using System.IO; using ANX.Framework.Audio; using ANX.Framework.NonXNA.SoundSystem; using System.Collections.ObjectModel; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.NonXNA { public interface ISoundSystemCreator : ICreator { float DistanceScale { get; set; } float DopplerScale { get; set; } float MasterVolume { get; set; } float SpeedOfSound { get; set; } IAudioListener CreateAudioListener(); IAudioEmitter CreateAudioEmitter(); ISoundEffect CreateSoundEffect(SoundEffect parent, Stream stream); ISoundEffect CreateSoundEffect(SoundEffect parent, byte[] buffer, int offset, int count, int sampleRate, AudioChannels channels, int loopStart, int loopLength); ISoundEffectInstance CreateSoundEffectInstance(ISoundEffect nativeSoundEffect); IMicrophone CreateMicrophone(Microphone managedMicrophone); ReadOnlyCollection GetAllMicrophones(); int GetDefaultMicrophone(ReadOnlyCollection allMicrophones); } }