- Build system optimizations - Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors - Fixed a bunch of compiler warnings - Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline - Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline. - Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline. - Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
31 lines
961 B
C#
31 lines
961 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using StringPair = System.Collections.Generic.KeyValuePair<string, string>;
|
|
|
|
// This file is part of the ANX.Framework created by the
|
|
// "ANX.Framework developer group" and released under the Ms-PL license.
|
|
// For details see: http://anxframework.codeplex.com/license
|
|
|
|
namespace ANX.Framework.Content.Pipeline.Helpers.GL3
|
|
{
|
|
public class ShaderData
|
|
{
|
|
public string VertexGlobalCode;
|
|
|
|
public Dictionary<string, string> VertexShaderCodes;
|
|
|
|
public string FragmentGlobalCode;
|
|
|
|
public Dictionary<string, string> FragmentShaderCodes;
|
|
|
|
public Dictionary<string, StringPair> Techniques;
|
|
|
|
public ShaderData()
|
|
{
|
|
VertexShaderCodes = new Dictionary<string, string>();
|
|
FragmentShaderCodes = new Dictionary<string, string>();
|
|
Techniques = new Dictionary<string, StringPair>();
|
|
}
|
|
}
|
|
}
|