using System; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Media { public static class MediaPlayer { #region Events public static event EventHandler ActiveSongChanged; public static event EventHandler MediaStateChanged; #endregion #region Public #region IsShuffled (TODO) public static bool IsShuffled { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } #endregion #region IsRepeating (TODO) public static bool IsRepeating { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } #endregion #region Volume (TODO) public static float Volume { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } #endregion #region IsMuted (TODO) public static bool IsMuted { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } #endregion #region IsVisualizationEnabled (TODO) public static bool IsVisualizationEnabled { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } } #endregion public static MediaQueue Queue { get; private set; } #region State (TODO) public static MediaState State { get { throw new NotImplementedException(); } } #endregion #region PlayPosition (TODO) public static TimeSpan PlayPosition { get { throw new NotImplementedException(); } } #endregion #region GameHasControl (TODO) public static bool GameHasControl { get { throw new NotImplementedException(); } } #endregion #endregion #region Constructor static MediaPlayer() { Queue = new MediaQueue(); } #endregion #region Play public static void Play(Song song) { Queue.Play(song); } #endregion #region Play public static void Play(SongCollection songCollection) { Queue.Play(songCollection); } #endregion #region Play (TODO) public static void Play(SongCollection songCollection, int index) { throw new NotImplementedException(); } #endregion #region Pause (TODO) public static void Pause() { throw new NotImplementedException(); } #endregion #region Resume (TODO) public static void Resume() { throw new NotImplementedException(); } #endregion #region Stop (TODO) public static void Stop() { throw new NotImplementedException(); } #endregion #region MoveNext public static void MoveNext() { Queue.MoveNext(); } #endregion #region MovePrevious public static void MovePrevious() { Queue.MovePrevious(); } #endregion #region GetVisualizationData (TODO) public static void GetVisualizationData(VisualizationData data) { throw new NotImplementedException(); } #endregion } }