Glatzemann 99216ca254 - Fixed some bugs in build system
- Build system optimizations
- Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors
- Fixed a bunch of compiler warnings
- Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline
- Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline.
- Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline.
- Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
2015-03-15 01:12:04 +01:00

60 lines
1.3 KiB
C#

using System;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Content.Pipeline.Helpers.HLSLParser
{
public class EffectBuffer : IShaderElement
{
#region Public
public string Name
{
get;
private set;
}
public string Type
{
get;
private set;
}
#endregion
#region Constructor
public EffectBuffer(ParseTextWalker walker)
{
string text = walker.Text;
int typeStartIndex = text.IndexOf('<') + 1;
int typeEndIndex = text.IndexOf('>');
Type = text.Substring(typeStartIndex, typeEndIndex - typeStartIndex);
typeEndIndex++;
int semicolonIndex = text.IndexOf(';');
Name = text.Substring(typeEndIndex, semicolonIndex - typeEndIndex).Trim();
walker.Seek(semicolonIndex + 1);
}
#endregion
#region TryParse
public static EffectBuffer TryParse(ParseTextWalker walker)
{
return walker.Text.StartsWith("Buffer") ?
new EffectBuffer(walker) :
null;
}
#endregion
#region ToString
public override string ToString()
{
return "Buffer<" + Type + "> " + Name + ";";
}
#endregion
}
}