<?xml version="1.0" encoding="utf-8"?> <ContentProject Version="1.3" Creator="" xmlns="https://anxframework.codeplex.com/AnxContentProject.xsd"> <ProjectName>SampleContent</ProjectName> <Configurations> <Configuration Name="Debug" Platform="Windows"> <Profile>HiDef</Profile> <OutputPath>bin\Debug\</OutputPath> <CompressContent>false</CompressContent> </Configuration> <Configuration Name="Release" Platform="Windows"> <Profile>HiDef</Profile> <OutputPath>bin\Release\</OutputPath> <CompressContent>false</CompressContent> </Configuration> <Configuration Name="Debug" Platform="WindowsMetro"> <Profile>Reach</Profile> <OutputPath>bin\Windows Metro\Debug</OutputPath> <CompressContent>false</CompressContent> </Configuration> <Configuration Name="Release" Platform="WindowsMetro"> <Profile>Reach</Profile> <OutputPath>bin\Windows Metro\Release</OutputPath> <CompressContent>false</CompressContent> </Configuration> <Configuration Name="Debug" Platform="Android"> <Profile>Reach</Profile> <OutputPath>bin\Android\Debug</OutputPath> <CompressContent>false</CompressContent> </Configuration> <Configuration Name="Release" Platform="Android"> <Profile>Reach</Profile> <OutputPath>bin\Android\Release</OutputPath> <CompressContent>false</CompressContent> </Configuration> <Configuration Name="Debug" Platform="IOS"> <Profile>Reach</Profile> <OutputPath>bin\iOS\Debug</OutputPath> <CompressContent>false</CompressContent> </Configuration> <Configuration Name="Release" Platform="IOS"> <Profile>Reach</Profile> <OutputPath>bin\iOS\Release</OutputPath> <CompressContent>false</CompressContent> </Configuration> <Configuration Name="Debug" Platform="Linux"> <Profile>Reach</Profile> <OutputPath>bin\Linux\Debug</OutputPath> <CompressContent>false</CompressContent> </Configuration> <Configuration Name="Release" Platform="Linux"> <Profile>Reach</Profile> <OutputPath>bin\Linux\Release</OutputPath> <CompressContent>false</CompressContent> </Configuration> <Configuration Name="Debug" Platform="WindowsPhone"> <Profile>Reach</Profile> <OutputPath>bin\Windows Phone\Debug</OutputPath> <CompressContent>false</CompressContent> </Configuration> <Configuration Name="Release" Platform="WindowsPhone"> <Profile>Reach</Profile> <OutputPath>bin\Windows Phone\Release</OutputPath> <CompressContent>false</CompressContent> </Configuration> <Configuration Name="Debug" Platform="MacOs"> <Profile>Reach</Profile> <OutputPath>bin\Mac OS\Debug</OutputPath> <CompressContent>false</CompressContent> </Configuration> <Configuration Name="Release" Platform="MacOs"> <Profile>Reach</Profile> <OutputPath>bin\Mac OS\Release</OutputPath> <CompressContent>false</CompressContent> </Configuration> <Configuration Name="Debug" Platform="PsVita"> <Profile>Reach</Profile> <OutputPath>bin\PS Vita\Debug</OutputPath> <CompressContent>false</CompressContent> </Configuration> <Configuration Name="Release" Platform="PsVita"> <Profile>Reach</Profile> <OutputPath>bin\PS Vita\Release</OutputPath> <CompressContent>false</CompressContent> </Configuration> <Configuration Name="Debug" Platform="XBox360"> <Profile>Reach</Profile> <OutputPath>bin\Xbox 360\Debug</OutputPath> <CompressContent>false</CompressContent> </Configuration> <Configuration Name="Release" Platform="XBox360"> <Profile>Reach</Profile> <OutputPath>bin\Xbox 360\Release</OutputPath> <CompressContent>false</CompressContent> </Configuration> <Configuration Name="Debug" Platform="0"> <Profile>Reach</Profile> <OutputPath>bin\Debug</OutputPath> <CompressContent>false</CompressContent> </Configuration> </Configurations> <References> <AssemblyReference Name="ANX.Framework.Content.Pipeline.Assimp">..\..\bin\Debug\ANX.Framework.Content.Pipeline.Assimp.dll</AssemblyReference> <AssemblyReference Name="ANX.Framework.ContentPipeline">..\..\bin\Debug\ANX.Framework.ContentPipeline.dll</AssemblyReference> <AssemblyReference Name="ANX.InputSystem.Standard">..\..\bin\Debug\ANX.InputSystem.Standard.dll</AssemblyReference> <AssemblyReference Name="ANX.PlatformSystem.Windows">..\..\bin\Debug\ANX.PlatformSystem.Windows.dll</AssemblyReference> <AssemblyReference Name="ANX.RenderSystem.Windows.DX10">..\..\bin\Debug\ANX.RenderSystem.Windows.DX10.dll</AssemblyReference> <AssemblyReference Name="AssimpNet">..\..\bin\Debug\AssimpNet.dll</AssemblyReference> </References> <BuildItems> <BuildItem AssetName="HardwareInstancing" Importer="EffectImporter" Processor="EffectProcessor"> <SourceFile>Effects\HardwareInstancing.fx</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="MiniTri" Importer="EffectImporter" Processor="EffectProcessor"> <SourceFile>Effects\MiniTri.fx</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="MRT" Importer="EffectImporter" Processor="EffectProcessor"> <SourceFile>Effects\MRT.fx</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="SimpleEffect" Importer="EffectImporter" Processor="EffectProcessor"> <SourceFile>Effects\SimpleEffect.fx</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="Debug" Importer="FontDescriptionImporter" Processor="FontDescriptionProcessor"> <SourceFile>Fonts\Debug.spritefont</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="ANX_vertex_color" Importer="AssimpImporter" Processor="ModelProcessor"> <SourceFile>Models\ANX_vertex_color.fbx</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="Cube" Importer="AssimpImporter" Processor="ModelProcessor"> <SourceFile>Models\Cube.fbx</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="Sphere" Importer="AssimpImporter" Processor="ModelProcessor"> <SourceFile>Models\Sphere.fbx</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="SphereAndCube" Importer="AssimpImporter" Processor="ModelProcessor"> <SourceFile>Models\SphereAndCube.fbx</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="TestGrid1024" Importer="TextureImporter" Processor="TextureProcessor"> <SourceFile>Models\TestGrid1024.png</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="TwoCubes" Importer="AssimpImporter" Processor="ModelProcessor"> <SourceFile>Models\TwoCubes.fbx</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="testsound" Importer="WavImporter" Processor="SoundEffectProcessor"> <SourceFile>Sounds\testsound.wav</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="alpha_test" Importer="TextureImporter" Processor="TextureProcessor"> <SourceFile>Textures\alpha_test.png</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="ANX.Framework.Logo_459x121" Importer="TextureImporter" Processor="TextureProcessor"> <SourceFile>Textures\ANX.Framework.Logo_459x121.png</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="ANX.logo" Importer="TextureImporter" Processor="TextureProcessor"> <SourceFile>Textures\ANX.logo.png</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="chest" Importer="TextureImporter" Processor="TextureProcessor"> <SourceFile>Textures\chest.png</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="dds-test" Importer="TextureImporter" Processor="TextureProcessor"> <SourceFile>Textures\dds-test.dds</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="DotColor4x4" Importer="TextureImporter" Processor="TextureProcessor"> <SourceFile>Textures\DotColor4x4.png</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="DotWhiteTopLeft5x5" Importer="TextureImporter" Processor="TextureProcessor"> <SourceFile>Textures\DotWhiteTopLeft5x5.png</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="lightmap" Importer="TextureImporter" Processor="TextureProcessor"> <SourceFile>Textures\lightmap.png</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="stone_tile" Importer="TextureImporter" Processor="TextureProcessor"> <SourceFile>Textures\stone_tile.png</SourceFile> <ProcessorParams /> </BuildItem> <BuildItem AssetName="Test_100x100" Importer="TextureImporter" Processor="TextureProcessor"> <SourceFile>Textures\Test_100x100.png</SourceFile> <ProcessorParams /> </BuildItem> </BuildItems> </ContentProject>