Glatzemann 99216ca254 - Fixed some bugs in build system
- Build system optimizations
- Extended ProjectConverter: DX and SharpDX assemblies are now removed from linux projects to prevent errors
- Fixed a bunch of compiler warnings
- Removed DX11MetroShaderGenerator assembly. It is now included in ANX.Framework.Content.Pipeline
- Removed HLSLParser assembly. It is now included in ANX.Framework.Content.Pipeline.
- Removed shader parser from GL3-RenderSystem. It is now included in ANX.Framework.Content.Pipeline.
- Removed RenderSystem dependencies from StockShaderCodeGenerator (sscg) tool
2015-03-15 01:12:04 +01:00

38 lines
750 B
C#

using System;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Content.Pipeline.Helpers.DX11MetroShaderGenerator
{
public class CompiledPass
{
public string Name
{
get;
private set;
}
public byte[] VertexShaderCode
{
get;
private set;
}
public byte[] PixelShaderCode
{
get;
private set;
}
public CompiledPass(string setName,
byte[] setVertexShaderCode, byte[] setPixelShaderCode)
{
Name = setName;
VertexShaderCode = setVertexShaderCode;
PixelShaderCode = setPixelShaderCode;
}
}
}