- Build system optimizations - Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors - Fixed a bunch of compiler warnings - Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline - Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline. - Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline. - Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
41 lines
879 B
C#
41 lines
879 B
C#
using System;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Content.Pipeline.Helpers.HLSLParser
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{
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public class ParseTextWalker
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{
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public string Text
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{
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get;
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private set;
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}
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public ParseTextWalker(string setText)
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{
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Text = setText;
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Seek(0);
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}
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public void Seek(int length)
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{
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Text = Text.Substring(length);
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string text = Text;
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text = text.TrimStart(' ', '\n', '\r', '\t');
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length = Text.Length - text.Length;
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Text = Text.Substring(length);
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}
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public string RemoveUnneededChars(string text)
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{
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text = text.Replace("\n", "");
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text = text.Replace("\r", "");
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text = text.Replace("\t", "");
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return text;
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}
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}
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}
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