#region Using Statements using System; using System.Collections; using System.ComponentModel; #if !WINDOWSMETRO using System.ComponentModel.Design.Serialization; #endif using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Reflection; #endregion // Using Statements // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Design { #if !WINDOWSMETRO //TODO: search replacement for Win8 public class Vector4Converter : MathTypeConverter { public Vector4Converter() { base.propertyDescriptions = MathTypeConverter.CreateFieldDescriptor("X", "Y", "Z", "W"); } public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value) { float[] values = MathTypeConverter.ConvertFromString(context, culture, value as String); if (values != null && values.Length == 4) { return new Vector4(values[0], values[1], values[2], values[3]); } return base.ConvertFrom(context, culture, value); } public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType) { if (destinationType == null) { throw new ArgumentNullException("destinationType"); } if (value is Vector4) { Vector4 instance = (Vector4)value; if (destinationType == typeof(string)) { return MathTypeConverter.ConvertToString(context, culture, new float[] { instance.X, instance.Y, instance.Z, instance.W }); } if (destinationType == typeof(InstanceDescriptor)) { var constructor = typeof(Vector4).GetConstructor(new Type[] { typeof(float), typeof(float), typeof(float), typeof(float) }); return new InstanceDescriptor(constructor, new object[] { instance.X, instance.Y, instance.Z, instance.W }); } } return base.ConvertTo(context, culture, value, destinationType); } public override object CreateInstance(ITypeDescriptorContext context, IDictionary propertyValues) { if (propertyValues == null) { throw new ArgumentNullException("propertyValues"); } return new Vector4((float)propertyValues["X"], (float)propertyValues["Y"], (float)propertyValues["Z"], (float)propertyValues["W"]); } } #endif }