using ANX.Framework.NonXNA; using SharpDX.Direct3D11; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.RenderSystem.Windows.DX11 { public class EffectPass_DX11 : INativeEffectPass { private EffectPass nativePass; public string Name { get { return nativePass.Description.Name; } } internal EffectPass_DX11(EffectPass setNativePass) { nativePass = setNativePass; } } }