#region Using Statements using System; using System.Collections.Generic; using System.Linq; using System.Text; using ANX.Framework.Content.Pipeline.Graphics; using ANX.Framework.Content; using System.IO; using System.Drawing; #endregion // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Content.Pipeline.Importer { [ContentImporter(new string[] { ".bmp", ".jpg", ".jpeg", ".png", ".wdp", ".gif", ".tif" }, DefaultProcessor = "SpriteTextureProcessor")] public class TextureImporter : ContentImporter { public override TextureContent Import(string filename, ContentImporterContext context) { string fileExtension = Path.GetExtension(filename).ToLowerInvariant(); Image image = Bitmap.FromFile(filename); Bitmap bitmap = new Bitmap(image); PixelBitmapContent bitmapContent = new PixelBitmapContent(image.Width, image.Height); System.Drawing.Color sourceColor; ANX.Framework.Color destColor = new Color(); for (int x = 0; x < image.Width; x++) { for (int y = 0; y < image.Height; y++) { sourceColor = bitmap.GetPixel(x, y); destColor.R = sourceColor.R; destColor.G = sourceColor.G; destColor.B = sourceColor.B; destColor.A = sourceColor.A; bitmapContent.SetPixel(x, y, destColor); } } TextureContent textureContent = new Texture2DContent(); textureContent.Faces[0] = new MipmapChain(bitmapContent); return textureContent; } } }