler wants a generic writer instance
47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using ANX.Framework.Content.Pipeline.Graphics;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Content.Pipeline.Processors
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{
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public sealed class SpriteFontContent
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{
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[ContentSerializer(ElementName = "Texture", AllowNull = false)]
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internal Texture2DContent Texture { get; set; }
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[ContentSerializer(ElementName = "Glyphs", AllowNull = false)]
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internal List<Rectangle> Glyphs { get; set; }
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[ContentSerializer(ElementName = "Cropping", AllowNull = false)]
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internal List<Rectangle> Cropping { get; set; }
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[ContentSerializer(ElementName = "CharacterMap", AllowNull = false)]
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internal List<char> CharacterMap { get; set; }
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[ContentSerializer(ElementName = "LineSpacing", AllowNull = false)]
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internal int LineSpacing { get; set; }
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[ContentSerializer(ElementName = "Spacing", AllowNull = false)]
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internal float Spacing { get; set; }
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[ContentSerializer(ElementName = "Kerning", AllowNull = false)]
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internal List<Vector3> Kerning { get; set; }
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[ContentSerializer(ElementName = "DefaultCharacter", AllowNull = true)]
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internal char? DefaultCharacter { get; set; }
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internal SpriteFontContent()
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{
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Texture = new Texture2DContent();
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Glyphs = new List<Rectangle>();
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Cropping = new List<Rectangle>();
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CharacterMap = new List<char>();
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Kerning = new List<Vector3>();
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}
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}
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}
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