using System; using ANX.Framework.Graphics; using SharpDX.Direct3D; using SharpDX.DXGI; using Dx11 = SharpDX.Direct3D11; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.RenderSystem.Windows.DX11 { internal class FormatConverter { #region Translate (TextureFilter) public static Dx11.Filter Translate(TextureFilter filter) { switch (filter) { case TextureFilter.Anisotropic: return Dx11.Filter.Anisotropic; case TextureFilter.Linear: return Dx11.Filter.MinMagMipLinear; case TextureFilter.LinearMipPoint: return Dx11.Filter.MinMagMipPoint; case TextureFilter.MinLinearMagPointMipLinear: return Dx11.Filter.MinLinearMagPointMipLinear; case TextureFilter.MinLinearMagPointMipPoint: return Dx11.Filter.MinLinearMagMipPoint; case TextureFilter.MinPointMagLinearMipLinear: return Dx11.Filter.MinPointMagMipLinear; case TextureFilter.MinPointMagLinearMipPoint: return Dx11.Filter.MinPointMagLinearMipPoint; case TextureFilter.Point: return Dx11.Filter.MinMagMipPoint; case TextureFilter.PointMipLinear: return Dx11.Filter.MinMagPointMipLinear; } throw new NotImplementedException(); } #endregion #region Translate (TextureAddressMode) public static Dx11.TextureAddressMode Translate(TextureAddressMode addressMode) { switch (addressMode) { case TextureAddressMode.Clamp: return Dx11.TextureAddressMode.Clamp; case TextureAddressMode.Mirror: return Dx11.TextureAddressMode.Mirror; case TextureAddressMode.Wrap: return Dx11.TextureAddressMode.Wrap; } return Dx11.TextureAddressMode.Clamp; } #endregion #region Translate (BlendFunction) public static Dx11.BlendOperation Translate(BlendFunction blendFunction) { switch (blendFunction) { case BlendFunction.Add: return Dx11.BlendOperation.Add; case BlendFunction.Max: return Dx11.BlendOperation.Maximum; case BlendFunction.Min: return Dx11.BlendOperation.Minimum; case BlendFunction.ReverseSubtract: return Dx11.BlendOperation.ReverseSubtract; case BlendFunction.Subtract: return Dx11.BlendOperation.Subtract; } throw new NotImplementedException(); } #endregion #region Translate (Blend) public static Dx11.BlendOption Translate(Blend blend) { switch (blend) { case Blend.BlendFactor: return Dx11.BlendOption.BlendFactor; case Blend.DestinationAlpha: return Dx11.BlendOption.DestinationAlpha; case Blend.DestinationColor: return Dx11.BlendOption.DestinationColor; case Blend.InverseBlendFactor: return Dx11.BlendOption.InverseBlendFactor; case Blend.InverseDestinationAlpha: return Dx11.BlendOption.InverseDestinationAlpha; case Blend.InverseDestinationColor: return Dx11.BlendOption.InverseDestinationColor; case Blend.InverseSourceAlpha: return Dx11.BlendOption.InverseSourceAlpha; case Blend.InverseSourceColor: return Dx11.BlendOption.InverseSourceColor; case Blend.One: return Dx11.BlendOption.One; case Blend.SourceAlpha: return Dx11.BlendOption.SourceAlpha; case Blend.SourceAlphaSaturation: return Dx11.BlendOption.SourceAlphaSaturate; case Blend.SourceColor: return Dx11.BlendOption.SourceColor; case Blend.Zero: return Dx11.BlendOption.Zero; } throw new NotImplementedException(); } #endregion #region Translate (ColorWriteChannels) public static Dx11.ColorWriteMaskFlags Translate(ColorWriteChannels colorWriteChannels) { Dx11.ColorWriteMaskFlags mask = 0; if ((colorWriteChannels & ColorWriteChannels.All) == ColorWriteChannels.All) mask |= Dx11.ColorWriteMaskFlags.All; if ((colorWriteChannels & ColorWriteChannels.Alpha) == ColorWriteChannels.Alpha) mask |= Dx11.ColorWriteMaskFlags.Alpha; if ((colorWriteChannels & ColorWriteChannels.Blue) == ColorWriteChannels.Blue) mask |= Dx11.ColorWriteMaskFlags.Blue; if ((colorWriteChannels & ColorWriteChannels.Green) == ColorWriteChannels.Green) mask |= Dx11.ColorWriteMaskFlags.Green; if ((colorWriteChannels & ColorWriteChannels.Red) == ColorWriteChannels.Red) mask |= Dx11.ColorWriteMaskFlags.Red; return mask; } #endregion #region Translate (StencilOperation) public static Dx11.StencilOperation Translate(StencilOperation stencilOperation) { switch (stencilOperation) { case StencilOperation.Decrement: return Dx11.StencilOperation.Decrement; case StencilOperation.DecrementSaturation: return Dx11.StencilOperation.DecrementAndClamp; case StencilOperation.Increment: return Dx11.StencilOperation.Increment; case StencilOperation.IncrementSaturation: return Dx11.StencilOperation.IncrementAndClamp; case StencilOperation.Invert: return Dx11.StencilOperation.Invert; case StencilOperation.Keep: return Dx11.StencilOperation.Keep; case StencilOperation.Replace: return Dx11.StencilOperation.Replace; case StencilOperation.Zero: return Dx11.StencilOperation.Zero; } throw new NotImplementedException("unknown StencilOperation"); } #endregion #region Translate (CompareFunction) public static Dx11.Comparison Translate(CompareFunction compareFunction) { switch (compareFunction) { case CompareFunction.Always: return Dx11.Comparison.Always; case CompareFunction.Equal: return Dx11.Comparison.Equal; case CompareFunction.Greater: return Dx11.Comparison.Greater; case CompareFunction.GreaterEqual: return Dx11.Comparison.GreaterEqual; case CompareFunction.Less: return Dx11.Comparison.Less; case CompareFunction.LessEqual: return Dx11.Comparison.LessEqual; case CompareFunction.Never: return Dx11.Comparison.Never; case CompareFunction.NotEqual: return Dx11.Comparison.NotEqual; } throw new NotImplementedException("unknown CompareFunction"); } #endregion #region Translate (CullMode) public static Dx11.CullMode Translate(CullMode cullMode) { if (cullMode == CullMode.CullClockwiseFace) return Dx11.CullMode.Front; else if (cullMode == CullMode.CullCounterClockwiseFace) return Dx11.CullMode.Back; else return Dx11.CullMode.None; } #endregion #region Translate (FillMode) public static Dx11.FillMode Translate(FillMode fillMode) { return fillMode == FillMode.WireFrame ? Dx11.FillMode.Wireframe : Dx11.FillMode.Solid; } #endregion } }