using System; using ANX.Framework.NonXNA; namespace WindowsGame1 { static class Program { /// /// The main entry point for the application. /// static void Main(string[] args) { AddInSystemFactory.Instance.SetPreferredSystem( //AddInType.RenderSystem, "OpenGL3"); AddInType.RenderSystem, "DirectX10"); using (Game1 game = new Game1()) { game.Run(); } } } }