SND\AstrorEnales_cp 67c9efa6cf - Moved the Wave loading/conversion to an extra project (WaveUtils)
- Started implementation of the Wave Content Pipeline
- Fixed GraphicsDeviceWindowsGL3
2012-08-29 18:07:54 +00:00

28 lines
884 B
C#

using System;
using System.Collections.Generic;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Content.Pipeline.Processors
{
public sealed class SoundEffectContent
{
internal List<byte> Format { get; private set; }
internal List<byte> Data { get; private set; }
internal int LoopStart { get; private set; }
internal int LoopLength { get; private set; }
internal int Duration { get; private set; }
internal SoundEffectContent(List<byte> setFormat, List<byte> setData, int setLoopStart, int setLoopLength, int setDuration)
{
Format = setFormat;
Data = setData;
LoopStart = setLoopStart;
LoopLength = setLoopLength;
Duration = setDuration;
}
}
}