Glatzemann 99216ca254 - Fixed some bugs in build system
- Build system optimizations
- Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors
- Fixed a bunch of compiler warnings
- Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline
- Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline.
- Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline.
- Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
2015-03-15 01:12:04 +01:00

76 lines
1.3 KiB
C#

using System.Collections.Generic;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Content.Pipeline.Helpers.HLSLParser
{
public class EffectFile
{
#region Public
public string Source
{
get;
private set;
}
public List<Variable> Variables
{
get;
private set;
}
public List<Structure> Structures
{
get;
private set;
}
public List<TypeDef> TypeDefs
{
get;
private set;
}
public List<Technique> Techniques
{
get;
private set;
}
public List<EffectBuffer> Buffers
{
get;
private set;
}
public List<Sampler> Samplers
{
get;
private set;
}
public List<Method> Methods
{
get;
private set;
}
#endregion
#region Constructor
internal EffectFile(string setSource)
{
Source = setSource;
Variables = new List<Variable>();
Structures = new List<Structure>();
TypeDefs = new List<TypeDef>();
Techniques = new List<Technique>();
Buffers = new List<EffectBuffer>();
Samplers = new List<Sampler>();
Methods = new List<Method>();
}
#endregion
}
}