51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using System;
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using System.Collections.ObjectModel;
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using WaveUtils;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Content.Pipeline.Audio
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{
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public class AudioContent : ContentItem, IDisposable
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{
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public ReadOnlyCollection<byte> Data { get; internal set; }
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public TimeSpan Duration { get; internal set; }
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[ContentSerializer]
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public string FileName { get; internal set; }
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public AudioFileType FileType { get; internal set; }
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public AudioFormat Format { get; internal set; }
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public int LoopLength { get; internal set; }
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public int LoopStart { get; internal set; }
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internal WaveInfo LoadedWaveData { get; private set; }
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internal AudioContent(WaveInfo setLoadedWaveData)
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{
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LoadedWaveData = setLoadedWaveData;
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}
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public void ConvertFormat(ConversionFormat formatType, ConversionQuality quality, string targetFileName)
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{
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var converter = new WaveConverter(LoadedWaveData);
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int resultChannelCount = LoadedWaveData.Channels;
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// Make mono on mobile devices which is totally enough.
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if (quality == ConversionQuality.Low)
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resultChannelCount = 1;
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if (formatType == ConversionFormat.Pcm)
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converter.ConvertToPcm(resultChannelCount);
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else
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throw new NotImplementedException();
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Data = new ReadOnlyCollection<byte>(LoadedWaveData.Data);
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}
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public void Dispose()
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{
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}
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}
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}
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