using System; using System.Runtime.InteropServices; using ANX.Framework.Graphics; namespace ANX.RenderSystem.Windows.DX10.Helpers { internal static class WindowHelper { [StructLayout(LayoutKind.Sequential)] public struct RECT { public int Left; // x position of upper-left corner public int Top; // y position of upper-left corner public int Right; // x position of lower-right corner public int Bottom; // y position of lower-right corner } [DllImport("user32.dll")] private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int x, int y, int width, int height, uint uFlags); [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] private static extern bool GetWindowRect(IntPtr hWnd, out RECT lpRect); [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] private static extern bool GetClientRect(IntPtr hWnd, out RECT lpRect); #region ResizeRenderWindow public static void ResizeRenderWindow(PresentationParameters presentationParameters) { RECT windowRect; RECT clientRect; if (GetWindowRect(presentationParameters.DeviceWindowHandle, out windowRect) && GetClientRect(presentationParameters.DeviceWindowHandle, out clientRect)) { int width = presentationParameters.BackBufferWidth + ((windowRect.Right - windowRect.Left) - clientRect.Right); int height = presentationParameters.BackBufferHeight + ((windowRect.Bottom - windowRect.Top) - clientRect.Bottom); SetWindowPos(presentationParameters.DeviceWindowHandle, IntPtr.Zero, windowRect.Left, windowRect.Top, width, height, 0); } } #endregion } }