<?xml version="1.0"?> <doc> <assembly> <name>SharpDX.Toolkit.Game</name> </assembly> <members> <member name="T:SharpDX.Toolkit.AssemblyDoc"> <summary> The <see cref="A:SharpDX.Toolkit.Game"/> assembly provides a high level Game API. </summary> </member> <member name="T:SharpDX.Toolkit.IContentable"> <summary> An interface to load and unload content. </summary> </member> <member name="M:SharpDX.Toolkit.IContentable.LoadContent"> <summary> Loads the content. </summary> </member> <member name="M:SharpDX.Toolkit.IContentable.UnloadContent"> <summary> Called when graphics resources need to be unloaded. Override this method to unload any game-specific graphics resources. </summary> </member> <member name="T:SharpDX.Toolkit.GameGraphicsParameters"> <summary> Describess how data will be displayed to the screen. </summary> <msdn-id>bb173075</msdn-id> <unmanaged>DXGI_SWAP_CHAIN_DESC</unmanaged> <unmanaged-short>DXGI_SWAP_CHAIN_DESC</unmanaged-short> </member> <member name="F:SharpDX.Toolkit.GameGraphicsParameters.PreferredBackBufferWidth"> <summary> A value that describes the resolution width. </summary> <msdn-id>bb173075</msdn-id> <unmanaged>DXGI_MODE_DESC BufferDesc</unmanaged> <unmanaged-short>DXGI_MODE_DESC BufferDesc</unmanaged-short> </member> <member name="F:SharpDX.Toolkit.GameGraphicsParameters.PreferredBackBufferHeight"> <summary> A value that describes the resolution height. </summary> <msdn-id>bb173075</msdn-id> <unmanaged>DXGI_MODE_DESC BufferDesc</unmanaged> <unmanaged-short>DXGI_MODE_DESC BufferDesc</unmanaged-short> </member> <member name="F:SharpDX.Toolkit.GameGraphicsParameters.PreferredBackBufferFormat"> <summary> A <strong><see cref="T:SharpDX.DXGI.Format"/></strong> structure describing the display format. </summary> <msdn-id>bb173075</msdn-id> <unmanaged>DXGI_MODE_DESC BufferDesc</unmanaged> <unmanaged-short>DXGI_MODE_DESC BufferDesc</unmanaged-short> </member> <member name="F:SharpDX.Toolkit.GameGraphicsParameters.PreferredDepthStencilFormat"> <summary> Gets or sets the depth stencil format </summary> </member> <member name="F:SharpDX.Toolkit.GameGraphicsParameters.IsFullScreen"> <summary> Gets or sets a value indicating whether the application is in full screen mode. </summary> </member> <member name="F:SharpDX.Toolkit.GameGraphicsParameters.PreferredGraphicsProfile"> <summary> Gets or sets the minimum graphics profile. </summary> </member> <member name="F:SharpDX.Toolkit.GameGraphicsParameters.PreferMultiSampling"> <summary> Gets or sets a value indicating the number of sample locations during multisampling. </summary> </member> <member name="F:SharpDX.Toolkit.GameGraphicsParameters.SynchronizeWithVerticalRetrace"> <summary> Gets or sets a value indicating whether to synochrnize present with vertical blanking. </summary> </member> <member name="T:SharpDX.Toolkit.GameWindowDesktop"> <summary> An abstract window. </summary> </member> <member name="T:SharpDX.Toolkit.GameWindow"> <summary> An abstract window. </summary> </member> <member name="P:SharpDX.Toolkit.GameWindow.ClientBounds"> <summary> Gets the client bounds. </summary> <value>The client bounds.</value> </member> <member name="P:SharpDX.Toolkit.GameWindow.CurrentOrientation"> <summary> Gets the current orientation. </summary> <value>The current orientation.</value> </member> <member name="P:SharpDX.Toolkit.GameWindow.IsMinimized"> <summary> Gets a value indicating whether this instance is minimized. </summary> <value><c>true</c> if this instance is minimized; otherwise, <c>false</c>.</value> </member> <member name="P:SharpDX.Toolkit.GameWindow.NativeWindow"> <summary> Gets the native window. </summary> <value>The native window.</value> </member> <member name="P:SharpDX.Toolkit.GameWindow.Title"> <summary> Gets or sets the title of the window. </summary> </member> <member name="T:SharpDX.Toolkit.Game"> <summary> The game. </summary> </member> <member name="M:SharpDX.Toolkit.Game.#ctor"> <summary> Initializes a new instance of the <see cref="T:SharpDX.Toolkit.Game"/> class. </summary> </member> <member name="M:SharpDX.Toolkit.Game.Exit"> <summary> Exits the game. </summary> </member> <member name="M:SharpDX.Toolkit.Game.ResetElapsedTime"> <summary> Resets the elapsed time counter. </summary> </member> <member name="M:SharpDX.Toolkit.Game.Run(System.Object)"> <summary> Call this method to initialize the game, begin running the game loop, and start processing events for the game. </summary> <param name="windowContext">The window Context.</param> <exception cref="T:System.InvalidOperationException">Cannot run this instance while it is already running</exception> </member> <member name="M:SharpDX.Toolkit.Game.SuppressDraw"> <summary> Prevents calls to Draw until the next Update. </summary> </member> <member name="M:SharpDX.Toolkit.Game.Tick"> <summary> Updates the game's clock and calls Update and Draw. </summary> </member> <member name="M:SharpDX.Toolkit.Game.BeginDraw"> <summary> Starts the drawing of a frame. This method is followed by calls to Draw and EndDraw. </summary> <returns><c>true</c> to continue drawing, false to not call <see cref="M:SharpDX.Toolkit.Game.Draw(SharpDX.Toolkit.GameTime)"/> and <see cref="M:SharpDX.Toolkit.Game.EndDraw"/></returns> </member> <member name="M:SharpDX.Toolkit.Game.BeginRun"> <summary> Called after all components are initialized but before the first update in the game loop. </summary> </member> <member name="M:SharpDX.Toolkit.Game.Draw(SharpDX.Toolkit.GameTime)"> <summary> Reference page contains code sample. </summary> <param name="gameTime"> Time passed since the last call to Draw. </param> </member> <member name="M:SharpDX.Toolkit.Game.EndDraw"> <summary>Ends the drawing of a frame. This method is preceeded by calls to Draw and BeginDraw.</summary> </member> <member name="M:SharpDX.Toolkit.Game.EndRun"> <summary>Called after the game loop has stopped running before exiting.</summary> </member> <member name="M:SharpDX.Toolkit.Game.Initialize"> <summary>Called after the Game and GraphicsDevice are created, but before LoadContent. Reference page contains code sample.</summary> </member> <member name="M:SharpDX.Toolkit.Game.LoadContent"> <summary> Loads the content. </summary> </member> <member name="M:SharpDX.Toolkit.Game.OnActivated(System.Object,System.EventArgs)"> <summary> Raises the Activated event. Override this method to add code to handle when the game gains focus. </summary> <param name="sender">The Game.</param> <param name="args">Arguments for the Activated event.</param> </member> <member name="M:SharpDX.Toolkit.Game.OnDeactivated(System.Object,System.EventArgs)"> <summary> Raises the Deactivated event. Override this method to add code to handle when the game loses focus. </summary> <param name="sender">The Game.</param> <param name="args">Arguments for the Deactivated event.</param> </member> <member name="M:SharpDX.Toolkit.Game.OnExiting(System.Object,System.EventArgs)"> <summary> Raises an Exiting event. Override this method to add code to handle when the game is exiting. </summary> <param name="sender">The Game.</param> <param name="args">Arguments for the Exiting event.</param> </member> <member name="M:SharpDX.Toolkit.Game.ShowMissingRequirementMessage(System.Exception)"> <summary> This is used to display an error message if there is no suitable graphics device or sound card. </summary> <param name="exception">The exception to display.</param> <returns>The <see cref="T:System.Boolean"/>.</returns> </member> <member name="M:SharpDX.Toolkit.Game.UnloadContent"> <summary> Called when graphics resources need to be unloaded. Override this method to unload any game-specific graphics resources. </summary> </member> <member name="M:SharpDX.Toolkit.Game.Update(SharpDX.Toolkit.GameTime)"> <summary> Reference page contains links to related conceptual articles. </summary> <param name="gameTime"> Time passed since the last call to Update. </param> </member> <member name="E:SharpDX.Toolkit.Game.Activated"> <summary> Occurs when [activated]. </summary> </member> <member name="E:SharpDX.Toolkit.Game.Deactivated"> <summary> Occurs when [deactivated]. </summary> </member> <member name="E:SharpDX.Toolkit.Game.Exiting"> <summary> Occurs when [exiting]. </summary> </member> <member name="P:SharpDX.Toolkit.Game.Content"> <summary> Gets or sets the <see cref="T:SharpDX.Toolkit.Content.ContentManager"/>. </summary> <value>The content manager.</value> </member> <member name="P:SharpDX.Toolkit.Game.GameSystems"> <summary> Gets the game components registered by this game. </summary> <value>The game components.</value> </member> <member name="P:SharpDX.Toolkit.Game.GraphicsDevice"> <summary> Gets the graphics device. </summary> <value>The graphics device.</value> </member> <member name="P:SharpDX.Toolkit.Game.InactiveSleepTime"> <summary> Gets or sets the inactive sleep time. </summary> <value>The inactive sleep time.</value> </member> <member name="P:SharpDX.Toolkit.Game.IsActive"> <summary> Gets a value indicating whether this instance is active. </summary> <value><c>true</c> if this instance is active; otherwise, <c>false</c>.</value> </member> <member name="P:SharpDX.Toolkit.Game.IsFixedTimeStep"> <summary> Gets or sets a value indicating whether this instance is fixed time step. </summary> <value><c>true</c> if this instance is fixed time step; otherwise, <c>false</c>.</value> </member> <member name="P:SharpDX.Toolkit.Game.IsMouseVisible"> <summary> Gets or sets a value indicating whether the mouse should be visible. </summary> <value><c>true</c> if the mouse should be visible; otherwise, <c>false</c>.</value> </member> <member name="P:SharpDX.Toolkit.Game.LaunchParameters"> <summary> Gets the launch parameters. </summary> <value>The launch parameters.</value> </member> <member name="P:SharpDX.Toolkit.Game.IsRunning"> <summary> Gets a value indicating whether is running. </summary> </member> <member name="P:SharpDX.Toolkit.Game.Services"> <summary> Gets the service container. </summary> <value>The service container.</value> </member> <member name="P:SharpDX.Toolkit.Game.TargetElapsedTime"> <summary> Gets or sets the target elapsed time. </summary> <value>The target elapsed time.</value> </member> <member name="P:SharpDX.Toolkit.Game.Window"> <summary> Gets the abstract window. </summary> <value>The window.</value> </member> <member name="T:SharpDX.Toolkit.Game.DrawableComparer"> <summary> The comparer used to order <see cref="T:SharpDX.Toolkit.IDrawable"/> objects. </summary> </member> <member name="T:SharpDX.Toolkit.Game.UpdateableComparer"> <summary> The comparer used to order <see cref="T:SharpDX.Toolkit.IUpdateable"/> objects. </summary> </member> <member name="T:SharpDX.Toolkit.GameSystem"> <summary> Base class for a <see cref="T:SharpDX.Toolkit.GameSystem"/> component. </summary> <remarks> A <see cref="T:SharpDX.Toolkit.GameSystem"/> component can be used to </remarks> </member> <member name="T:SharpDX.Toolkit.IGameSystem"> <summary> Defines a generic game system. </summary> </member> <member name="M:SharpDX.Toolkit.IGameSystem.Initialize"> <summary> This method is called when the component is added to the game. </summary> <remarks> This method can be used for tasks like querying for services the component needs and setting up non-graphics resources. </remarks> </member> <member name="T:SharpDX.Toolkit.IUpdateable"> <summary> An interface that is called by <see cref="M:SharpDX.Toolkit.Game.Update(SharpDX.Toolkit.GameTime)"/>. </summary> </member> <member name="M:SharpDX.Toolkit.IUpdateable.Update(SharpDX.Toolkit.GameTime)"> <summary> This method is called when this game component is updated. </summary> <param name="gameTime">The current timing.</param> </member> <member name="E:SharpDX.Toolkit.IUpdateable.EnabledChanged"> <summary> Occurs when the <see cref="P:SharpDX.Toolkit.IUpdateable.Enabled"/> property changes. </summary> </member> <member name="E:SharpDX.Toolkit.IUpdateable.UpdateOrderChanged"> <summary> Occurs when the <see cref="P:SharpDX.Toolkit.IUpdateable.UpdateOrder"/> property changes. </summary> </member> <member name="P:SharpDX.Toolkit.IUpdateable.Enabled"> <summary> Gets a value indicating whether the game component's Update method should be called by <see cref="M:SharpDX.Toolkit.Game.Update(SharpDX.Toolkit.GameTime)"/>. </summary> <value><c>true</c> if update is enabled; otherwise, <c>false</c>.</value> </member> <member name="P:SharpDX.Toolkit.IUpdateable.UpdateOrder"> <summary> Gets the update order relative to other game components. Lower values are updated first. </summary> <value>The update order.</value> </member> <member name="T:SharpDX.Toolkit.IDrawable"> <summary> An interface for a drawable game component that is called by the <see cref="T:SharpDX.Toolkit.Game"/> class. </summary> </member> <member name="M:SharpDX.Toolkit.IDrawable.Draw(SharpDX.Toolkit.GameTime)"> <summary> Draws this instance. </summary> <param name="gameTime">The current timing.</param> </member> <member name="E:SharpDX.Toolkit.IDrawable.DrawOrderChanged"> <summary> Occurs when the <see cref="P:SharpDX.Toolkit.IDrawable.DrawOrder"/> property changes. </summary> </member> <member name="E:SharpDX.Toolkit.IDrawable.VisibleChanged"> <summary> Occurs when the <see cref="P:SharpDX.Toolkit.IDrawable.DrawOrder"/> property changes. </summary> </member> <member name="P:SharpDX.Toolkit.IDrawable.Visible"> <summary> Gets a value indicating whether the <see cref="M:SharpDX.Toolkit.IDrawable.Draw(SharpDX.Toolkit.GameTime)"/> method should be called by <see cref="M:SharpDX.Toolkit.Game.Draw(SharpDX.Toolkit.GameTime)"/>. </summary> <value><c>true</c> if this drawable component is visible; otherwise, <c>false</c>.</value> </member> <member name="P:SharpDX.Toolkit.IDrawable.DrawOrder"> <summary> Gets the draw order relative to other objects. <see cref="T:SharpDX.Toolkit.IDrawable"/> objects with a lower value are drawn first. </summary> <value>The draw order.</value> </member> <member name="M:SharpDX.Toolkit.GameSystem.#ctor(SharpDX.IServiceRegistry)"> <summary> Initializes a new instance of the <see cref="T:SharpDX.Toolkit.GameSystem"/> class. </summary> <param name="registry">The registry.</param> </member> <member name="M:SharpDX.Toolkit.GameSystem.#ctor(SharpDX.Toolkit.Game)"> <summary> Initializes a new instance of the <see cref="T:SharpDX.Toolkit.GameSystem"/> class. </summary> <param name="game">The game.</param> </member> <member name="P:SharpDX.Toolkit.GameSystem.Game"> <summary> Gets the <see cref="P:SharpDX.Toolkit.GameSystem.Game"/> associated with this <see cref="T:SharpDX.Toolkit.GameSystem"/>. This value can be null in a mock environment. </summary> <value>The game.</value> </member> <member name="P:SharpDX.Toolkit.GameSystem.Content"> <summary> Gets the content manager. </summary> <value>The content.</value> </member> <member name="P:SharpDX.Toolkit.GameSystem.GraphicsDevice"> <summary> Gets the graphics device. </summary> <value>The graphics device.</value> </member> <member name="T:SharpDX.Toolkit.GameSystemCollection"> <summary>A collection of game components.</summary> </member> <member name="T:SharpDX.Toolkit.GameServiceRegistry"> <summary> Main service provider for <see cref="T:SharpDX.Toolkit.Game"/>. </summary> </member> <member name="M:SharpDX.Toolkit.GameServiceRegistry.GetService(System.Type)"> <summary> Gets the instance service providing a specified service. </summary> <param name="type">The type of service.</param> <returns>The registered instance of this service.</returns> <exception cref="T:System.ArgumentNullException">type</exception> </member> <member name="M:SharpDX.Toolkit.GameServiceRegistry.AddService(System.Type,System.Object)"> <summary> Adds a service to this <see cref="T:SharpDX.Toolkit.GameServiceRegistry"/>. </summary> <param name="type">The type of service to add.</param> <param name="provider">The service provider to add.</param> <exception cref="T:System.ArgumentNullException">type;Service type cannot be null</exception> <exception cref="T:System.ArgumentException">Service is already registered;type</exception> </member> <member name="M:SharpDX.Toolkit.GameServiceRegistry.RemoveService(System.Type)"> <summary>Removes the object providing a specified service.</summary> <param name="type">The type of service.</param> </member> <member name="T:SharpDX.Toolkit.GameTime"> <summary> Current timing used for variable-step (real time) or fixed-step (game time) games. </summary> </member> <member name="M:SharpDX.Toolkit.GameTime.#ctor"> <summary> Initializes a new instance of the <see cref="T:SharpDX.Toolkit.GameTime"/> class. </summary> </member> <member name="M:SharpDX.Toolkit.GameTime.#ctor(System.TimeSpan,System.TimeSpan)"> <summary> Initializes a new instance of the <see cref="T:SharpDX.Toolkit.GameTime"/> class. </summary> <param name="totalGameTime">The total game time since the start of the game.</param> <param name="elapsedGameTime">The elapsed game time since the last update.</param> </member> <member name="M:SharpDX.Toolkit.GameTime.#ctor(System.TimeSpan,System.TimeSpan,System.Boolean)"> <summary> Initializes a new instance of the <see cref="T:SharpDX.Toolkit.GameTime"/> class. </summary> <param name="totalGameTime">The total game time since the start of the game.</param> <param name="elapsedGameTime">The elapsed game time since the last update.</param> <param name="isRunningSlowly">True if the game is running unexpectedly slowly.</param> </member> <member name="P:SharpDX.Toolkit.GameTime.ElapsedGameTime"> <summary> Gets the elapsed game time since the last update </summary> <value>The elapsed game time.</value> </member> <member name="P:SharpDX.Toolkit.GameTime.IsRunningSlowly"> <summary> Gets a value indicating whether the game is running slowly than its TargetElapsedTime. This can be used for example to render less details...etc. </summary> <value><c>true</c> if this instance is running slowly; otherwise, <c>false</c>.</value> </member> <member name="P:SharpDX.Toolkit.GameTime.TotalGameTime"> <summary> Gets the amount of game time since the start of the game. </summary> <value>The total game time.</value> </member> <member name="P:SharpDX.Toolkit.GameTime.FrameCount"> <summary> Gets the current frame count since the start of the game. </summary> </member> <member name="M:SharpDX.Toolkit.GraphicsDeviceInformation.#ctor"> <summary> Initializes a new instance of the <see cref="T:SharpDX.Toolkit.GraphicsDeviceInformation"/> class. </summary> </member> <member name="M:SharpDX.Toolkit.GraphicsDeviceInformation.Equals(System.Object)"> <summary>Returns a value that indicates whether the current instance is equal to a specified object.</summary> <param name="obj">The Object to compare with the current GraphicsDeviceInformation.</param> </member> <member name="M:SharpDX.Toolkit.GraphicsDeviceInformation.GetHashCode"> <summary>Gets the hash code for this object.</summary> </member> <member name="M:SharpDX.Toolkit.GraphicsDeviceInformation.Clone"> <summary> Clones this instance. </summary> <returns>A new copy-instance of this GraphicsDeviceInformation.</returns> </member> <member name="P:SharpDX.Toolkit.GraphicsDeviceInformation.Adapter"> <summary> Gets or sets the adapter. </summary> <value>The adapter.</value> <exception cref="T:System.ArgumentNullException">if value is null</exception> </member> <member name="P:SharpDX.Toolkit.GraphicsDeviceInformation.GraphicsProfile"> <summary> Gets or sets the graphics profile. </summary> <value>The graphics profile.</value> <exception cref="T:System.ArgumentNullException">if value is null</exception> </member> <member name="P:SharpDX.Toolkit.GraphicsDeviceInformation.PresentationParameters"> <summary> Gets or sets the presentation parameters. </summary> <value>The presentation parameters.</value> <exception cref="T:System.ArgumentNullException">if value is null</exception> </member> <member name="P:SharpDX.Toolkit.GraphicsDeviceInformation.DeviceCreationFlags"> <summary> Gets or sets the creation flags. </summary> <value>The creation flags.</value> </member> <member name="T:SharpDX.Toolkit.GraphicsDeviceManager"> <summary> Manages the <see cref="P:SharpDX.Toolkit.GraphicsDeviceManager.GraphicsDevice"/> lifecycle. </summary> </member> <member name="T:SharpDX.Toolkit.IGraphicsDeviceManager"> <summary> Defines the interface for an object that manages a GraphicsDevice. </summary> </member> <member name="M:SharpDX.Toolkit.IGraphicsDeviceManager.BeginDraw"> <summary> Starts the drawing of a frame. </summary> <returns><c>true</c> if XXXX, <c>false</c> otherwise</returns> </member> <member name="M:SharpDX.Toolkit.IGraphicsDeviceManager.CreateDevice"> <summary> Called to ensure that the device manager has created a valid device. </summary> </member> <member name="M:SharpDX.Toolkit.IGraphicsDeviceManager.EndDraw"> <summary> Called by the game at the end of drawing; presents the final rendering. </summary> </member> <member name="F:SharpDX.Toolkit.GraphicsDeviceManager.DefaultBackBufferWidth"> <summary> Default width for the back buffer. </summary> </member> <member name="F:SharpDX.Toolkit.GraphicsDeviceManager.DefaultBackBufferHeight"> <summary> Default height for the back buffer. </summary> </member> <member name="M:SharpDX.Toolkit.GraphicsDeviceManager.#ctor(SharpDX.Toolkit.Game)"> <summary> Initializes a new instance of the <see cref="T:SharpDX.Toolkit.GraphicsDeviceManager"/> class. </summary> <param name="game">The game.</param> <exception cref="T:System.ArgumentNullException">The game instance cannot be null.</exception> </member> <member name="M:SharpDX.Toolkit.GraphicsDeviceManager.SetPreferredGraphicsProfile(SharpDX.Direct3D.FeatureLevel[])"> <summary> Sets the preferred graphics profile. </summary> <param name="levels">The levels.</param> <seealso cref="P:SharpDX.Toolkit.GraphicsDeviceManager.PreferredGraphicsProfile"/> </member> <member name="M:SharpDX.Toolkit.GraphicsDeviceManager.ApplyChanges"> <summary> Applies the changes from this instance and change or create the <see cref="P:SharpDX.Toolkit.GraphicsDeviceManager.GraphicsDevice"/> according to the new values. </summary> </member> <member name="M:SharpDX.Toolkit.GraphicsDeviceManager.CanResetDevice(SharpDX.Toolkit.GraphicsDeviceInformation)"> <summary> Determines whether this instance is compatible with the the specified new <see cref="T:SharpDX.Toolkit.GraphicsDeviceInformation"/>. </summary> <param name="newDeviceInfo">The new device info.</param> <returns><c>true</c> if this instance this instance is compatible with the the specified new <see cref="T:SharpDX.Toolkit.GraphicsDeviceInformation"/>; otherwise, <c>false</c>.</returns> </member> <member name="M:SharpDX.Toolkit.GraphicsDeviceManager.FindBestDevice(System.Boolean)"> <summary> Finds the best device that is compatible with the preferences defined in this instance. </summary> <param name="anySuitableDevice">if set to <c>true</c> a device can be selected from any existing adapters, otherwise, it will select only from default adapter.</param> <returns>The graphics device information.</returns> </member> <member name="M:SharpDX.Toolkit.GraphicsDeviceManager.RankDevices(System.Collections.Generic.List{SharpDX.Toolkit.GraphicsDeviceInformation})"> <summary> Ranks a list of <see cref="T:SharpDX.Toolkit.GraphicsDeviceInformation"/> before creating a new device. </summary> <param name="foundDevices">The list of devices that can be reorder.</param> </member> <member name="P:SharpDX.Toolkit.GraphicsDeviceManager.PreferredGraphicsProfile"> <summary> Gets or sets the list of graphics profile to select from the best feature to the lower feature. See remarks. </summary> <value>The graphics profile.</value> <remarks> By default, the PreferredGraphicsProfile is set to { <see cref="!:FeatureLevel.Level_11_1"/>, <see cref="F:SharpDX.Direct3D.FeatureLevel.Level_11_0"/>, <see cref="F:SharpDX.Direct3D.FeatureLevel.Level_10_1"/>, <see cref="F:SharpDX.Direct3D.FeatureLevel.Level_10_0"/>, <see cref="F:SharpDX.Direct3D.FeatureLevel.Level_9_3"/>, <see cref="F:SharpDX.Direct3D.FeatureLevel.Level_9_2"/>, <see cref="F:SharpDX.Direct3D.FeatureLevel.Level_9_1"/>} </remarks> </member> <member name="P:SharpDX.Toolkit.GraphicsDeviceManager.IsFullScreen"> <summary> Gets or sets a value indicating whether this instance is full screen. </summary> <value><c>true</c> if this instance is full screen; otherwise, <c>false</c>.</value> </member> <member name="P:SharpDX.Toolkit.GraphicsDeviceManager.PreferMultiSampling"> <summary> Gets or sets a value indicating whether [prefer multi sampling]. </summary> <value><c>true</c> if [prefer multi sampling]; otherwise, <c>false</c>.</value> </member> <member name="P:SharpDX.Toolkit.GraphicsDeviceManager.DeviceCreationFlags"> <summary> Gets or sets the device creation flags that will be used to create the <see cref="P:SharpDX.Toolkit.GraphicsDeviceManager.GraphicsDevice"/> </summary> <value>The device creation flags.</value> </member> <member name="P:SharpDX.Toolkit.GraphicsDeviceManager.PreferredBackBufferFormat"> <summary> Gets or sets the preferred back buffer format. </summary> <value>The preferred back buffer format.</value> </member> <member name="P:SharpDX.Toolkit.GraphicsDeviceManager.PreferredBackBufferHeight"> <summary> Gets or sets the height of the preferred back buffer. </summary> <value>The height of the preferred back buffer.</value> </member> <member name="P:SharpDX.Toolkit.GraphicsDeviceManager.PreferredBackBufferWidth"> <summary> Gets or sets the width of the preferred back buffer. </summary> <value>The width of the preferred back buffer.</value> </member> <member name="P:SharpDX.Toolkit.GraphicsDeviceManager.PreferredDepthStencilFormat"> <summary> Gets or sets the preferred depth stencil format. </summary> <value>The preferred depth stencil format.</value> </member> <member name="P:SharpDX.Toolkit.GraphicsDeviceManager.SupportedOrientations"> <summary> Gets or sets the supported orientations. </summary> <value>The supported orientations.</value> </member> <member name="P:SharpDX.Toolkit.GraphicsDeviceManager.SynchronizeWithVerticalRetrace"> <summary> Gets or sets a value indicating whether [synchronize with vertical retrace]. </summary> <value><c>true</c> if [synchronize with vertical retrace]; otherwise, <c>false</c>.</value> </member> <member name="T:SharpDX.Toolkit.LaunchParameters"> <summary> Parameters used when launching an application. </summary> </member> <member name="M:SharpDX.Toolkit.LaunchParameters.#ctor"> <summary> Initializes a new instance of the <see cref="T:SharpDX.Toolkit.LaunchParameters"/> class. </summary> </member> <member name="T:SharpDX.Toolkit.NamespaceDoc"> <summary> The <see cref="N:SharpDX.Toolkit"/> namespace provides a high level Game API. </summary> </member> <member name="T:SharpDX.Toolkit.PreparingDeviceSettingsEventArgs"> <summary> Describes settings to apply before preparing a device for creation, used by <see cref="M:SharpDX.Toolkit.GraphicsDeviceManager.OnPreparingDeviceSettings(System.Object,SharpDX.Toolkit.PreparingDeviceSettingsEventArgs)"/>. </summary> </member> <member name="M:SharpDX.Toolkit.PreparingDeviceSettingsEventArgs.#ctor(SharpDX.Toolkit.GraphicsDeviceInformation)"> <summary> Initializes a new instance of the <see cref="T:SharpDX.Toolkit.PreparingDeviceSettingsEventArgs"/> class. </summary> <param name="graphicsDeviceInformation">The graphics device information.</param> </member> <member name="P:SharpDX.Toolkit.PreparingDeviceSettingsEventArgs.GraphicsDeviceInformation"> <summary> Gets the graphics device information. </summary> <value>The graphics device information.</value> </member> </members> </doc>