Glatzemann 99216ca254 - Fixed some bugs in build system
- Build system optimizations
- Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors
- Fixed a bunch of compiler warnings
- Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline
- Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline.
- Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline.
- Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
2015-03-15 01:12:04 +01:00

78 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Content.Pipeline.Helpers.HLSLParser
{
public class Technique : IShaderElement
{
#region Public
public string Name
{
get;
private set;
}
public List<Pass> Passes
{
get;
private set;
}
#endregion
#region Constructor
public Technique(ParseTextWalker walker)
{
Passes = new List<Pass>();
string text = walker.Text;
int indexOfNameStart = text.IndexOf(' ') + 1;
int indexOfNameEnd = text.IndexOf('{');
Name = text.Substring(indexOfNameStart, indexOfNameEnd - indexOfNameStart);
Name = Name.TrimEnd('\n', '\r', '\t', ' ');
walker.Seek(indexOfNameEnd + 1);
Pass newPass = null;
while ((newPass = Pass.TryParse(walker)) != null)
{
Passes.Add(newPass);
}
walker.Seek(walker.Text.IndexOf('}') + 1);
}
#endregion
#region TryParse
public static Technique TryParse(ParseTextWalker walker)
{
if (walker.Text.StartsWith("technique"))
{
return new Technique(walker);
}
return null;
}
#endregion
#region ToString
public override string ToString()
{
string text = "technique10 " + Name + "\n{";
foreach (Pass pass in Passes)
{
text += "\n" + pass.ToStringIndented(1);
}
return text + "\n}";
}
#endregion
}
}