Glatzemann 99216ca254 - Fixed some bugs in build system
- Build system optimizations
- Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors
- Fixed a bunch of compiler warnings
- Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline
- Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline.
- Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline.
- Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
2015-03-15 01:12:04 +01:00

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961 B
C#

using System;
using System.Collections.Generic;
using StringPair = System.Collections.Generic.KeyValuePair<string, string>;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Content.Pipeline.Helpers.GL3
{
public class ShaderData
{
public string VertexGlobalCode;
public Dictionary<string, string> VertexShaderCodes;
public string FragmentGlobalCode;
public Dictionary<string, string> FragmentShaderCodes;
public Dictionary<string, StringPair> Techniques;
public ShaderData()
{
VertexShaderCodes = new Dictionary<string, string>();
FragmentShaderCodes = new Dictionary<string, string>();
Techniques = new Dictionary<string, StringPair>();
}
}
}