SharpDX.Direct3D11 No documentation. ID3D11BlendState No documentation. ID3D11DeviceChild Initializes a new instance of the class. The native pointer. No documentation. No documentation. void ID3D11DeviceChild::GetDevice([Out] ID3D11Device** ppDevice) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11DeviceChild::GetPrivateData([In] const GUID& guid,[InOut] unsigned int* pDataSize,[Out, Buffer, Optional] void* pData) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11DeviceChild::SetPrivateData([In] const GUID& guid,[In] unsigned int DataSize,[In, Buffer, Optional] const void* pData) No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11DeviceChild::SetPrivateDataInterface([In] const GUID& guid,[In, Optional] const IUnknown* pData) No documentation. GetDevice void ID3D11DeviceChild::GetDevice([Out] ID3D11Device** ppDevice) Constructs a new based on the specified description. The device with which to associate the state object. The state description. The newly created object. Constructs a new based on the specified description. The device with which to associate the state object. The state description. The newly created object. Initializes a new instance of the class. The native pointer. No documentation. No documentation. void ID3D11BlendState::GetDesc([Out] D3D11_BLEND_DESC* pDesc) No documentation. GetDesc void ID3D11BlendState::GetDesc([Out] D3D11_BLEND_DESC* pDesc) No documentation. ID3D11Buffer No documentation. ID3D11Resource Constant MaximumMipLevels. D3D11_REQ_MIP_LEVELS Constant ResourceSizeInMegabytes. D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM Constant MaximumTexture1DArraySize. D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION Constant MaximumTexture2DArraySize. D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION Constant MaximumTexture1DSize. D3D11_REQ_TEXTURE1D_U_DIMENSION Constant MaximumTexture2DSize. D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION Constant MaximumTexture3DSize. D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION Constant MaximumTextureCubeSize. D3D11_REQ_TEXTURECUBE_DIMENSION Initializes a new instance of the class. The native pointer. No documentation. No documentation. void ID3D11Resource::GetType([Out] D3D11_RESOURCE_DIMENSION* pResourceDimension) No documentation. No documentation. void ID3D11Resource::SetEvictionPriority([In] unsigned int EvictionPriority) No documentation. No documentation. unsigned int ID3D11Resource::GetEvictionPriority() Gets a swap chain back buffer. The type of the buffer. The swap chain to get the buffer from. The index of the desired buffer. The buffer interface, or null on failure. Loads a texture from an image file. The device used to load the texture. Path to the file on disk. The loaded texture object. Loads a texture from an image file. The device used to load the texture. Path to the file on disk. Specifies information used to load the texture. The loaded texture object. Loads a texture from an image in memory. The device used to load the texture. Array of memory containing the image data to load. The loaded texture object. Loads a texture from an image in memory. The device used to load the texture. Array of memory containing the image data to load. Specifies information used to load the texture. The loaded texture object. Loads a texture from a stream of data. The device used to load the texture. A stream containing the image data to load. Size of the image to load. The loaded texture object. Loads a texture from a stream of data. The device used to load the texture. A stream containing the image data to load. Size of the image to load. Specifies information used to load the texture. The loaded texture object. Saves a texture to file. The device used to save the texture. The texture to save. The format the texture will be saved as. Name of the destination output file where the texture will be saved. A object describing the result of the operation. Saves a texture to a stream. The device used to save the texture. The texture to save. The format the texture will be saved as. Destination memory stream where the image will be saved. A object describing the result of the operation. Load a texture from a texture. A reference to a valid Pointer to the source texture. See . Pointer to the destination texture. See . Pointer to texture loading parameters. See . The return value is one of the values listed in {{Direct3D 10 Return Codes}}. HRESULT D3DX10LoadTextureFromTexture([None] ID3D10Resource* pSrcTexture,[None] D3DX10_TEXTURE_LOAD_INFO* pLoadInfo,[None] ID3D10Resource* pDstTexture) No documentation. GetType void ID3D11Resource::GetType([Out] D3D11_RESOURCE_DIMENSION* pResourceDimension) No documentation. GetEvictionPriority unsigned int ID3D11Resource::GetEvictionPriority() Initializes a new instance of the class. The device with which to associate the buffer. The description of the buffer. Initializes a new instance of the class. The device with which to associate the buffer. Initial data used to initialize the buffer. The description of the buffer. Initializes a new instance of the class. The device with which to associate the buffer. The size, in bytes, of the buffer. The usage pattern for the buffer. Flags specifying how the buffer will be bound to the pipeline. Flags specifying how the buffer will be accessible from the CPU. Miscellaneous resource options. The size (in bytes) of the structure element for structured buffers. Initializes a new instance of the class. The device with which to associate the buffer. Initial data used to initialize the buffer. The size, in bytes, of the buffer. The usage pattern for the buffer. Flags specifying how the buffer will be bound to the pipeline. Flags specifying how the buffer will be accessible from the CPU. Miscellaneous resource options. The size (in bytes) of the structure element for structured buffers. Creates a new instance of the class. Type of the data to upload The device with which to associate the buffer. Flags specifying how the buffer will be bound to the pipeline. Initial data used to initialize the buffer. The size, in bytes, of the buffer. If 0 is specified, sizeof(T) is used. The usage pattern for the buffer. Flags specifying how the buffer will be accessible from the CPU. Miscellaneous resource options. The size (in bytes) of the structure element for structured buffers. An initialized buffer Creates a new instance of the class. Type of the data to upload The device with which to associate the buffer. Flags specifying how the buffer will be bound to the pipeline. Initial data used to initialize the buffer. The size, in bytes, of the buffer. If 0 is specified, sizeof(T) * data.Length is used. The usage pattern for the buffer. Flags specifying how the buffer will be accessible from the CPU. Miscellaneous resource options. The size (in bytes) of the structure element for structured buffers. An initialized buffer Creates a new instance of the class. Type of the data to upload The device with which to associate the buffer. Initial data used to initialize the buffer. The description. An initialized buffer If the is at 0, sizeof(T) is used. Creates a new instance of the class. Type of the data to upload The device with which to associate the buffer. Initial data used to initialize the buffer. The description. An initialized buffer If the is at 0, sizeof(T) * data.Length is used. Initializes a new instance of the class. The native pointer. No documentation. No documentation. void ID3D11Buffer::GetDesc([Out] D3D11_BUFFER_DESC* pDesc) No documentation. GetDesc void ID3D11Buffer::GetDesc([Out] D3D11_BUFFER_DESC* pDesc) No documentation. D3D11_BUFFER_DESC Initializes a new instance of the struct. The size in bytes. The usage. The bind flags. The cpu access flags. The option flags. The structure byte stride. No documentation. unsigned int ByteWidth No documentation. D3D11_USAGE Usage No documentation. D3D11_BIND_FLAG BindFlags No documentation. D3D11_CPU_ACCESS_FLAG CPUAccessFlags No documentation. D3D11_RESOURCE_MISC_FLAG MiscFlags No documentation. unsigned int StructureByteStride No documentation. ID3D11ClassInstance Initializes a class-instance object that represents an HLSL class instance. Instances can be created (or gotten) before or after a shader is created. Use the same shader linkage object to acquire a class instance and create the shader the instance is going to be used in. For more information about using the interface, see {{Dynamic Linking}}. An instance of . The type name of a class to initialize. Identifies the constant buffer that contains the class data. The four-component vector offset from the start of the constant buffer where the class data will begin. Consequently, this is not a byte offset. The texture slot for the first texture; there may be multiple textures following the offset. The sampler slot for the first sampler; there may be multiple samplers following the offset. Returns S_OK if successful; otherwise, returns one of the following {{Direct3D 11 Return Codes}}. HRESULT ID3D11ClassLinkage::CreateClassInstance([In] const char* pClassTypeName,[In] int ConstantBufferOffset,[In] int ConstantVectorOffset,[In] int TextureOffset,[In] int SamplerOffset,[Out] ID3D11ClassInstance** ppInstance) Initializes a new instance of the class. The native pointer. No documentation. No documentation. void ID3D11ClassInstance::GetClassLinkage([Out] ID3D11ClassLinkage** ppLinkage) No documentation. No documentation. void ID3D11ClassInstance::GetDesc([Out] D3D11_CLASS_INSTANCE_DESC* pDesc) No documentation. No documentation. No documentation. void ID3D11ClassInstance::GetInstanceName([Out, Buffer, Optional] char* pInstanceName,[InOut] SIZE_T* pBufferLength) No documentation. No documentation. No documentation. void ID3D11ClassInstance::GetTypeName([Out, Buffer, Optional] char* pTypeName,[InOut] SIZE_T* pBufferLength) Gets the instance name of the current HLSL class. GetInstanceName will return a valid name only for instances acquired using .For more information about using the interface, see {{Dynamic Linking}}. The instance name of the current HLSL class. void GetInstanceName([Out, Buffer, Optional] LPSTR pInstanceName,[InOut] SIZE_T* pBufferLength) Gets the type of the current HLSL class. GetTypeName will return a valid name only for instances acquired using .For more information about using the interface, see {{Dynamic Linking}}. Type of the current HLSL class. void GetTypeName([Out, Buffer, Optional] LPSTR pTypeName,[InOut] SIZE_T* pBufferLength) No documentation. GetClassLinkage void ID3D11ClassInstance::GetClassLinkage([Out] ID3D11ClassLinkage** ppLinkage) No documentation. GetDesc void ID3D11ClassInstance::GetDesc([Out] D3D11_CLASS_INSTANCE_DESC* pDesc) No documentation. ID3D11ClassLinkage Create a new instance of . Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11ClassLinkage::GetClassInstance([In] const char* pClassInstanceName,[In] unsigned int InstanceIndex,[Out] ID3D11ClassInstance** ppInstance) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11ClassLinkage::CreateClassInstance([In] const char* pClassTypeName,[In] unsigned int ConstantBufferOffset,[In] unsigned int ConstantVectorOffset,[In] unsigned int TextureOffset,[In] unsigned int SamplerOffset,[Out, Fast] ID3D11ClassInstance** ppInstance) No documentation. ID3D11ComputeShader Initializes a new instance of the class. The device used to create the shader. The compiled shader bytecode. Initializes a new instance of the class. The device used to create the shader. The compiled shader bytecode. A dynamic class linkage interface. Initializes a new instance of the class. The native pointer. No documentation. ID3D11Counter No documentation. ID3D11Asynchronous Initializes a new instance of the class. The native pointer. No documentation. No documentation. unsigned int ID3D11Asynchronous::GetDataSize() No documentation. GetDataSize unsigned int ID3D11Asynchronous::GetDataSize() Constructs a new based on the specified description. The device with which to associate the state object. The counter description. The newly created object. Initializes a new instance of the class. The native pointer. No documentation. No documentation. void ID3D11Counter::GetDesc([Out] D3D11_COUNTER_DESC* pDesc) No documentation. GetDesc void ID3D11Counter::GetDesc([Out] D3D11_COUNTER_DESC* pDesc) Counter metadata that contains the type, name, units of measure, and a description of an existing counter. Gets the data type of a counter (see ). The type. Gets the number of hardware counters that are needed for this counter type to be created. All instances of the same counter type use the same hardware counters. The hardware counter count. Gets a brief name for the counter. The name. Gets the units a counter measures. The units. Gets a description of the counter. The description. No documentation. ID3D11Debug Initializes a new instance of the class. The device. Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3D11Debug::SetFeatureMask([In] unsigned int Mask) No documentation. No documentation. unsigned int ID3D11Debug::GetFeatureMask() No documentation. No documentation. No documentation. HRESULT ID3D11Debug::SetPresentPerRenderOpDelay([In] unsigned int Milliseconds) No documentation. No documentation. unsigned int ID3D11Debug::GetPresentPerRenderOpDelay() No documentation. No documentation. No documentation. HRESULT ID3D11Debug::SetSwapChain([In, Optional] IDXGISwapChain* pSwapChain) No documentation. No documentation. No documentation. HRESULT ID3D11Debug::GetSwapChain([Out] IDXGISwapChain** ppSwapChain) No documentation. No documentation. No documentation. HRESULT ID3D11Debug::ValidateContext([In] ID3D11DeviceContext* pContext) No documentation. No documentation. No documentation. HRESULT ID3D11Debug::ReportLiveDeviceObjects([In] D3D11_RLDO_FLAGS Flags) No documentation. No documentation. No documentation. HRESULT ID3D11Debug::ValidateContextForDispatch([In] ID3D11DeviceContext* pContext) Gets or sets the feature flags that indicates which debug features are on or off. The feature flags. No documentation. GetPresentPerRenderOpDelay unsigned int ID3D11Debug::GetPresentPerRenderOpDelay() No documentation. GetSwapChain HRESULT ID3D11Debug::GetSwapChain([Out] IDXGISwapChain** ppSwapChain) No documentation. ID3D11DepthStencilState Constructs a new based on the specified description. The device with which to associate the state object. The state description. The newly created object. Constructs a new based on the specified description. The device with which to associate the state object. The state description. The newly created object. Initializes a new instance of the class. The native pointer. No documentation. No documentation. void ID3D11DepthStencilState::GetDesc([Out] D3D11_DEPTH_STENCIL_DESC* pDesc) No documentation. GetDesc void ID3D11DepthStencilState::GetDesc([Out] D3D11_DEPTH_STENCIL_DESC* pDesc) No documentation. ID3D11DepthStencilView No documentation. ID3D11View Initializes a new instance of the class. The native pointer. No documentation. No documentation. void ID3D11View::GetResource([Out] ID3D11Resource** ppResource) No documentation. GetResource void ID3D11View::GetResource([Out] ID3D11Resource** ppResource) Creates a for accessing resource data. The device to use when creating this . The resource that represents the render-target surface. This surface must have been created with the DepthStencil flag. ID3D11Device::CreateDepthStencilView Creates a for accessing resource data. The device to use when creating this . The resource that represents the render-target surface. This surface must have been created with the DepthStencil flag. A structure describing the to be created. ID3D11Device::CreateDepthStencilView Initializes a new instance of the class. The native pointer. No documentation. No documentation. void ID3D11DepthStencilView::GetDesc([Out] D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) No documentation. GetDesc void ID3D11DepthStencilView::GetDesc([Out] D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) No documentation. ID3D11Device Constructor for a D3D11 Device. See for more information. Constructor for a D3D11 Device. See for more information. Constructor for a D3D11 Device. See for more information. Constructor for a D3D11 Device. See for more information. Constructor for a D3D11 Device. See for more information. Constructor for a D3D11 Device. See for more information. Internal CreateDevice Initializes a new instance of the class along with a new used for rendering. The type of device to create. A list of runtime layers to enable. Details used to create the swap chain. When the method completes, contains the created device instance. When the method completes, contains the created swap chain instance. A object describing the result of the operation. Initializes a new instance of the class along with a new used for rendering. The video adapter on which the device should be created. A list of runtime layers to enable. Details used to create the swap chain. When the method completes, contains the created device instance. When the method completes, contains the created swap chain instance. A object describing the result of the operation. Initializes a new instance of the class along with a new used for rendering. The type of device to create. A list of runtime layers to enable. A list of feature levels which determine the order of feature levels to attempt to create. Details used to create the swap chain. When the method completes, contains the created device instance. When the method completes, contains the created swap chain instance. A object describing the result of the operation. Initializes a new instance of the class along with a new used for rendering. The video adapter on which the device should be created. A list of runtime layers to enable. A list of feature levels which determine the order of feature levels to attempt to create. Details used to create the swap chain. When the method completes, contains the created device instance. When the method completes, contains the created swap chain instance. A object describing the result of the operation. This overload has been deprecated. Use one of the alternatives that does not take both an adapter and a driver type. Get the type, name, units of measure, and a description of an existing counter. The counter description. Description of the counter Give a device access to a shared resource created on a different Direct3d device. The type of the resource we are gaining access to. A resource handle. See remarks. This method returns a reference to the resource we are gaining access to. To share a resource between two Direct3D 10 devices the resource must have been created with the flag, if it was created using the ID3D10Device interface. If it was created using the IDXGIDevice interface, then the resource is always shared. The REFIID, or GUID, of the interface to the resource can be obtained by using the __uuidof() macro. For example, __uuidof(ID3D10Buffer) will get the GUID of the interface to a buffer resource. When sharing a resource between two Direct3D 10 devices the unique handle of the resource can be obtained by querying the resource for the interface and then calling {{GetSharedHandle}}. IDXGIResource* pOtherResource(NULL); hr = pOtherDeviceResource->QueryInterface( __uuidof(IDXGIResource), (void**)&pOtherResource ); HANDLE sharedHandle; pOtherResource->GetSharedHandle(&sharedHandle); The only resources that can be shared are 2D non-mipmapped textures. To share a resource between a Direct3D 9 device and a Direct3D 10 device the texture must have been created using the pSharedHandle argument of {{CreateTexture}}. The shared Direct3D 9 handle is then passed to OpenSharedResource in the hResource argument. The following code illustrates the method calls involved. sharedHandle = NULL; // must be set to NULL to create, can use a valid handle here to open in D3D9 pDevice9->CreateTexture(..., pTex2D_9, &sharedHandle); ... pDevice10->OpenSharedResource(sharedHandle, __uuidof(ID3D10Resource), (void**)(&tempResource10)); tempResource10->QueryInterface(__uuidof(ID3D10Texture2D), (void**)(&pTex2D_10)); tempResource10->Release(); // now use pTex2D_10 with pDevice10 Textures being shared from D3D9 to D3D10 have the following restrictions. Textures must be 2D Only 1 mip level is allowed Texture must have default usage Texture must be write only MSAA textures are not allowed Bind flags must have SHADER_RESOURCE and RENDER_TARGET set Only R10G10B10A2_UNORM, R16G16B16A16_FLOAT and R8G8B8A8_UNORM formats are allowed If a shared texture is updated on one device must be called on that device. HRESULT ID3D10Device::OpenSharedResource([In] void* hResource,[In] GUID* ReturnedInterface,[Out, Optional] void** ppResource) Check if this device is supporting compute shaders for the specified format. The format for which to check support. Flags indicating usage contexts in which the specified format is supported. Check if this device is supporting a feature. The feature to check. Returns true if this device supports this feature, otherwise false. Check if this device is supporting threading. Support concurrent resources. Support command lists. A object describing the result of the operation. Gets the highest supported hardware feature level of the primary adapter. The highest supported hardware feature level. Gets the highest supported hardware feature level of the primary adapter. The adapter. The highest supported hardware feature level. Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateBuffer([In] const D3D11_BUFFER_DESC* pDesc,[In, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Buffer** ppBuffer) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateTexture1D([In] const D3D11_TEXTURE1D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture1D** ppTexture1D) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateTexture2D([In] const D3D11_TEXTURE2D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture2D** ppTexture2D) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateTexture3D([In] const D3D11_TEXTURE3D_DESC* pDesc,[In, Buffer, Optional] const D3D11_SUBRESOURCE_DATA* pInitialData,[Out, Fast] ID3D11Texture3D** ppTexture3D) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateShaderResourceView([In] ID3D11Resource* pResource,[In, Optional] const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc,[Out, Fast] ID3D11ShaderResourceView** ppSRView) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateUnorderedAccessView([In] ID3D11Resource* pResource,[In, Optional] const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc,[Out, Fast] ID3D11UnorderedAccessView** ppUAView) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateRenderTargetView([In] ID3D11Resource* pResource,[In, Optional] const D3D11_RENDER_TARGET_VIEW_DESC* pDesc,[Out, Fast] ID3D11RenderTargetView** ppRTView) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateDepthStencilView([In] ID3D11Resource* pResource,[In, Optional] const D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc,[Out, Fast] ID3D11DepthStencilView** ppDepthStencilView) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateInputLayout([In, Buffer] const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs,[In] unsigned int NumElements,[In] const void* pShaderBytecodeWithInputSignature,[In] SIZE_T BytecodeLength,[Out, Fast] ID3D11InputLayout** ppInputLayout) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateVertexShader([In] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11VertexShader** ppVertexShader) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateGeometryShader([In] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11GeometryShader** ppGeometryShader) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateGeometryShaderWithStreamOutput([In] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Buffer, Optional] const D3D11_SO_DECLARATION_ENTRY* pSODeclaration,[In] unsigned int NumEntries,[In, Buffer, Optional] const unsigned int* pBufferStrides,[In] unsigned int NumStrides,[In] unsigned int RasterizedStream,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11GeometryShader** ppGeometryShader) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreatePixelShader([In] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11PixelShader** ppPixelShader) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateHullShader([In] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11HullShader** ppHullShader) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateDomainShader([In] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11DomainShader** ppDomainShader) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateComputeShader([In] const void* pShaderBytecode,[In] SIZE_T BytecodeLength,[In, Optional] ID3D11ClassLinkage* pClassLinkage,[Out, Fast] ID3D11ComputeShader** ppComputeShader) No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateClassLinkage([Out, Fast] ID3D11ClassLinkage** ppLinkage) No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateBlendState([In] const D3D11_BLEND_DESC* pBlendStateDesc,[Out, Fast] ID3D11BlendState** ppBlendState) No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateDepthStencilState([In] const D3D11_DEPTH_STENCIL_DESC* pDepthStencilDesc,[Out, Fast] ID3D11DepthStencilState** ppDepthStencilState) No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateRasterizerState([In] const D3D11_RASTERIZER_DESC* pRasterizerDesc,[Out, Fast] ID3D11RasterizerState** ppRasterizerState) No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateSamplerState([In] const D3D11_SAMPLER_DESC* pSamplerDesc,[Out, Fast] ID3D11SamplerState** ppSamplerState) No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateQuery([In] const D3D11_QUERY_DESC* pQueryDesc,[Out, Fast] ID3D11Query** ppQuery) No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreatePredicate([In] const D3D11_QUERY_DESC* pPredicateDesc,[Out, Fast] ID3D11Predicate** ppPredicate) No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateCounter([In] const D3D11_COUNTER_DESC* pCounterDesc,[Out, Fast] ID3D11Counter** ppCounter) No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CreateDeferredContext([In] unsigned int ContextFlags,[Out, Fast] ID3D11DeviceContext** ppDeferredContext) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::OpenSharedResource([In] void* hResource,[In] const GUID& ReturnedInterface,[Out, Optional] void** ppResource) No documentation. No documentation. No documentation. HRESULT ID3D11Device::CheckFormatSupport([In] DXGI_FORMAT Format,[Out] D3D11_FORMAT_SUPPORT* pFormatSupport) No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CheckMultisampleQualityLevels([In] DXGI_FORMAT Format,[In] unsigned int SampleCount,[Out] unsigned int* pNumQualityLevels) No documentation. void ID3D11Device::CheckCounterInfo([Out] D3D11_COUNTER_INFO* pCounterInfo) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CheckCounter([In] const D3D11_COUNTER_DESC* pDesc,[Out] D3D11_COUNTER_TYPE* pType,[Out] unsigned int* pActiveCounters,[Out, Buffer, Optional] char* szName,[InOut, Optional] unsigned int* pNameLength,[Out, Buffer, Optional] char* szUnits,[InOut, Optional] unsigned int* pUnitsLength,[Out, Buffer, Optional] char* szDescription,[InOut, Optional] unsigned int* pDescriptionLength) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::CheckFeatureSupport([In] D3D11_FEATURE Feature,[Out, Buffer] void* pFeatureSupportData,[In] unsigned int FeatureSupportDataSize) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::GetPrivateData([In] const GUID& guid,[InOut] unsigned int* pDataSize,[Out, Buffer, Optional] void* pData) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::SetPrivateData([In] const GUID& guid,[In] unsigned int DataSize,[In, Buffer, Optional] const void* pData) No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11Device::SetPrivateDataInterface([In] const GUID& guid,[In, Optional] const IUnknown* pData) No documentation. No documentation. D3D_FEATURE_LEVEL ID3D11Device::GetFeatureLevel() No documentation. No documentation. unsigned int ID3D11Device::GetCreationFlags() No documentation. No documentation. HRESULT ID3D11Device::GetDeviceRemovedReason() No documentation. No documentation. void ID3D11Device::GetImmediateContext([Out] ID3D11DeviceContext** ppImmediateContext) No documentation. No documentation. No documentation. HRESULT ID3D11Device::SetExceptionMode([In] unsigned int RaiseFlags) No documentation. No documentation. unsigned int ID3D11Device::GetExceptionMode() Get the imediate attached to this Device. Gets a value indicating whether the current device is using the reference rasterizer. No documentation. GetFeatureLevel D3D_FEATURE_LEVEL ID3D11Device::GetFeatureLevel() No documentation. GetCreationFlags unsigned int ID3D11Device::GetCreationFlags() No documentation. GetDeviceRemovedReason HRESULT ID3D11Device::GetDeviceRemovedReason() No documentation. GetExceptionMode unsigned int ID3D11Device::GetExceptionMode() No documentation. ID3D11DeviceContext Constructs a new deferred context . The device with which to associate the state object. The newly created object. Create a command list and record graphics commands into it. A flag indicating whether the immediate context state is saved (prior) and restored (after) the execution of a command list. The created command list containing the queued rendering commands. Gets data from the GPU asynchronously. The asynchronous data provider. The data retrieved from the GPU. Gets data from the GPU asynchronously. The asynchronous data provider. The data retrieved from the GPU. Gets data from the GPU asynchronously. The asynchronous data provider. Flags specifying how the command should operate. The data retrieved from the GPU. Gets data from the GPU asynchronously. The asynchronous data provider. Flags specifying how the command should operate. The data retrieved from the GPU. Copy the entire contents of the source resource to the destination resource using the GPU. This method is unusual in that it causes the GPU to perform the copy operation (similar to a memcpy by the CPU). As a result, it has a few restrictions designed for improving performance. For instance, the source and destination resources: Must be different resources. Must be the same type. Must have identical dimensions (including width, height, depth, and size as appropriate). Will only be copied. CopyResource does not support any stretch, color key, blend, or format conversions. Must have compatible DXGI formats, which means the formats must be identical or at least from the same type group. For example, a DXGI_FORMAT_R32G32B32_FLOAT texture can be copied to an DXGI_FORMAT_R32G32B32_UINT texture since both of these formats are in the DXGI_FORMAT_R32G32B32_TYPELESS group. Might not be currently mapped. You cannot use an {{Immutable}} resource as a destination. You can use a {{depth-stencil}} resource as either a source or a destination. Resources created with multisampling capability (see ) can be used as source and destination only if both source and destination have identical multisampled count and quality. If source and destination differ in multisampled count and quality or if one is multisampled and the other is not multisampled the call to ID3D11DeviceContext::CopyResource fails. The method is an asynchronous call which may be added to the command-buffer queue. This attempts to remove pipeline stalls that may occur when copying data. An application that only needs to copy a portion of the data in a resource should use instead. A reference to the source resource (see ). A reference to the destination resource (see ). void ID3D11DeviceContext::CopyResource([In] ID3D11Resource* pDstResource,[In] ID3D11Resource* pSrcResource) Copy a region from a source resource to a destination resource. The source box must be within the size of the source resource. The destination offsets, (x, y, and z) allow the source box to be offset when writing into the destination resource; however, the dimensions of the source box and the offsets must be within the size of the resource. If the resources are buffers, all coordinates are in bytes; if the resources are textures, all coordinates are in texels. {{D3D11CalcSubresource}} is a helper function for calculating subresource indexes. CopySubresourceRegion performs the copy on the GPU (similar to a memcpy by the CPU). As a consequence, the source and destination resources: Must be different subresources (although they can be from the same resource). Must be the same type. Must have compatible DXGI formats (identical or from the same type group). For example, a DXGI_FORMAT_R32G32B32_FLOAT texture can be copied to an DXGI_FORMAT_R32G32B32_UINT texture since both of these formats are in the DXGI_FORMAT_R32G32B32_TYPELESS group. May not be currently mapped. CopySubresourceRegion only supports copy; it does not support any stretch, color key, blend, or format conversions. An application that needs to copy an entire resource should use instead. CopySubresourceRegion is an asynchronous call which may be added to the command-buffer queue, this attempts to remove pipeline stalls that may occur when copying data. See performance considerations for more details. Note??If you use CopySubresourceRegion with a depth-stencil buffer or a multisampled resource, you must copy the whole subresource. In this situation, you must pass 0 to the DstX, DstY, and DstZ parameters and NULL to the pSrcBox parameter. In addition, source and destination resources, which are represented by the pSrcResource and pDstResource parameters, should have identical sample count values. Example The following code snippet copies a box (located at (120,100),(200,220)) from a source texture into a reqion (10,20),(90,140) in a destination texture. D3D11_BOX sourceRegion; sourceRegion.left = 120; sourceRegion.right = 200; sourceRegion.top = 100; sourceRegion.bottom = 220; sourceRegion.front = 0; sourceRegion.back = 1; pd3dDeviceContext->CopySubresourceRegion( pDestTexture, 0, 10, 20, 0, pSourceTexture, 0, &sourceRegion ); Notice, that for a 2D texture, front and back are set to 0 and 1 respectively. A reference to the source resource (see ). Source subresource index. A reference to a 3D box (see ) that defines the source subresources that can be copied. If NULL, the entire source subresource is copied. The box must fit within the source resource. A reference to the destination resource (see ). Destination subresource index. The x-coordinate of the upper left corner of the destination region. The y-coordinate of the upper left corner of the destination region. For a 1D subresource, this must be zero. The z-coordinate of the upper left corner of the destination region. For a 1D or 2D subresource, this must be zero. void ID3D11DeviceContext::CopySubresourceRegion([In] ID3D11Resource* pDstResource,[In] int DstSubresource,[In] int DstX,[In] int DstY,[In] int DstZ,[In] ID3D11Resource* pSrcResource,[In] int SrcSubresource,[In, Optional] const D3D11_BOX* pSrcBox) Copy a multisampled resource into a non-multisampled resource. This API is most useful when re-using the resulting rendertarget of one render pass as an input to a second render pass. The source and destination resources must be the same resource type and have the same dimensions. In addition, they must have compatible formats. There are three scenarios for this: ScenarioRequirements Source and destination are prestructured and typedBoth the source and destination must have identical formats and that format must be specified in the Format parameter. One resource is prestructured and typed and the other is prestructured and typelessThe typed resource must have a format that is compatible with the typeless resource (i.e. the typed resource is DXGI_FORMAT_R32_FLOAT and the typeless resource is DXGI_FORMAT_R32_TYPELESS). The format of the typed resource must be specified in the Format parameter. Source and destination are prestructured and typelessBoth the source and desintation must have the same typeless format (i.e. both must have DXGI_FORMAT_R32_TYPELESS), and the Format parameter must specify a format that is compatible with the source and destination (i.e. if both are DXGI_FORMAT_R32_TYPELESS then DXGI_FORMAT_R32_FLOAT could be specified in the Format parameter). For example, given the DXGI_FORMAT_R16G16B16A16_TYPELESS format: The source (or dest) format could be DXGI_FORMAT_R16G16B16A16_UNORM The dest (or source) format could be DXGI_FORMAT_R16G16B16A16_FLOAT ? Source resource. Must be multisampled. >The source subresource of the source resource. Destination resource. Must be a created with the flag and be single-sampled. See . A zero-based index, that identifies the destination subresource. Use {{D3D11CalcSubresource}} to calculate the index. A that indicates how the multisampled resource will be resolved to a single-sampled resource. See remarks. void ID3D11DeviceContext::ResolveSubresource([In] ID3D11Resource* pDstResource,[In] int DstSubresource,[In] ID3D11Resource* pSrcResource,[In] int SrcSubresource,[In] DXGI_FORMAT Format) Copies data from the CPU to to a non-mappable subresource region. Type of the data to upload A reference to the data to upload. The destination resource. The destination subresource. The row pitch. The depth pitch. Copies data from the CPU to to a non-mappable subresource region. Type of the data to upload A reference to the data to upload. The destination resource. The destination subresource. The row pitch. The depth pitch. Copies data from the CPU to to a non-mappable subresource region. The source data. The destination resource. The destination subresource. Copies data from the CPU to to a non-mappable subresource region. The source data. The destination resource. The destination subresource. The destination region within the resource. Initializes a new instance of the class. The native pointer. Update nested inner interfaces pointer No documentation. No documentation. No documentation. No documentation. void ID3D11DeviceContext::DrawIndexed([In] unsigned int IndexCount,[In] unsigned int StartIndexLocation,[In] int BaseVertexLocation) No documentation. No documentation. No documentation. void ID3D11DeviceContext::Draw([In] unsigned int VertexCount,[In] unsigned int StartVertexLocation) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11DeviceContext::Map([In] ID3D11Resource* pResource,[In] unsigned int Subresource,[In] D3D11_MAP MapType,[In] D3D11_MAP_FLAG MapFlags,[Out] D3D11_MAPPED_SUBRESOURCE* pMappedResource) No documentation. No documentation. No documentation. void ID3D11DeviceContext::Unmap([In] ID3D11Resource* pResource,[In] unsigned int Subresource) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. void ID3D11DeviceContext::DrawIndexedInstanced([In] unsigned int IndexCountPerInstance,[In] unsigned int InstanceCount,[In] unsigned int StartIndexLocation,[In] int BaseVertexLocation,[In] unsigned int StartInstanceLocation) No documentation. No documentation. No documentation. No documentation. No documentation. void ID3D11DeviceContext::DrawInstanced([In] unsigned int VertexCountPerInstance,[In] unsigned int InstanceCount,[In] unsigned int StartVertexLocation,[In] unsigned int StartInstanceLocation) No documentation. No documentation. void ID3D11DeviceContext::Begin([In] ID3D11Asynchronous* pAsync) No documentation. No documentation. void ID3D11DeviceContext::End([In] ID3D11Asynchronous* pAsync) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11DeviceContext::GetData([In] ID3D11Asynchronous* pAsync,[Out, Buffer, Optional] void* pData,[In] unsigned int DataSize,[In] D3D11_ASYNC_GETDATA_FLAG GetDataFlags) No documentation. No documentation. No documentation. void ID3D11DeviceContext::SetPredication([In, Optional] ID3D11Predicate* pPredicate,[In] BOOL PredicateValue) No documentation. void ID3D11DeviceContext::DrawAuto() No documentation. No documentation. No documentation. void ID3D11DeviceContext::DrawIndexedInstancedIndirect([In] ID3D11Buffer* pBufferForArgs,[In] unsigned int AlignedByteOffsetForArgs) No documentation. No documentation. No documentation. void ID3D11DeviceContext::DrawInstancedIndirect([In] ID3D11Buffer* pBufferForArgs,[In] unsigned int AlignedByteOffsetForArgs) No documentation. No documentation. No documentation. No documentation. void ID3D11DeviceContext::Dispatch([In] unsigned int ThreadGroupCountX,[In] unsigned int ThreadGroupCountY,[In] unsigned int ThreadGroupCountZ) No documentation. No documentation. No documentation. void ID3D11DeviceContext::DispatchIndirect([In] ID3D11Buffer* pBufferForArgs,[In] unsigned int AlignedByteOffsetForArgs) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. void ID3D11DeviceContext::CopySubresourceRegion([In] ID3D11Resource* pDstResource,[In] unsigned int DstSubresource,[In] unsigned int DstX,[In] unsigned int DstY,[In] unsigned int DstZ,[In] ID3D11Resource* pSrcResource,[In] unsigned int SrcSubresource,[In, Optional] const D3D11_BOX* pSrcBox) No documentation. No documentation. No documentation. void ID3D11DeviceContext::CopyResource([In] ID3D11Resource* pDstResource,[In] ID3D11Resource* pSrcResource) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. void ID3D11DeviceContext::UpdateSubresource([In] ID3D11Resource* pDstResource,[In] unsigned int DstSubresource,[In, Optional] const D3D11_BOX* pDstBox,[In] const void* pSrcData,[In] unsigned int SrcRowPitch,[In] unsigned int SrcDepthPitch) No documentation. No documentation. No documentation. No documentation. void ID3D11DeviceContext::CopyStructureCount([In] ID3D11Buffer* pDstBuffer,[In] unsigned int DstAlignedByteOffset,[In] ID3D11UnorderedAccessView* pSrcView) No documentation. No documentation. No documentation. void ID3D11DeviceContext::ClearRenderTargetView([In] ID3D11RenderTargetView* pRenderTargetView,[In] const SHARPDX_COLOR4* ColorRGBA) No documentation. No documentation. No documentation. void ID3D11DeviceContext::ClearUnorderedAccessViewUint([In] ID3D11UnorderedAccessView* pUnorderedAccessView,[In] const unsigned int* Values) No documentation. No documentation. No documentation. void ID3D11DeviceContext::ClearUnorderedAccessViewFloat([In] ID3D11UnorderedAccessView* pUnorderedAccessView,[In] const float* Values) No documentation. No documentation. No documentation. No documentation. No documentation. void ID3D11DeviceContext::ClearDepthStencilView([In] ID3D11DepthStencilView* pDepthStencilView,[In] D3D11_CLEAR_FLAG ClearFlags,[In] float Depth,[In] unsigned char Stencil) No documentation. No documentation. void ID3D11DeviceContext::GenerateMips([In] ID3D11ShaderResourceView* pShaderResourceView) No documentation. No documentation. No documentation. void ID3D11DeviceContext::SetResourceMinLOD([In] ID3D11Resource* pResource,[In] float MinLOD) No documentation. No documentation. No documentation. float ID3D11DeviceContext::GetResourceMinLOD([In] ID3D11Resource* pResource) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. void ID3D11DeviceContext::ResolveSubresource([In] ID3D11Resource* pDstResource,[In] unsigned int DstSubresource,[In] ID3D11Resource* pSrcResource,[In] unsigned int SrcSubresource,[In] DXGI_FORMAT Format) No documentation. No documentation. No documentation. void ID3D11DeviceContext::ExecuteCommandList([In] ID3D11CommandList* pCommandList,[In] BOOL RestoreContextState) No documentation. No documentation. void ID3D11DeviceContext::GetPredication([Out, Optional] ID3D11Predicate** ppPredicate,[Out, Optional] BOOL* pPredicateValue) No documentation. void ID3D11DeviceContext::ClearState() No documentation. void ID3D11DeviceContext::Flush() No documentation. No documentation. D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext::GetType() No documentation. No documentation. unsigned int ID3D11DeviceContext::GetContextFlags() No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11DeviceContext::FinishCommandList([In] BOOL RestoreDeferredContextState,[Out, Optional] ID3D11CommandList** ppCommandList) Inner interface giving access to InputAssemblerStage methods. Inner interface giving access to VertexShaderStage methods. Inner interface giving access to PixelShaderStage methods. Inner interface giving access to GeometryShaderStage methods. Inner interface giving access to StreamOutputStage methods. Inner interface giving access to RasterizerStage methods. Inner interface giving access to OutputMergerStage methods. Inner interface giving access to DomainShaderStage methods. Inner interface giving access to HullShaderStage methods. Inner interface giving access to ComputeShaderStage methods. No documentation. GetType D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext::GetType() No documentation. GetContextFlags unsigned int ID3D11DeviceContext::GetContextFlags() Interface StreamOutputStage. ID3D11DeviceContext Set the target output {{buffers}} for the {{StreamOutput}} stage, which enables/disables the pipeline to stream-out data. Call ID3D10Device::SOSetTargets (before any draw calls) to stream data out; call SOSetTargets with NULL to stop streaming data out. For an example, see Exercise 01 from the GDC 2007 workshop, which sets the stream output rendertargets before calling draw methods in the RenderInstanceToStream function. An offset of -1 will cause the stream output buffer to be appended, continuing after the last location written to the buffer in a previous stream output pass. Calling this method using a buffer that is currently bound for writing will effectively bind NULL instead because a buffer cannot be bound as both an input and an output at the same time. The {{Debug Layer}} will generate a warning whenever a resource is prevented from being bound simultaneously as an input and an output, but this will not prevent invalid data from being used by the runtime. The method will not hold a reference to the interfaces passed in. For that reason, applications should be careful not to release an interface currently in use by the device. an array of output buffers (see ) to bind to the device. The buffers must have been created with the flag. void SOSetTargets([In] int NumBuffers,[In, Buffer, Optional] const ID3D10Buffer** ppSOTargets,[In, Buffer, Optional] const int* pOffsets) Get the target output {{buffers}} for the {{StreamOutput}} stage of the pipeline. Any returned interfaces will have their reference count incremented by one. Applications should call {{IUnknown::Release}} on the returned interfaces when they are no longer needed to avoid memory leaks. Number of buffers to get. A maximum of four output buffers can be retrieved. an array of output buffers (see ) to bind to the device. void SOGetTargets([In] int NumBuffers,[Out, Buffer, Optional] ID3D10Buffer** ppSOTargets,[Out, Buffer, Optional] int* pOffsets) Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. No documentation. void SOSetTargets([In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppSOTargets,[In, Buffer, Optional] const unsigned int* pOffsets) No documentation. No documentation. No documentation. void SOGetTargets([In] unsigned int NumBuffers,[Out, Buffer] ID3D11Buffer** ppSOTargets) Common Shader class. Provides a common set of methods for a Shader Stage. TODO: check if usage of abstract is not introducing an unacceptable overhead... Type of the shader Initializes a new instance of the class. The pointer. Gets the constant buffers used by the shader stage. Index into the device's zero-based array from which to begin retrieving constant buffers. Number of buffers to retrieve. An array of constant buffers. Gets the sampler states used by the shader stage. Index into the device's zero-based array from which to begin retrieving samplers. Number of samplers to retrieve. An array of sampler states. Gets the shader resources used by the shader stage. Index into the device's zero-based array from which to begin retrieving shader resources. Number of resources to retrieve. An array of shader resources. Sets a single constant buffer to be used by the shader stage. Index into the device's zero-based array to which to set the constant buffer. constant buffer to set Sets a single sampler to be used by the shader stage. Index into the device's zero-based array to which to set the sampler. sampler state to set Sets a single shader resource to be used by the shader stage. Index into the device's zero-based array to which to set the resource. Resource view to attach Get the shader resources. Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks. Index into the device's zero-based array to begin getting shader resources from (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1). The number of resources to get from the device. Up to a maximum of 128 slots are available for shader resources (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot). Array of {{shader resource view}} interfaces to be returned by the device. void PSGetShaderResources([In] UINT StartSlot,[In] UINT NumViews,[Out, Buffer] ID3D11ShaderResourceView** ppShaderResourceViews) Get an array of sampler states from the shader pipeline stage. Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks. Index into a zero-based array to begin getting samplers from (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1). Number of samplers to get from a device context. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot). Arry of sampler-state interface pointers (see ) to be returned by the device. void PSGetSamplers([In] UINT StartSlot,[In] UINT NumSamplers,[Out, Buffer] ID3D11SamplerState** ppSamplers) Get the constant buffers used by the shader pipeline stage. Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks. Index into the device's zero-based array to begin retrieving constant buffers from (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1). Number of buffers to retrieve (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot). Array of constant buffer interface pointers (see ) to be returned by the method. void PSGetConstantBuffers([In] UINT StartSlot,[In] UINT NumBuffers,[Out, Buffer] ID3D11Buffer** ppConstantBuffers) Bind an array of shader resources to the shader stage. If an overlapping resource view is already bound to an output slot, such as a rendertarget, then this API will fill the destination shader resource slot with NULL.For information about creating shader-resource views, see . The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10. Index into the device's zero-based array to begin setting shader resources to (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1). Number of shader resources to set. Up to a maximum of 128 slots are available for shader resources (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot). Array of {{shader resource view}} interfaces to set to the device. void PSSetShaderResources([In] UINT StartSlot,[In] UINT NumViews,[In, Buffer] const ID3D11ShaderResourceView** ppShaderResourceViews) Set an array of sampler states to the shader pipeline stage. Any sampler may be set to NULL; this invokes the default state, which is defined to be the following.StateDefault ValueFilterD3D11_FILTER_MIN_MAG_MIP_LINEARAddressUD3D11_TEXTURE_ADDRESS_CLAMPAddressVD3D11_TEXTURE_ADDRESS_CLAMPAddressWD3D11_TEXTURE_ADDRESS_CLAMPMipLODBias0MaxAnisotropy1ComparisonFuncD3D11_COMPARISON_NEVERBorderColor[0]1.0fBorderColor[1]1.0fBorderColor[2]1.0fBorderColor[3]1.0fMinLOD-FLT_MAXMaxLODFLT_MAX The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10. Index into the device's zero-based array to begin setting samplers to (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1). Number of samplers in the array. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot). Pointer to an array of sampler-state interfaces (see ). See Remarks. void PSSetSamplers([In] UINT StartSlot,[In] UINT NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers) Set the constant buffers used by the shader pipeline stage. The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10. Index into the device's zero-based array to begin setting constant buffers to (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1). Number of buffers to set (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot). Array of constant buffers (see ) being given to the device. void PSSetConstantBuffers([In] UINT StartSlot,[In] UINT NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers) Common Shader class. Provides a common set of methods for a Shader Stage. TODO: check if usage of abstract is not introducing an unacceptable overhead... Type of the shader Initializes a new instance of the class. The pointer. Gets the shader currently assigned to the device. The shader (null if no shader is assigned). Gets the shader currently assigned to the device. An array that will be used to contain any class instances currently active. The shader (null if no shader is assigned). Assigns a compute shader to the device. The shader to assign to the device. Assign null to disable the compute shader. Assigns a compute shader to the device. The shader to assign to the device. Assign null to disable the compute shader. An array of class-instance interfaces. Each interface used by a shader must have a corresponding class instance or the shader will get disabled. Interface ComputeShaderStage. ID3D11DeviceContext Gets an array of views for an unordered resource. Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks. Index of the first element in the zero-based array to return (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - 1). Number of views to get (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot). void CSGetUnorderedAccessViews([In] int StartSlot,[In] int NumUAVs,[Out, Buffer] ID3D11UnorderedAccessView** ppUnorderedAccessViews) Sets an array of views for an unordered resource. Index of the first element in the zero-based array to begin setting. A reference to an references to be set by the method. void CSSetUnorderedAccessViews([In] int StartSlot,[In] int NumUAVs,[In, Buffer] const ID3D11UnorderedAccessView** ppUnorderedAccessViews,[In, Buffer] const int* pUAVInitialCounts) Sets an array of views for an unordered resource. Index of the first element in the zero-based array to begin setting. A reference to an references to be set by the method. An Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumeable UAV. uAVInitialCount is only relevant for UAVs which have the flag, otherwise the argument is ignored. void CSSetUnorderedAccessViews([In] int StartSlot,[In] int NumUAVs,[In, Buffer] const ID3D11UnorderedAccessView** ppUnorderedAccessViews,[In, Buffer] const int* pUAVInitialCounts) Sets an array of views for an unordered resource. Index of the first element in the zero-based array to begin setting. A reference to an array of references to be set by the method. void CSSetUnorderedAccessViews([In] int StartSlot,[In] int NumUAVs,[In, Buffer] const ID3D11UnorderedAccessView** ppUnorderedAccessViews,[In, Buffer] const int* pUAVInitialCounts) Sets an array of views for an unordered resource. Index of the first element in the zero-based array to begin setting. A reference to an array of references to be set by the method. An array of Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumeable UAV. pUAVInitialCounts is only relevant for UAVs which have the flag, otherwise the argument is ignored. void CSSetUnorderedAccessViews([In] int StartSlot,[In] int NumUAVs,[In, Buffer] const ID3D11UnorderedAccessView** ppUnorderedAccessViews,[In, Buffer] const int* pUAVInitialCounts) Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. No documentation. void CSSetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[In, Buffer] const ID3D11ShaderResourceView** ppShaderResourceViews) No documentation. No documentation. No documentation. No documentation. No documentation. void CSSetUnorderedAccessViews([In] unsigned int StartSlot,[In] unsigned int NumUAVs,[In, Buffer] const ID3D11UnorderedAccessView** ppUnorderedAccessViews,[In, Buffer] const unsigned int* pUAVInitialCounts) No documentation. No documentation. No documentation. No documentation. void CSSetShader([In, Optional] ID3D11ComputeShader* pComputeShader,[In, Buffer, Optional] const ID3D11ClassInstance** ppClassInstances,[In] unsigned int NumClassInstances) No documentation. No documentation. No documentation. No documentation. void CSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers) No documentation. No documentation. No documentation. No documentation. void CSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers) No documentation. No documentation. No documentation. No documentation. void CSGetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[Out, Buffer] ID3D11ShaderResourceView** ppShaderResourceViews) No documentation. No documentation. No documentation. No documentation. void CSGetUnorderedAccessViews([In] unsigned int StartSlot,[In] unsigned int NumUAVs,[Out, Buffer] ID3D11UnorderedAccessView** ppUnorderedAccessViews) No documentation. No documentation. No documentation. No documentation. void CSGetShader([Out] ID3D11ComputeShader** ppComputeShader,[Out, Buffer, Optional] ID3D11ClassInstance** ppClassInstances,[InOut] unsigned int* pNumClassInstances) No documentation. No documentation. No documentation. No documentation. void CSGetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[Out, Buffer] ID3D11SamplerState** ppSamplers) No documentation. No documentation. No documentation. No documentation. void CSGetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer] ID3D11Buffer** ppConstantBuffers) Interface InputAssemblerStage. ID3D11DeviceContext Binds a single vertex buffer to the input assembler. Index of the slot to which to bind the vertex buffer. A binding for the input vertex buffer. Binds an array of vertex buffers to the input assembler. Index of the first input slot to use for binding. The first vertex buffer is explicitly bound to the start slot; this causes each additional vertex buffer in the array to be implicitly bound to each subsequent input slot. There are 16 input slots. An array of bindings for input vertex buffers. Binds an array of vertex buffers to the input assembler. Index of the first input slot to use for binding. The first vertex buffer is explicitly bound to the start slot; this causes each additional vertex buffer in the array to be implicitly bound to each subsequent input slot. There are 16 input slots. The vertex buffers. The strides. The offsets. Initializes a new instance of the class. The native pointer. No documentation. No documentation. void IASetInputLayout([In, Optional] ID3D11InputLayout* pInputLayout) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. void IASetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const void* ppVertexBuffers,[In, Buffer] const void* pStrides,[In, Buffer] const void* pOffsets) No documentation. No documentation. No documentation. No documentation. void IASetIndexBuffer([In, Optional] ID3D11Buffer* pIndexBuffer,[In] DXGI_FORMAT Format,[In] unsigned int Offset) No documentation. No documentation. void IASetPrimitiveTopology([In] D3D_PRIMITIVE_TOPOLOGY Topology) No documentation. No documentation. void IAGetInputLayout([Out] ID3D11InputLayout** ppInputLayout) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. void IAGetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppVertexBuffers,[Out, Buffer, Optional] unsigned int* pStrides,[Out, Buffer, Optional] unsigned int* pOffsets) No documentation. No documentation. No documentation. No documentation. void IAGetIndexBuffer([Out, Optional] ID3D11Buffer** pIndexBuffer,[Out, Optional] DXGI_FORMAT* Format,[Out, Optional] unsigned int* Offset) No documentation. No documentation. void IAGetPrimitiveTopology([Out] D3D_PRIMITIVE_TOPOLOGY* pTopology) No documentation. IAGetInputLayout void IAGetInputLayout([Out] ID3D11InputLayout** ppInputLayout) No documentation. IAGetPrimitiveTopology void IAGetPrimitiveTopology([Out] D3D_PRIMITIVE_TOPOLOGY* pTopology) Interface OutputMergerStage. ID3D11DeviceContext Get references to the render targets that are available to the {{output-merger stage}}. Any returned interfaces will have their reference count incremented by one. Applications should call {{IUnknown::Release}} on the returned interfaces when they are no longer needed to avoid memory leaks. a depth-stencil view (see ) to be filled with the depth-stencil information from the device. void OMGetRenderTargets([In] int NumViews,[Out, Buffer, Optional] ID3D10RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D10DepthStencilView** ppDepthStencilView) Get references to the render targets that are available to the {{output-merger stage}}. Any returned interfaces will have their reference count incremented by one. Applications should call {{IUnknown::Release}} on the returned interfaces when they are no longer needed to avoid memory leaks. Number of render targets to retrieve. an array of render targets views (see ) to be filled with the render targets from the device. void OMGetRenderTargets([In] int NumViews,[Out, Buffer, Optional] ID3D10RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D10DepthStencilView** ppDepthStencilView) Get references to the render targets and the depth-stencil buffer that are available to the {{output-merger stage}}. Any returned interfaces will have their reference count incremented by one. Applications should call {{IUnknown::Release}} on the returned interfaces when they are no longer needed to avoid memory leaks. Number of render targets to retrieve. Pointer to a depth-stencil view (see ) to be filled with the depth-stencil information from the device. an array of render targets views (see ) to be filled with the render targets from the device. void OMGetRenderTargets([In] int NumViews,[Out, Buffer, Optional] ID3D10RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D10DepthStencilView** ppDepthStencilView) Get the {{blend state}} of the output-merger stage. The reference count of the returned interface will be incremented by one when the blend state is retrieved. Applications must release returned reference(s) when they are no longer needed, or else there will be a memory leak. Array of blend factors, one for each RGBA component. Pointer to a {{sample mask}}. a reference to a blend-state interface (see ). void OMGetBlendState([Out, Optional] ID3D10BlendState** ppBlendState,[Out, Optional] float BlendFactor[4],[Out, Optional] int* pSampleMask) Gets the {{depth-stencil}} state of the output-merger stage. Any returned interfaces will have their reference count incremented by one. Applications should call {{IUnknown::Release}} on the returned interfaces when they are no longer needed to avoid memory leaks. Pointer to the stencil reference value used in the {{depth-stencil}} test. a reference to a depth-stencil state interface (see ) to be filled with information from the device. void OMGetDepthStencilState([Out, Optional] ID3D10DepthStencilState** ppDepthStencilState,[Out, Optional] int* pStencilRef) Gets an array of views for an unordered resource. Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks. Index of the first element in the zero-based array to return (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - 1). Number of views to get (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot). void OMGetRenderTargetsAndUnorderedAccessViews([In] int NumRTVs,[Out, Buffer, Optional] ID3D11RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D11DepthStencilView** ppDepthStencilView,[In] int UAVStartSlot,[In] int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews) Binds a set of render targets to the output-merger stage. A set of render target views to bind. Binds a single render target to the output-merger stage. A view of the render target to bind. Binds a depth-stencil buffer and a set of render targets to the output-merger stage. A view of the depth-stencil buffer to bind. A set of render target views to bind. Binds a depth-stencil buffer and a single render target to the output-merger stage. A view of the depth-stencil buffer to bind. A view of the render target to bind. Binds a set of unordered access views and a single render target to the output-merger stage. Index into a zero-based array to begin setting unordered access views. A set of unordered access views to bind. A view of the render target to bind. Binds a set of unordered access views and a set of render targets to the output-merger stage. Index into a zero-based array to begin setting unordered access views. A set of unordered access views to bind. A set of render target views to bind. Binds a depth-stencil buffer, a set of unordered access views, and a single render target to the output-merger stage. A view of the depth-stencil buffer to bind. Index into a zero-based array to begin setting unordered access views. A set of unordered access views to bind. A view of the render target to bind. Binds a depth-stencil buffer, a set of unordered access views, and a set of render targets to the output-merger stage. A view of the depth-stencil buffer to bind. Index into a zero-based array to begin setting unordered access views. A set of unordered access views to bind. A set of render target views to bind. Binds a set of unordered access views and a single render target to the output-merger stage. Index into a zero-based array to begin setting unordered access views. A set of unordered access views to bind. A view of the render target to bind. An array of Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumeable UAV. Binds a set of unordered access views and a set of render targets to the output-merger stage. Index into a zero-based array to begin setting unordered access views. A set of unordered access views to bind. A set of render target views to bind. An array of Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumeable UAV. Binds a depth-stencil buffer, a set of unordered access views, and a single render target to the output-merger stage. A view of the depth-stencil buffer to bind. Index into a zero-based array to begin setting unordered access views. A set of unordered access views to bind. A view of the render target to bind. An array of Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumeable UAV. Binds a depth-stencil buffer, a set of unordered access views, and a set of render targets to the output-merger stage. A view of the depth-stencil buffer to bind. Index into a zero-based array to begin setting unordered access views. A set of unordered access views to bind. A set of render target views to bind. An array of Append/Consume buffer offsets. A value of -1 indicates the current offset should be kept. Any other values set the hidden counter for that Appendable/Consumeable UAV. Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. No documentation. void OMSetRenderTargets([In] unsigned int NumViews,[In, Buffer, Optional] const ID3D11RenderTargetView** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. void OMSetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[In, Buffer, Optional] const ID3D11RenderTargetView** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[In, Buffer, Optional] const ID3D11UnorderedAccessView** ppUnorderedAccessViews,[In, Buffer, Optional] const unsigned int* pUAVInitialCounts) No documentation. No documentation. No documentation. No documentation. void OMSetBlendState([In, Optional] ID3D11BlendState* pBlendState,[In, Optional] const SHARPDX_COLOR4* BlendFactor,[In] unsigned int SampleMask) No documentation. No documentation. No documentation. void OMSetDepthStencilState([In, Optional] ID3D11DepthStencilState* pDepthStencilState,[In] unsigned int StencilRef) No documentation. No documentation. No documentation. No documentation. void OMGetRenderTargets([In] unsigned int NumViews,[Out, Buffer, Optional] ID3D11RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D11DepthStencilView** ppDepthStencilView) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. void OMGetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[Out, Buffer, Optional] ID3D11RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D11DepthStencilView** ppDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews) No documentation. No documentation. No documentation. No documentation. void OMGetBlendState([Out, Optional] ID3D11BlendState** ppBlendState,[Out, Optional] SHARPDX_COLOR4* BlendFactor,[Out, Optional] unsigned int* pSampleMask) No documentation. No documentation. No documentation. void OMGetDepthStencilState([Out, Optional] ID3D11DepthStencilState** ppDepthStencilState,[Out, Optional] unsigned int* pStencilRef) Gets or sets the blend factor. The blend factor. Gets or sets the blend sample mask. The blend sample mask. Gets or sets the state of the blend. The state of the blend. Gets or sets the depth stencil reference. The depth stencil reference. Gets or sets the state of the depth stencil. The state of the depth stencil. Interface RasterizerStage. ID3D11DeviceContext Get the array of {{viewports}} bound to the {{rasterizer stage}} An array of viewports (see ). void RSGetViewports([InOut] int* NumViewports,[Out, Buffer, Optional] D3D10_VIEWPORT* pViewports) Get the array of {{viewports}} bound to the {{rasterizer stage}} An array of viewports (see ). void RSGetViewports([InOut] int* NumViewports,[Out, Buffer, Optional] D3D10_VIEWPORT* pViewports) Get the array of {{scissor rectangles}} bound to the {{rasterizer stage}}. An array of scissor rectangles (see ). void RSGetScissorRects([InOut] int* NumRects,[Out, Buffer, Optional] D3D10_RECT* pRects) Get the array of {{scissor rectangles}} bound to the {{rasterizer stage}}. An array of scissor rectangles (see ). void RSGetScissorRects([InOut] int* NumRects,[Out, Buffer, Optional] D3D10_RECT* pRects) Binds a single scissor rectangle to the rasterizer stage. The scissor rectangle to bind. Binds a set of scissor rectangles to the rasterizer stage. The set of scissor rectangles to bind. Binds a set of viewports to the rasterizer stage. The set of viewports to bind. Binds a single viewport to the rasterizer stage. The viewport to bind. Initializes a new instance of the class. The native pointer. No documentation. No documentation. void RSSetState([In, Optional] ID3D11RasterizerState* pRasterizerState) No documentation. No documentation. No documentation. void RSSetViewports([In] unsigned int NumViewports,[In, Buffer, Optional] const D3D11_VIEWPORT* pViewports) No documentation. No documentation. No documentation. void RSSetScissorRects([In] unsigned int NumRects,[In, Buffer, Optional] const RECT* pRects) No documentation. No documentation. void RSGetState([Out] ID3D11RasterizerState** ppRasterizerState) No documentation. No documentation. No documentation. void RSGetViewports([InOut] unsigned int* pNumViewports,[Out, Buffer, Optional] D3D11_VIEWPORT* pViewports) No documentation. No documentation. No documentation. void RSGetScissorRects([InOut] unsigned int* pNumRects,[Out, Buffer, Optional] RECT* pRects) No documentation. RSGetState void RSGetState([Out] ID3D11RasterizerState** ppRasterizerState) Interface VertexShaderStage. ID3D11DeviceContext Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. No documentation. void VSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers) No documentation. No documentation. No documentation. No documentation. void VSSetShader([In, Optional] ID3D11VertexShader* pVertexShader,[In, Buffer, Optional] const ID3D11ClassInstance** ppClassInstances,[In] unsigned int NumClassInstances) No documentation. No documentation. No documentation. No documentation. void VSSetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[In, Buffer] const ID3D11ShaderResourceView** ppShaderResourceViews) No documentation. No documentation. No documentation. No documentation. void VSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers) No documentation. No documentation. No documentation. No documentation. void VSGetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer] ID3D11Buffer** ppConstantBuffers) No documentation. No documentation. No documentation. No documentation. void VSGetShader([Out] ID3D11VertexShader** ppVertexShader,[Out, Buffer, Optional] ID3D11ClassInstance** ppClassInstances,[InOut] unsigned int* pNumClassInstances) No documentation. No documentation. No documentation. No documentation. void VSGetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[Out, Buffer] ID3D11ShaderResourceView** ppShaderResourceViews) No documentation. No documentation. No documentation. No documentation. void VSGetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[Out, Buffer] ID3D11SamplerState** ppSamplers) Interface PixelShaderStage. ID3D11DeviceContext Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. No documentation. void PSSetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[In, Buffer] const ID3D11ShaderResourceView** ppShaderResourceViews) No documentation. No documentation. No documentation. No documentation. void PSSetShader([In, Optional] ID3D11PixelShader* pPixelShader,[In, Buffer, Optional] const ID3D11ClassInstance** ppClassInstances,[In] unsigned int NumClassInstances) No documentation. No documentation. No documentation. No documentation. void PSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers) No documentation. No documentation. No documentation. No documentation. void PSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers) No documentation. No documentation. No documentation. No documentation. void PSGetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[Out, Buffer] ID3D11ShaderResourceView** ppShaderResourceViews) No documentation. No documentation. No documentation. No documentation. void PSGetShader([Out] ID3D11PixelShader** ppPixelShader,[Out, Buffer, Optional] ID3D11ClassInstance** ppClassInstances,[InOut] unsigned int* pNumClassInstances) No documentation. No documentation. No documentation. No documentation. void PSGetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[Out, Buffer] ID3D11SamplerState** ppSamplers) No documentation. No documentation. No documentation. No documentation. void PSGetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer] ID3D11Buffer** ppConstantBuffers) Interface GeometryShaderStage. ID3D11DeviceContext Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. No documentation. void GSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers) No documentation. No documentation. No documentation. No documentation. void GSSetShader([In, Optional] ID3D11GeometryShader* pShader,[In, Buffer, Optional] const ID3D11ClassInstance** ppClassInstances,[In] unsigned int NumClassInstances) No documentation. No documentation. No documentation. No documentation. void GSSetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[In, Buffer] const ID3D11ShaderResourceView** ppShaderResourceViews) No documentation. No documentation. No documentation. No documentation. void GSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers) No documentation. No documentation. No documentation. No documentation. void GSGetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer] ID3D11Buffer** ppConstantBuffers) No documentation. No documentation. No documentation. No documentation. void GSGetShader([Out] ID3D11GeometryShader** ppGeometryShader,[Out, Buffer, Optional] ID3D11ClassInstance** ppClassInstances,[InOut] unsigned int* pNumClassInstances) No documentation. No documentation. No documentation. No documentation. void GSGetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[Out, Buffer] ID3D11ShaderResourceView** ppShaderResourceViews) No documentation. No documentation. No documentation. No documentation. void GSGetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[Out, Buffer] ID3D11SamplerState** ppSamplers) Interface DomainShaderStage. ID3D11DeviceContext Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. No documentation. void DSSetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[In, Buffer] const ID3D11ShaderResourceView** ppShaderResourceViews) No documentation. No documentation. No documentation. No documentation. void DSSetShader([In, Optional] ID3D11DomainShader* pDomainShader,[In, Buffer, Optional] const ID3D11ClassInstance** ppClassInstances,[In] unsigned int NumClassInstances) No documentation. No documentation. No documentation. No documentation. void DSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers) No documentation. No documentation. No documentation. No documentation. void DSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers) No documentation. No documentation. No documentation. No documentation. void DSGetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[Out, Buffer] ID3D11ShaderResourceView** ppShaderResourceViews) No documentation. No documentation. No documentation. No documentation. void DSGetShader([Out] ID3D11DomainShader** ppDomainShader,[Out, Buffer, Optional] ID3D11ClassInstance** ppClassInstances,[InOut] unsigned int* pNumClassInstances) No documentation. No documentation. No documentation. No documentation. void DSGetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[Out, Buffer] ID3D11SamplerState** ppSamplers) No documentation. No documentation. No documentation. No documentation. void DSGetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer] ID3D11Buffer** ppConstantBuffers) Interface HullShaderStage. ID3D11DeviceContext Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. No documentation. void HSSetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[In, Buffer] const ID3D11ShaderResourceView** ppShaderResourceViews) No documentation. No documentation. No documentation. No documentation. void HSSetShader([In, Optional] ID3D11HullShader* pHullShader,[In, Buffer, Optional] const ID3D11ClassInstance** ppClassInstances,[In] unsigned int NumClassInstances) No documentation. No documentation. No documentation. No documentation. void HSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer] const ID3D11SamplerState** ppSamplers) No documentation. No documentation. No documentation. No documentation. void HSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer] const ID3D11Buffer** ppConstantBuffers) No documentation. No documentation. No documentation. No documentation. void HSGetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[Out, Buffer] ID3D11ShaderResourceView** ppShaderResourceViews) No documentation. No documentation. No documentation. No documentation. void HSGetShader([Out] ID3D11HullShader** ppHullShader,[Out, Buffer, Optional] ID3D11ClassInstance** ppClassInstances,[InOut] unsigned int* pNumClassInstances) No documentation. No documentation. No documentation. No documentation. void HSGetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[Out, Buffer] ID3D11SamplerState** ppSamplers) No documentation. No documentation. No documentation. No documentation. void HSGetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer] ID3D11Buffer** ppConstantBuffers) No documentation. ID3D11DomainShader Initializes a new instance of the class. The device used to create the shader. The compiled shader bytecode. Initializes a new instance of the class. The device used to create the shader. The compiled shader bytecode. A dynamic class linkage interface. Initializes a new instance of the class. The native pointer. No documentation. ID3DX11Effect Initializes a new instance of the class. The device. The effect byte code. Initializes a new instance of the class. The device. The effect byte code. Effect compile options Initializes a new instance of the class. The native pointer. No documentation. No documentation. BOOL ID3DX11Effect::IsValid() No documentation. No documentation. No documentation. HRESULT ID3DX11Effect::GetDevice([Out] ID3D11Device** ppDevice) No documentation. No documentation. No documentation. HRESULT ID3DX11Effect::GetDesc([Out] D3DX11_EFFECT_DESC* pDesc) No documentation. No documentation. No documentation. ID3DX11EffectConstantBuffer* ID3DX11Effect::GetConstantBufferByIndex([In] unsigned int Index) No documentation. No documentation. No documentation. ID3DX11EffectConstantBuffer* ID3DX11Effect::GetConstantBufferByName([In] const char* Name) No documentation. No documentation. No documentation. ID3DX11EffectVariable* ID3DX11Effect::GetVariableByIndex([In] unsigned int Index) No documentation. No documentation. No documentation. ID3DX11EffectVariable* ID3DX11Effect::GetVariableByName([In] const char* Name) No documentation. No documentation. No documentation. ID3DX11EffectVariable* ID3DX11Effect::GetVariableBySemantic([In] const char* Semantic) No documentation. No documentation. No documentation. ID3DX11EffectGroup* ID3DX11Effect::GetGroupByIndex([In] unsigned int Index) No documentation. No documentation. No documentation. ID3DX11EffectGroup* ID3DX11Effect::GetGroupByName([In] const char* Name) No documentation. No documentation. No documentation. ID3DX11EffectTechnique* ID3DX11Effect::GetTechniqueByIndex([In] unsigned int Index) No documentation. No documentation. No documentation. ID3DX11EffectTechnique* ID3DX11Effect::GetTechniqueByName([In] const char* Name) No documentation. No documentation. ID3D11ClassLinkage* ID3DX11Effect::GetClassLinkage() No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11Effect::CloneEffect([In] unsigned int Flags,[In] ID3DX11Effect** ppClonedEffect) No documentation. No documentation. HRESULT ID3DX11Effect::Optimize() No documentation. No documentation. BOOL ID3DX11Effect::IsOptimized() No documentation. IsValid BOOL ID3DX11Effect::IsValid() No documentation. GetDevice HRESULT ID3DX11Effect::GetDevice([Out] ID3D11Device** ppDevice) No documentation. GetDesc HRESULT ID3DX11Effect::GetDesc([Out] D3DX11_EFFECT_DESC* pDesc) No documentation. GetClassLinkage ID3D11ClassLinkage* ID3DX11Effect::GetClassLinkage() No documentation. IsOptimized BOOL ID3DX11Effect::IsOptimized() No documentation. ID3DX11EffectBlendVariable No documentation. ID3DX11EffectVariable Set data. A reference to the variable. size in bytes of data to write. Returns one of the following {{Direct3D 10 Return Codes}}. This method does no conversion or type checking; it is therefore a very quick way to access array items. HRESULT ID3D10EffectVariable::SetRawValue([None] void* pData,[None] int Offset,[None] int Count) Get data. This method does no conversion or type checking; it is therefore a very quick way to access array items. The number of bytes to get. Returns a filled with the value. HRESULT ID3D10EffectVariable::GetRawValue([None] void* pData,[None] int Offset,[None] int Count) Get a scalar variable. AsScalar returns a version of the effect variable that has been specialized to a scalar variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain scalar data. Applications can test the returned object for validity by calling {{IsValid}}. A reference to a scalar variable. See . ID3D10EffectScalarVariable* ID3D10EffectVariable::AsScalar() Get a vector variable. AsVector returns a version of the effect variable that has been specialized to a vector variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain vector data. Applications can test the returned object for validity by calling {{IsValid}}. A reference to a vector variable. See . ID3D10EffectVectorVariable* ID3D10EffectVariable::AsVector() Get a matrix variable. AsMatrix returns a version of the effect variable that has been specialized to a matrix variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain matrix data. Applications can test the returned object for validity by calling {{IsValid}}. A reference to a matrix variable. See . ID3D10EffectMatrixVariable* ID3D10EffectVariable::AsMatrix() Get a string variable. AsString returns a version of the effect variable that has been specialized to a string variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain string data. Applications can test the returned object for validity by calling {{IsValid}}. A reference to a string variable. See . ID3D10EffectStringVariable* ID3D10EffectVariable::AsString() Get a shader-resource variable. AsShaderResource returns a version of the effect variable that has been specialized to a shader-resource variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain shader-resource data. Applications can test the returned object for validity by calling {{IsValid}}. A reference to a shader-resource variable. See . ID3D10EffectShaderResourceVariable* ID3D10EffectVariable::AsShaderResource() Get a render-target-view variable. This method returns a version of the effect variable that has been specialized to a render-target-view variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain render-target-view data. Applications can test the returned object for validity by calling {{IsValid}}. A reference to a render-target-view variable. See . ID3D10EffectRenderTargetViewVariable* ID3D10EffectVariable::AsRenderTargetView() Get a depth-stencil-view variable. This method returns a version of the effect variable that has been specialized to a depth-stencil-view variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain depth-stencil-view data. Applications can test the returned object for validity by calling {{IsValid}}. A reference to a depth-stencil-view variable. See . ID3D10EffectDepthStencilViewVariable* ID3D10EffectVariable::AsDepthStencilView() Get a constant buffer. AsConstantBuffer returns a version of the effect variable that has been specialized to a constant buffer. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain constant buffer data. Applications can test the returned object for validity by calling {{IsValid}}. A reference to a constant buffer. See . ID3D10EffectConstantBuffer* ID3D10EffectVariable::AsConstantBuffer() Get a shader variable. AsShader returns a version of the effect variable that has been specialized to a shader variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain shader data. Applications can test the returned object for validity by calling {{IsValid}}. A reference to a shader variable. See . ID3D10EffectShaderVariable* ID3D10EffectVariable::AsShader() Get a effect-blend variable. AsBlend returns a version of the effect variable that has been specialized to an effect-blend variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain effect-blend data. Applications can test the returned object for validity by calling {{IsValid}}. A reference to an effect blend variable. See . ID3D10EffectBlendVariable* ID3D10EffectVariable::AsBlend() Get a depth-stencil variable. AsDepthStencil returns a version of the effect variable that has been specialized to a depth-stencil variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain depth-stencil data. Applications can test the returned object for validity by calling {{IsValid}}. A reference to a depth-stencil variable. See . ID3D10EffectDepthStencilVariable* ID3D10EffectVariable::AsDepthStencil() Get a rasterizer variable. AsRasterizer returns a version of the effect variable that has been specialized to a rasterizer variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain rasterizer data. Applications can test the returned object for validity by calling {{IsValid}}. A reference to a rasterizer variable. See . ID3D10EffectRasterizerVariable* ID3D10EffectVariable::AsRasterizer() Get a sampler variable. AsSampler returns a version of the effect variable that has been specialized to a sampler variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain sampler data. Applications can test the returned object for validity by calling {{IsValid}}. A reference to a sampler variable. See . ID3D10EffectSamplerVariable* ID3D10EffectVariable::AsSampler() Initializes a new instance of the class. The native pointer. No documentation. No documentation. BOOL ID3DX11EffectVariable::IsValid() No documentation. No documentation. ID3DX11EffectType* ID3DX11EffectVariable::GetType() No documentation. No documentation. No documentation. HRESULT ID3DX11EffectVariable::GetDesc([Out] D3DX11_EFFECT_VARIABLE_DESC* pDesc) No documentation. No documentation. No documentation. ID3DX11EffectVariable* ID3DX11EffectVariable::GetAnnotationByIndex([In] unsigned int Index) No documentation. No documentation. No documentation. ID3DX11EffectVariable* ID3DX11EffectVariable::GetAnnotationByName([In] const char* Name) No documentation. No documentation. No documentation. ID3DX11EffectVariable* ID3DX11EffectVariable::GetMemberByIndex([In] unsigned int Index) No documentation. No documentation. No documentation. ID3DX11EffectVariable* ID3DX11EffectVariable::GetMemberByName([In] const char* Name) No documentation. No documentation. No documentation. ID3DX11EffectVariable* ID3DX11EffectVariable::GetMemberBySemantic([In] const char* Semantic) No documentation. No documentation. No documentation. ID3DX11EffectVariable* ID3DX11EffectVariable::GetElement([In] unsigned int Index) No documentation. No documentation. ID3DX11EffectConstantBuffer* ID3DX11EffectVariable::GetParentConstantBuffer() No documentation. No documentation. ID3DX11EffectScalarVariable* ID3DX11EffectVariable::AsScalar() No documentation. No documentation. ID3DX11EffectVectorVariable* ID3DX11EffectVariable::AsVector() No documentation. No documentation. ID3DX11EffectMatrixVariable* ID3DX11EffectVariable::AsMatrix() No documentation. No documentation. ID3DX11EffectStringVariable* ID3DX11EffectVariable::AsString() No documentation. No documentation. ID3DX11EffectClassInstanceVariable* ID3DX11EffectVariable::AsClassInstance() No documentation. No documentation. ID3DX11EffectInterfaceVariable* ID3DX11EffectVariable::AsInterface() No documentation. No documentation. ID3DX11EffectShaderResourceVariable* ID3DX11EffectVariable::AsShaderResource() No documentation. No documentation. ID3DX11EffectUnorderedAccessViewVariable* ID3DX11EffectVariable::AsUnorderedAccessView() No documentation. No documentation. ID3DX11EffectRenderTargetViewVariable* ID3DX11EffectVariable::AsRenderTargetView() No documentation. No documentation. ID3DX11EffectDepthStencilViewVariable* ID3DX11EffectVariable::AsDepthStencilView() No documentation. No documentation. ID3DX11EffectConstantBuffer* ID3DX11EffectVariable::AsConstantBuffer() No documentation. No documentation. ID3DX11EffectShaderVariable* ID3DX11EffectVariable::AsShader() No documentation. No documentation. ID3DX11EffectBlendVariable* ID3DX11EffectVariable::AsBlend() No documentation. No documentation. ID3DX11EffectDepthStencilVariable* ID3DX11EffectVariable::AsDepthStencil() No documentation. No documentation. ID3DX11EffectRasterizerVariable* ID3DX11EffectVariable::AsRasterizer() No documentation. No documentation. ID3DX11EffectSamplerVariable* ID3DX11EffectVariable::AsSampler() No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectVariable::SetRawValue([In] const void* pData,[In] unsigned int Offset,[In] unsigned int Count) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectVariable::GetRawValue([In] void* pData,[In] unsigned int Offset,[In] unsigned int Count) No documentation. IsValid BOOL ID3DX11EffectVariable::IsValid() No documentation. GetType ID3DX11EffectType* ID3DX11EffectVariable::GetType() No documentation. GetDesc HRESULT ID3DX11EffectVariable::GetDesc([Out] D3DX11_EFFECT_VARIABLE_DESC* pDesc) No documentation. GetParentConstantBuffer ID3DX11EffectConstantBuffer* ID3DX11EffectVariable::GetParentConstantBuffer() Get a pointer to a blend-state interface. Returns . HRESULT ID3D10EffectBlendVariable::GetBlendState([None] int Index,[Out] ID3D10BlendState** ppBlendState) Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectBlendVariable::GetBlendState([In] unsigned int Index,[Out] ID3D11BlendState** ppBlendState) No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectBlendVariable::SetBlendState([In] unsigned int Index,[In] ID3D11BlendState* pBlendState) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectBlendVariable::UndoSetBlendState([In] unsigned int Index) No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectBlendVariable::GetBackingStore([In] unsigned int Index,[Out] D3D11_BLEND_DESC* pBlendDesc) No documentation. ID3DX11EffectDepthStencilVariable Get a pointer to a depth-stencil interface. Returns a pointer to a blend-state interface (see ). HRESULT ID3D10EffectDepthStencilVariable::GetDepthStencilState([None] int Index,[Out] ID3D10DepthStencilState** ppDepthStencilState) Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectDepthStencilVariable::GetDepthStencilState([In] unsigned int Index,[Out] ID3D11DepthStencilState** ppDepthStencilState) No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectDepthStencilVariable::SetDepthStencilState([In] unsigned int Index,[In] ID3D11DepthStencilState* pDepthStencilState) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectDepthStencilVariable::UndoSetDepthStencilState([In] unsigned int Index) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectDepthStencilVariable::GetBackingStore([In] unsigned int Index,[Out] D3D11_DEPTH_STENCIL_DESC* pDepthStencilDesc) No documentation. ID3DX11EffectDepthStencilViewVariable Set an array of depth-stencil-view resources. A pointer to an array of depth-stencil-view interfaces. See . Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectDepthStencilViewVariable::SetDepthStencilArray([In, Buffer] ID3D10DepthStencilView** ppResources,[None] int Offset,[None] int Count) Set an array of depth-stencil-view resources. A pointer to an array of depth-stencil-view interfaces. See . The zero-based array index to set the first interface. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectDepthStencilViewVariable::SetDepthStencilArray([In, Buffer] ID3D10DepthStencilView** ppResources,[None] int Offset,[None] int Count) Get an array of depth-stencil-view resources. The number of elements in the array. Returns an array of depth-stencil-view interfaces. See . HRESULT ID3D10EffectDepthStencilViewVariable::GetDepthStencilArray([Out, Buffer] ID3D10DepthStencilView** ppResources,[None] int Offset,[None] int Count) Get an array of depth-stencil-view resources. The zero-based array index to get the first interface. The number of elements in the array. Returns an array of depth-stencil-view interfaces. See . HRESULT ID3D10EffectDepthStencilViewVariable::GetDepthStencilArray([Out, Buffer] ID3D10DepthStencilView** ppResources,[None] int Offset,[None] int Count) Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectDepthStencilViewVariable::SetDepthStencil([In] ID3D11DepthStencilView* pResource) No documentation. No documentation. HRESULT ID3DX11EffectDepthStencilViewVariable::GetDepthStencil([In] ID3D11DepthStencilView** ppResource) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectDepthStencilViewVariable::SetDepthStencilArray([In, Buffer] ID3D11DepthStencilView** ppResources,[In] unsigned int Offset,[In] unsigned int Count) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectDepthStencilViewVariable::GetDepthStencilArray([Out, Buffer] ID3D11DepthStencilView** ppResources,[In] unsigned int Offset,[In] unsigned int Count) No documentation. ID3DX11EffectMatrixVariable Set a floating-point matrix. A pointer to the first element in the matrix. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectMatrixVariable::SetMatrix([In] float* pData) Set an array of floating-point matrices. A pointer to the first matrix. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectMatrixVariable::SetMatrixArray([In, Buffer] float* pData,[None] int Offset,[None] int Count) Set an array of floating-point matrices. A pointer to the first matrix. The number of matrix elements to skip from the start of the array. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectMatrixVariable::SetMatrixArray([In, Buffer] float* pData,[None] int Offset,[None] int Count) Get an array of matrices. The number of matrices in the returned array. Returns an array of matrix. HRESULT ID3D10EffectMatrixVariable::GetMatrixArray([Out, Buffer] float* pData,[None] int Offset,[None] int Count) Get an array of matrices. The offset (in number of matrices) between the start of the array and the first matrix returned. The number of matrices in the returned array. Returns an array of matrix. HRESULT ID3D10EffectMatrixVariable::GetMatrixArray([Out, Buffer] float* pData,[None] int Offset,[None] int Count) Transpose and set a floating-point matrix. Transposing a matrix will rearrange the data order from row-column order to column-row order (or vice versa). A pointer to the first element of a matrix. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectMatrixVariable::SetMatrixTranspose([In] float* pData) Transpose and set an array of floating-point matrices. Transposing a matrix will rearrange the data order from row-column order to column-row order (or vice versa). A pointer to an array of matrices. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectMatrixVariable::SetMatrixTransposeArray([In] float* pData,[None] int Offset,[None] int Count) Transpose and set an array of floating-point matrices. Transposing a matrix will rearrange the data order from row-column order to column-row order (or vice versa). A pointer to an array of matrices. The offset (in number of matrices) between the start of the array and the first matrix to set. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectMatrixVariable::SetMatrixTransposeArray([In] float* pData,[None] int Offset,[None] int Count) Transpose and get an array of floating-point matrices. Transposing a matrix will rearrange the data order from row-column order to column-row order (or vice versa). The number of matrices in the array to get. Returns an array of transposed . HRESULT ID3D10EffectMatrixVariable::GetMatrixTransposeArray([Out, Buffer] float* pData,[None] int Offset,[None] int Count) Transpose and get an array of floating-point matrices. Transposing a matrix will rearrange the data order from row-column order to column-row order (or vice versa). The offset (in number of matrices) between the start of the array and the first matrix to get. The number of matrices in the array to get. Returns an array of transposed . HRESULT ID3D10EffectMatrixVariable::GetMatrixTransposeArray([Out, Buffer] float* pData,[None] int Offset,[None] int Count) Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectMatrixVariable::SetMatrix([In] const SHARPDX_MATRIX* pData) No documentation. No documentation. HRESULT ID3DX11EffectMatrixVariable::GetMatrix([Out] SHARPDX_MATRIX* pData) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectMatrixVariable::SetMatrixArray([In, Buffer] const SHARPDX_MATRIX* pData,[In] unsigned int Offset,[In] unsigned int Count) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectMatrixVariable::GetMatrixArray([Out, Buffer] SHARPDX_MATRIX* pData,[In] unsigned int Offset,[In] unsigned int Count) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectMatrixVariable::SetMatrixTranspose([In] const SHARPDX_MATRIX* pData) No documentation. No documentation. HRESULT ID3DX11EffectMatrixVariable::GetMatrixTranspose([Out] SHARPDX_MATRIX* pData) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectMatrixVariable::SetMatrixTransposeArray([In, Buffer] const SHARPDX_MATRIX* pData,[In] unsigned int Offset,[In] unsigned int Count) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectMatrixVariable::GetMatrixTransposeArray([Out, Buffer] SHARPDX_MATRIX* pData,[In] unsigned int Offset,[In] unsigned int Count) No documentation. ID3DX11EffectPass Set the state contained in a pass to the device. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT Apply([None] UINT Flags) Initializes a new instance of the class. The native pointer. No documentation. No documentation. BOOL ID3DX11EffectPass::IsValid() No documentation. No documentation. No documentation. HRESULT ID3DX11EffectPass::GetDesc([Out] D3DX11_PASS_DESC* pDesc) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectPass::GetVertexShaderDesc([Out] D3DX11_PASS_SHADER_DESC* pDesc) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectPass::GetGeometryShaderDesc([Out] D3DX11_PASS_SHADER_DESC* pDesc) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectPass::GetPixelShaderDesc([Out] D3DX11_PASS_SHADER_DESC* pDesc) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectPass::GetHullShaderDesc([In] D3DX11_PASS_SHADER_DESC* pDesc) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectPass::GetDomainShaderDesc([In] D3DX11_PASS_SHADER_DESC* pDesc) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectPass::GetComputeShaderDesc([In] D3DX11_PASS_SHADER_DESC* pDesc) No documentation. No documentation. No documentation. ID3DX11EffectVariable* ID3DX11EffectPass::GetAnnotationByIndex([In] unsigned int Index) No documentation. No documentation. No documentation. ID3DX11EffectVariable* ID3DX11EffectPass::GetAnnotationByName([In] const char* Name) No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectPass::Apply([In] unsigned int Flags,[In] ID3D11DeviceContext* pContext) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectPass::ComputeStateBlockMask([In] D3DX11_STATE_BLOCK_MASK* pStateBlockMask) No documentation. IsValid BOOL ID3DX11EffectPass::IsValid() No documentation. GetDesc HRESULT ID3DX11EffectPass::GetDesc([Out] D3DX11_PASS_DESC* pDesc) No documentation. GetVertexShaderDesc HRESULT ID3DX11EffectPass::GetVertexShaderDesc([Out] D3DX11_PASS_SHADER_DESC* pDesc) No documentation. GetGeometryShaderDesc HRESULT ID3DX11EffectPass::GetGeometryShaderDesc([Out] D3DX11_PASS_SHADER_DESC* pDesc) No documentation. GetPixelShaderDesc HRESULT ID3DX11EffectPass::GetPixelShaderDesc([Out] D3DX11_PASS_SHADER_DESC* pDesc) No documentation. D3DX11_PASS_DESC No documentation. const char* Name No documentation. unsigned int Annotations No documentation. unsigned char* pIAInputSignature No documentation. SIZE_T IAInputSignatureSize No documentation. unsigned int StencilRef No documentation. unsigned int SampleMask No documentation. SHARPDX_COLOR4 BlendFactor Returns the signature of this Effect pass. No documentation. D3DX11_PASS_SHADER_DESC No documentation. ID3DX11EffectShaderVariable* pShaderVariable No documentation. unsigned int ShaderIndex A reference to the variable that the shader came from. If it is an inline shader assignment, the returned interface will be an anonymous shader variable, which is not retrievable any other way. Its name in the variable description will be "$Anonymous". If there is no assignment of this type in the pass block, this will point to a shader variable that returns false when IsValid is called. ID3D10EffectShaderVariable* pShaderVariable No documentation. ID3DX11EffectRasterizerVariable Get a pointer to a rasterizer interface. Returns a pointer to a rasterizer interface (see ). HRESULT ID3D10EffectRasterizerVariable::GetRasterizerState([None] int Index,[Out] ID3D10RasterizerState** ppRasterizerState) Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectRasterizerVariable::GetRasterizerState([In] unsigned int Index,[Out] ID3D11RasterizerState** ppRasterizerState) No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectRasterizerVariable::SetRasterizerState([In] unsigned int Index,[In] ID3D11RasterizerState* pRasterizerState) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectRasterizerVariable::UndoSetRasterizerState([In] unsigned int Index) No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectRasterizerVariable::GetBackingStore([In] unsigned int Index,[Out] D3D11_RASTERIZER_DESC* pRasterizerDesc) No documentation. ID3DX11EffectRenderTargetViewVariable Set an array of render-targets. Set an array of render-target-view interfaces. See . Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectRenderTargetViewVariable::SetRenderTargetArray([In, Buffer] ID3D10RenderTargetView** ppResources,[None] int Offset,[None] int Count) Set an array of render-targets. Set an array of render-target-view interfaces. See . The zero-based array index to store the first interface. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectRenderTargetViewVariable::SetRenderTargetArray([In, Buffer] ID3D10RenderTargetView** ppResources,[None] int Offset,[None] int Count) Get an array of render-targets. The number of elements in the array. Returns an array of . HRESULT ID3D10EffectRenderTargetViewVariable::GetRenderTargetArray([Out, Buffer] ID3D10RenderTargetView** ppResources,[None] int Offset,[None] int Count) Get an array of render-targets. The zero-based array index to get the first interface. The number of elements in the array. Returns an array of . HRESULT ID3D10EffectRenderTargetViewVariable::GetRenderTargetArray([Out, Buffer] ID3D10RenderTargetView** ppResources,[None] int Offset,[None] int Count) Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectRenderTargetViewVariable::SetRenderTarget([In] ID3D11RenderTargetView* pResource) No documentation. No documentation. HRESULT ID3DX11EffectRenderTargetViewVariable::GetRenderTarget([Out] ID3D11RenderTargetView** ppResource) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectRenderTargetViewVariable::SetRenderTargetArray([In, Buffer] ID3D11RenderTargetView** ppResources,[In] unsigned int Offset,[In] unsigned int Count) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectRenderTargetViewVariable::GetRenderTargetArray([Out, Buffer] ID3D11RenderTargetView** ppResources,[In] unsigned int Offset,[In] unsigned int Count) No documentation. ID3DX11EffectSamplerVariable Get a reference to a sampler interface. Returns a reference to a sampler interface (see ). HRESULT ID3D10EffectSamplerVariable::GetSampler([None] int Index,[Out] ID3D10SamplerState** ppSampler) Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectSamplerVariable::GetSampler([In] unsigned int Index,[Out] ID3D11SamplerState** ppSampler) No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectSamplerVariable::SetSampler([In] unsigned int Index,[In] ID3D11SamplerState* pSampler) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectSamplerVariable::UndoSetSampler([In] unsigned int Index) No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectSamplerVariable::GetBackingStore([In] unsigned int Index,[Out] D3D11_SAMPLER_DESC* pSamplerDesc) No documentation. ID3DX11EffectScalarVariable Set a floating-point variable. A reference to the variable. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectScalarVariable::SetFloat([None] float Value) Set an array of floating-point variables. A reference to the start of the data to set. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectScalarVariable::SetFloatArray([In, Buffer] float* pData,[None] int Offset,[None] int Count) Set an array of floating-point variables. A reference to the start of the data to set. Must be set to 0; this is reserved for future use. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectScalarVariable::SetFloatArray([In, Buffer] float* pData,[None] int Offset,[None] int Count) Get an array of floating-point variables. The number of array elements to set. Returns an array of floats. HRESULT ID3D10EffectScalarVariable::GetFloatArray([Out, Buffer] float* pData,[None] int Offset,[None] int Count) Get an array of floating-point variables. Must be set to 0; this is reserved for future use. The number of array elements to set. Returns an array of floats. HRESULT ID3D10EffectScalarVariable::GetFloatArray([Out, Buffer] float* pData,[None] int Offset,[None] int Count) Set an integer variable. A reference to the variable. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectScalarVariable::SetInt([None] int Value) Set an array of integer variables. A reference to the start of the data to set. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectScalarVariable::SetIntArray([In, Buffer] int* pData,[None] int Offset,[None] int Count) Set an array of integer variables. A reference to the start of the data to set. Must be set to 0; this is reserved for future use. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectScalarVariable::SetIntArray([In, Buffer] int* pData,[None] int Offset,[None] int Count) Get an array of integer variables. The number of array elements to set. Returns an array of integer variables. HRESULT ID3D10EffectScalarVariable::GetIntArray([Out, Buffer] int* pData,[None] int Offset,[None] int Count) Get an array of integer variables. Must be set to 0; this is reserved for future use. The number of array elements to set. Returns an array of integer variables. HRESULT ID3D10EffectScalarVariable::GetIntArray([Out, Buffer] int* pData,[None] int Offset,[None] int Count) Set a boolean variable. A reference to the variable. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectScalarVariable::SetBool([None] BOOL Value) Get a boolean variable. Returns a boolean. HRESULT ID3D10EffectScalarVariable::GetBool([Out] BOOL* pValue) Set an array of boolean variables. A reference to the start of the data to set. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectScalarVariable::SetBoolArray([In, Buffer] BOOL* pData,[None] int Offset,[None] int Count) Set an array of boolean variables. A reference to the start of the data to set. Must be set to 0; this is reserved for future use. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectScalarVariable::SetBoolArray([In, Buffer] BOOL* pData,[None] int Offset,[None] int Count) Get an array of boolean variables. Must be set to 0; this is reserved for future use. The number of array elements to set. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectScalarVariable::GetBoolArray([Out, Buffer] BOOL* pData,[None] int Offset,[None] int Count) Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectScalarVariable::SetFloat([In] const float Value) No documentation. No documentation. HRESULT ID3DX11EffectScalarVariable::GetFloat([Out] float* pValue) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectScalarVariable::SetFloatArray([In, Buffer] const float* pData,[In] unsigned int Offset,[In] unsigned int Count) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectScalarVariable::GetFloatArray([Out, Buffer] float* pData,[In] unsigned int Offset,[In] unsigned int Count) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectScalarVariable::SetInt([In] const int Value) No documentation. No documentation. HRESULT ID3DX11EffectScalarVariable::GetInt([Out] int* pValue) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectScalarVariable::SetIntArray([In, Buffer] const int* pData,[In] unsigned int Offset,[In] unsigned int Count) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectScalarVariable::GetIntArray([Out, Buffer] int* pData,[In] unsigned int Offset,[In] unsigned int Count) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectScalarVariable::SetBool([In] const BOOL Value) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectScalarVariable::GetBool([Out] BOOL* pValue) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectScalarVariable::SetBoolArray([In, Buffer] const BOOL* pData,[In] unsigned int Offset,[In] unsigned int Count) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectScalarVariable::GetBoolArray([Out, Buffer] BOOL* pData,[In] unsigned int Offset,[In] unsigned int Count) No documentation. D3DX11_EFFECT_SHADER_DESC No documentation. const unsigned char* pInputSignature No documentation. const unsigned char* pBytecode No documentation. unsigned int BytecodeLength No documentation. unsigned int RasterizedStream No documentation. unsigned int NumInputSignatureEntries No documentation. unsigned int NumOutputSignatureEntries No documentation. unsigned int NumPatchConstantSignatureEntries Gets the signature passed into InputLayout. Only valid on a vertex shader or geometry shader. The signature. Gets the bytecode from the compiled shader. The bytecode. No documentation. BOOL IsInline No documentation. const void* SODecls[4] No documentation. ID3DX11EffectShaderResourceVariable Set an array of shader resources. The address of an array of shader-resource-view interfaces. See . Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectShaderResourceVariable::SetResourceArray([None] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count) Set an array of shader resources. The address of an array of shader-resource-view interfaces. See . The zero-based array index to get the first interface. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectShaderResourceVariable::SetResourceArray([None] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count) Get an array of shader resources. The number of elements in the array. Returns an array of shader-resource-view interfaces. See . HRESULT ID3D10EffectShaderResourceVariable::GetResourceArray([Out] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count) Get an array of shader resources. The zero-based array index to get the first interface. The number of elements in the array. Returns an array of shader-resource-view interfaces. See . HRESULT ID3D10EffectShaderResourceVariable::GetResourceArray([Out] ID3D10ShaderResourceView** ppResources,[None] int Offset,[None] int Count) Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectShaderResourceVariable::SetResource([In] ID3D11ShaderResourceView* pResource) No documentation. No documentation. HRESULT ID3DX11EffectShaderResourceVariable::GetResource([Out] ID3D11ShaderResourceView** ppResource) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectShaderResourceVariable::SetResourceArray([In, Buffer] ID3D11ShaderResourceView** ppResources,[In] unsigned int Offset,[In] unsigned int Count) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectShaderResourceVariable::GetResourceArray([Out, Buffer] ID3D11ShaderResourceView** ppResources,[In] unsigned int Offset,[In] unsigned int Count) No documentation. ID3DX11EffectStringVariable Get the string. Returns a reference to the string. HRESULT ID3D10EffectStringVariable::GetString([Out] const char** ppString) Get an array of strings. The number of strings in the returned array. Returns a reference to the first string in the array. HRESULT ID3D10EffectStringVariable::GetStringArray([Out, Buffer] const char** ppStrings,[None] int Offset,[None] int Count) Get an array of strings. The offset (in number of strings) between the start of the array and the first string to get. The number of strings in the returned array. Returns a reference to the first string in the array. HRESULT ID3D10EffectStringVariable::GetStringArray([Out, Buffer] const char** ppStrings,[None] int Offset,[None] int Count) Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectStringVariable::GetString([Out] const void** ppString) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectStringVariable::GetStringArray([Out, Buffer] const void** ppStrings,[In] unsigned int Offset,[In] unsigned int Count) No documentation. ID3DX11EffectUnorderedAccessViewVariable Sets the specified view. The view. A object describing the result of the operation. HRESULT ID3DX11EffectUnorderedAccessViewVariable::SetUnorderedAccessViewArray([In, Buffer] ID3D11UnorderedAccessView** ppResources,[In] unsigned int Offset,[In] unsigned int Count) Sets the specified data ref. The data ref. The offset. A object describing the result of the operation. HRESULT ID3DX11EffectUnorderedAccessViewVariable::SetUnorderedAccessViewArray([In, Buffer] ID3D11UnorderedAccessView** ppResources,[In] unsigned int Offset,[In] unsigned int Count) Gets the unordered access view array. The count. A object describing the result of the operation. HRESULT ID3DX11EffectUnorderedAccessViewVariable::GetUnorderedAccessViewArray([Out, Buffer] ID3D11UnorderedAccessView** ppResources,[In] unsigned int Offset,[In] unsigned int Count) Gets the unordered access view array. The offset. The count. A object describing the result of the operation. HRESULT ID3DX11EffectUnorderedAccessViewVariable::GetUnorderedAccessViewArray([Out, Buffer] ID3D11UnorderedAccessView** ppResources,[In] unsigned int Offset,[In] unsigned int Count) Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectUnorderedAccessViewVariable::SetUnorderedAccessView([In] ID3D11UnorderedAccessView* pResource) No documentation. No documentation. HRESULT ID3DX11EffectUnorderedAccessViewVariable::GetUnorderedAccessView([In] ID3D11UnorderedAccessView** ppResource) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectUnorderedAccessViewVariable::SetUnorderedAccessViewArray([In, Buffer] ID3D11UnorderedAccessView** ppResources,[In] unsigned int Offset,[In] unsigned int Count) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectUnorderedAccessViewVariable::GetUnorderedAccessViewArray([Out, Buffer] ID3D11UnorderedAccessView** ppResources,[In] unsigned int Offset,[In] unsigned int Count) No documentation. ID3DX11EffectVectorVariable Get a four-component vector that contains integer data. Returns a four-component vector that contains integer data HRESULT ID3D10EffectVectorVariable::GetIntVector([Out] int* pData) Get a four-component vector that contains floating-point data. Returns a four-component vector that contains floating-point data. HRESULT ID3D10EffectVectorVariable::GetFloatVector([Out] float* pData) Get a four-component vector that contains boolean data. a four-component vector that contains boolean data. HRESULT ID3D10EffectVectorVariable::GetBoolVector([Out, Buffer] BOOL* pData) Set an array of four-component vectors that contain integer data. A reference to the start of the data to set. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectVectorVariable::SetIntVectorArray([In, Buffer] int* pData,[None] int Offset,[None] int Count) Set an array of four-component vectors that contain floating-point data. A reference to the start of the data to set. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectVectorVariable::SetFloatVectorArray([In, Buffer] float* pData,[None] int Offset,[None] int Count) Set a two-component vector that contains floating-point data. A reference to the first component. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectVectorVariable::SetFloatVector([In] float* pData) Set a three-component vector that contains floating-point data. A reference to the first component. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectVectorVariable::SetFloatVector([In] float* pData) Set a four-component color that contains floating-point data. A reference to the first component. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectVectorVariable::SetFloatVector([In] float* pData) Set an array of four-component color that contain floating-point data. A reference to the start of the data to set. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectVectorVariable::SetFloatVectorArray([In, Buffer] float* pData,[None] int Offset,[None] int Count) Set an array of four-component vectors that contain boolean data. A reference to the start of the data to set. Returns one of the following {{Direct3D 10 Return Codes}}. HRESULT ID3D10EffectVectorVariable::SetBoolVectorArray([In, Buffer] BOOL* pData,[None] int Offset,[None] int Count) Get an array of four-component vectors that contain integer data. The number of array elements to set. Returns an array of four-component vectors that contain integer data. HRESULT ID3D10EffectVectorVariable::GetIntVectorArray([Out, Buffer] int* pData,[None] int Offset,[None] int Count) Get an array of four-component vectors that contain floating-point data. The number of array elements to set. Returns an array of four-component vectors that contain floating-point data. HRESULT ID3D10EffectVectorVariable::GetFloatVectorArray([None] float* pData,[None] int Offset,[None] int Count) Get an array of four-component vectors that contain boolean data. The number of array elements to set. an array of four-component vectors that contain boolean data. HRESULT ID3D10EffectVectorVariable::GetBoolVectorArray([Out, Buffer] BOOL* pData,[None] int Offset,[None] int Count) Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectVectorVariable::SetBoolVector([In, Buffer] const BOOL* pData) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectVectorVariable::SetIntVector([In] const SHARPDX_INT4* pData) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectVectorVariable::SetFloatVector([In] const SHARPDX_VECTOR4* pData) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectVectorVariable::GetBoolVector([Out, Buffer] BOOL* pData) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectVectorVariable::GetIntVector([Out] SHARPDX_INT4* pData) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectVectorVariable::GetFloatVector([Out] SHARPDX_VECTOR4* pData) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectVectorVariable::SetBoolVectorArray([In, Buffer] const BOOL* pData,[In] unsigned int Offset,[In] unsigned int Count) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectVectorVariable::SetIntVectorArray([In, Buffer] const SHARPDX_INT4* pData,[In] unsigned int Offset,[In] unsigned int Count) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectVectorVariable::SetFloatVectorArray([In, Buffer] const SHARPDX_VECTOR4* pData,[In] unsigned int Offset,[In] unsigned int Count) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectVectorVariable::GetBoolVectorArray([Out, Buffer] BOOL* pData,[In] unsigned int Offset,[In] unsigned int Count) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectVectorVariable::GetIntVectorArray([Out, Buffer] SHARPDX_INT4* pData,[In] unsigned int Offset,[In] unsigned int Count) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectVectorVariable::GetFloatVectorArray([Out, Buffer] SHARPDX_VECTOR4* pData,[In] unsigned int Offset,[In] unsigned int Count) No documentation. ID3DX11FFT Initializes a new instance of the class. The device context used to create the FFT. Information that describes the shape of the FFT data as well as the scaling factors that should be used for forward and inverse transforms. Initializes a new instance of the class. The device context used to create the FFT. Information that describes the shape of the FFT data as well as the scaling factors that should be used for forward and inverse transforms. Flag affecting the behavior of the FFT. Attaches buffers to an FFT context and performs any required precomputations. The buffers must be no smaller than the corresponding buffer sizes returned by D3DX11CreateFFT*(). Temporary buffers can be shared between multiple contexts, though care should be taken not to concurrently execute multiple FFTs which share temp buffers. Temporary buffers to attach. Buffers to hold precomputed data. Returns one of the return codes described in the topic {{Direct3D 11 Return Codes}}. HRESULT ID3DX11FFT::AttachBuffersAndPrecompute([In] int NumTempBuffers,[In, Buffer] const ID3D11UnorderedAccessView** ppTempBuffers,[In] int NumPrecomputeBuffers,[In, Buffer] const ID3D11UnorderedAccessView** ppPrecomputeBufferSizes) Creates a new one-dimensional complex FFT. Pointer to the interface to use for the FFT. Length of the first dimension of the FFT. an interface reference. HRESULT D3DX11CreateFFT1DComplex([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT) Creates a new one-dimensional complex FFT. Pointer to the interface to use for the FFT. Length of the first dimension of the FFT. Flag affecting the behavior of the FFT, can be 0 or a combination of flags from . an interface reference. HRESULT D3DX11CreateFFT1DComplex([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT) Creates a new one-dimensional real FFT. Pointer to the interface to use for the FFT. Length of the first dimension of the FFT. an interface reference. HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT) Creates a new one-dimensional real FFT. Pointer to the interface to use for the FFT. Length of the first dimension of the FFT. Flag affecting the behavior of the FFT, can be 0 or a combination of flags from . an interface reference. HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT) Creates a new two-dimensional complex FFT. Pointer to the interface to use for the FFT. Length of the first dimension of the FFT. Length of the second dimension of the FFT. an interface reference. HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT) Creates a new two-dimensional complex FFT. Pointer to the interface to use for the FFT. Length of the first dimension of the FFT. Length of the second dimension of the FFT. Flag affecting the behavior of the FFT, can be 0 or a combination of flags from . an interface reference. HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT) Creates a new two-dimensional real FFT. Pointer to the interface to use for the FFT. Length of the first dimension of the FFT. Length of the second dimension of the FFT. an interface reference. HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT) Creates a new two-dimensional real FFT. Pointer to the interface to use for the FFT. Length of the first dimension of the FFT. Length of the second dimension of the FFT. Flag affecting the behavior of the FFT, can be 0 or a combination of flags from . an interface reference. HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT) Creates a new three-dimensional complex FFT. Pointer to the interface to use for the FFT. Length of the first dimension of the FFT. Length of the second dimension of the FFT. Length of the third dimension of the FFT. an interface reference. HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT) Creates a new three-dimensional complex FFT. Pointer to the interface to use for the FFT. Length of the first dimension of the FFT. Length of the second dimension of the FFT. Length of the third dimension of the FFT. Flag affecting the behavior of the FFT, can be 0 or a combination of flags from . an interface reference. HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT) Creates a new three-dimensional real FFT. Pointer to the interface to use for the FFT. Length of the first dimension of the FFT. Length of the second dimension of the FFT. Length of the third dimension of the FFT. an interface reference. HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT) Creates a new three-dimensional real FFT. Pointer to the interface to use for the FFT. Length of the first dimension of the FFT. Length of the second dimension of the FFT. Length of the third dimension of the FFT. Flag affecting the behavior of the FFT, can be 0 or a combination of flags from . an interface reference. HRESULT D3DX11CreateFFT1DReal([None] ID3D11DeviceContext* pDeviceContext,[None] int X,[None] int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT) Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3DX11FFT::SetForwardScale([In] float ForwardScale) No documentation. No documentation. float ID3DX11FFT::GetForwardScale() No documentation. No documentation. No documentation. HRESULT ID3DX11FFT::SetInverseScale([In] float InverseScale) No documentation. No documentation. float ID3DX11FFT::GetInverseScale() No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11FFT::AttachBuffersAndPrecompute([In] unsigned int NumTempBuffers,[In, Buffer] const ID3D11UnorderedAccessView** ppTempBuffers,[In] unsigned int NumPrecomputeBuffers,[In, Buffer] const ID3D11UnorderedAccessView** ppPrecomputeBufferSizes) No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11FFT::ForwardTransform([In] const ID3D11UnorderedAccessView* pInputBuffer,[InOut] ID3D11UnorderedAccessView** ppOutputBuffer) No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11FFT::InverseTransform([In] const ID3D11UnorderedAccessView* pInputBuffer,[InOut] ID3D11UnorderedAccessView** ppOutputBuffer) Gets the buffer requirements. The buffer requirements. No documentation. GetForwardScale float ID3DX11FFT::GetForwardScale() No documentation. GetInverseScale float ID3DX11FFT::GetInverseScale() No documentation. D3D11_ASYNC_GETDATA_FLAG No documentation. D3D11_ASYNC_GETDATA_DONOTFLUSH None. None No documentation. D3D11_BIND_FLAG No documentation. D3D11_BIND_VERTEX_BUFFER No documentation. D3D11_BIND_INDEX_BUFFER No documentation. D3D11_BIND_CONSTANT_BUFFER No documentation. D3D11_BIND_SHADER_RESOURCE No documentation. D3D11_BIND_STREAM_OUTPUT No documentation. D3D11_BIND_RENDER_TARGET No documentation. D3D11_BIND_DEPTH_STENCIL No documentation. D3D11_BIND_UNORDERED_ACCESS None. None No documentation. D3D11_BLEND_OP No documentation. D3D11_BLEND_OP_ADD No documentation. D3D11_BLEND_OP_SUBTRACT No documentation. D3D11_BLEND_OP_REV_SUBTRACT No documentation. D3D11_BLEND_OP_MIN No documentation. D3D11_BLEND_OP_MAX No documentation. D3D11_BLEND No documentation. D3D11_BLEND_ZERO No documentation. D3D11_BLEND_ONE No documentation. D3D11_BLEND_SRC_COLOR No documentation. D3D11_BLEND_INV_SRC_COLOR No documentation. D3D11_BLEND_SRC_ALPHA No documentation. D3D11_BLEND_INV_SRC_ALPHA No documentation. D3D11_BLEND_DEST_ALPHA No documentation. D3D11_BLEND_INV_DEST_ALPHA No documentation. D3D11_BLEND_DEST_COLOR No documentation. D3D11_BLEND_INV_DEST_COLOR No documentation. D3D11_BLEND_SRC_ALPHA_SAT No documentation. D3D11_BLEND_BLEND_FACTOR No documentation. D3D11_BLEND_INV_BLEND_FACTOR No documentation. D3D11_BLEND_SRC1_COLOR No documentation. D3D11_BLEND_INV_SRC1_COLOR No documentation. D3D11_BLEND_SRC1_ALPHA No documentation. D3D11_BLEND_INV_SRC1_ALPHA No documentation. D3DX11_CHANNEL_FLAG No documentation. D3DX11_CHANNEL_RED No documentation. D3DX11_CHANNEL_BLUE No documentation. D3DX11_CHANNEL_GREEN No documentation. D3DX11_CHANNEL_ALPHA No documentation. D3DX11_CHANNEL_LUMINANCE None. None No documentation. D3D11_COLOR_WRITE_ENABLE No documentation. D3D11_COLOR_WRITE_ENABLE_RED No documentation. D3D11_COLOR_WRITE_ENABLE_GREEN No documentation. D3D11_COLOR_WRITE_ENABLE_BLUE No documentation. D3D11_COLOR_WRITE_ENABLE_ALPHA No documentation. D3D11_COLOR_WRITE_ENABLE_ALL No documentation. D3D11_COMPARISON_FUNC No documentation. D3D11_COMPARISON_NEVER No documentation. D3D11_COMPARISON_LESS No documentation. D3D11_COMPARISON_EQUAL No documentation. D3D11_COMPARISON_LESS_EQUAL No documentation. D3D11_COMPARISON_GREATER No documentation. D3D11_COMPARISON_NOT_EQUAL No documentation. D3D11_COMPARISON_GREATER_EQUAL No documentation. D3D11_COMPARISON_ALWAYS No documentation. D3D11_FORMAT_SUPPORT2 No documentation. D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD No documentation. D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS No documentation. D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE No documentation. D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE No documentation. D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX No documentation. D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX No documentation. D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD No documentation. D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE None. None No documentation. D3D11_COUNTER No documentation. D3D11_COUNTER_DEVICE_DEPENDENT_0 No documentation. D3D11_COUNTER_TYPE No documentation. D3D11_COUNTER_TYPE_FLOAT32 No documentation. D3D11_COUNTER_TYPE_UINT16 No documentation. D3D11_COUNTER_TYPE_UINT32 No documentation. D3D11_COUNTER_TYPE_UINT64 No documentation. D3D11_CPU_ACCESS_FLAG No documentation. D3D11_CPU_ACCESS_WRITE No documentation. D3D11_CPU_ACCESS_READ None. None No documentation. D3D11_CULL_MODE No documentation. D3D11_CULL_NONE No documentation. D3D11_CULL_FRONT No documentation. D3D11_CULL_BACK No documentation. D3D11_DEBUG_FEATURE_FLAGS No documentation. D3D11_DEBUG_FEATURE_FLUSH_PER_RENDER_OP No documentation. D3D11_DEBUG_FEATURE_FINISH_PER_RENDER_OP No documentation. D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP No documentation. D3D11_CLEAR_FLAG No documentation. D3D11_CLEAR_DEPTH No documentation. D3D11_CLEAR_STENCIL No documentation. D3D11_DSV_DIMENSION No documentation. D3D11_DSV_DIMENSION_UNKNOWN No documentation. D3D11_DSV_DIMENSION_TEXTURE1D No documentation. D3D11_DSV_DIMENSION_TEXTURE1DARRAY No documentation. D3D11_DSV_DIMENSION_TEXTURE2D No documentation. D3D11_DSV_DIMENSION_TEXTURE2DARRAY No documentation. D3D11_DSV_DIMENSION_TEXTURE2DMS No documentation. D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY No documentation. D3D11_DSV_FLAG No documentation. D3D11_DSV_READ_ONLY_DEPTH No documentation. D3D11_DSV_READ_ONLY_STENCIL None. None No documentation. D3D11_DEPTH_WRITE_MASK No documentation. D3D11_DEPTH_WRITE_MASK_ZERO No documentation. D3D11_DEPTH_WRITE_MASK_ALL No documentation. D3D11_DEVICE_CONTEXT_TYPE No documentation. D3D11_DEVICE_CONTEXT_IMMEDIATE No documentation. D3D11_DEVICE_CONTEXT_DEFERRED No documentation. D3D11_CREATE_DEVICE_FLAG No documentation. D3D11_CREATE_DEVICE_SINGLETHREADED No documentation. D3D11_CREATE_DEVICE_DEBUG No documentation. D3D11_CREATE_DEVICE_SWITCH_TO_REF No documentation. D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS No documentation. D3D11_CREATE_DEVICE_BGRA_SUPPORT None. None No documentation. D3DX11_EFFECT_VARIABLE_FLAGS No documentation. D3DX11_EFFECT_VARIABLE_ANNOTATION No documentation. D3DX11_EFFECT_VARIABLE_EXPLICIT_BIND_POINT None. None No documentation. D3DX11_FFT_CREATE_FLAG No documentation. D3DX11_FFT_CREATE_FLAG_NO_PRECOMPUTE_BUFFERS None. None No documentation. D3DX11_FFT_DATA_TYPE No documentation. D3DX11_FFT_DATA_TYPE_REAL No documentation. D3DX11_FFT_DATA_TYPE_COMPLEX No documentation. D3DX11_FFT_DIM_MASK No documentation. D3DX11_FFT_DIM_MASK_1D No documentation. D3DX11_FFT_DIM_MASK_2D No documentation. D3DX11_FFT_DIM_MASK_3D No documentation. D3D11_FEATURE No documentation. D3D11_FEATURE_THREADING No documentation. D3D11_FEATURE_DOUBLES No documentation. D3D11_FEATURE_FORMAT_SUPPORT No documentation. D3D11_FEATURE_FORMAT_SUPPORT2 No documentation. D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS No documentation. D3D11_FILL_MODE No documentation. D3D11_FILL_WIREFRAME No documentation. D3D11_FILL_SOLID No documentation. D3D11_FILTER No documentation. D3D11_FILTER_MIN_MAG_MIP_POINT No documentation. D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR No documentation. D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT No documentation. D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR No documentation. D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT No documentation. D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR No documentation. D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT No documentation. D3D11_FILTER_MIN_MAG_MIP_LINEAR No documentation. D3D11_FILTER_ANISOTROPIC No documentation. D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT No documentation. D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR No documentation. D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT No documentation. D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR No documentation. D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT No documentation. D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR No documentation. D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT No documentation. D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR No documentation. D3D11_FILTER_COMPARISON_ANISOTROPIC No documentation. D3DX11_FILTER_FLAG No documentation. D3DX11_FILTER_NONE No documentation. D3DX11_FILTER_POINT No documentation. D3DX11_FILTER_LINEAR No documentation. D3DX11_FILTER_TRIANGLE No documentation. D3DX11_FILTER_BOX No documentation. D3DX11_FILTER_MIRROR_U No documentation. D3DX11_FILTER_MIRROR_V No documentation. D3DX11_FILTER_MIRROR_W No documentation. D3DX11_FILTER_MIRROR No documentation. D3DX11_FILTER_DITHER No documentation. D3DX11_FILTER_DITHER_DIFFUSION No documentation. D3DX11_FILTER_SRGB_IN No documentation. D3DX11_FILTER_SRGB_OUT No documentation. D3DX11_FILTER_SRGB No documentation. D3D11_FILTER_TYPE No documentation. D3D11_FILTER_TYPE_POINT No documentation. D3D11_FILTER_TYPE_LINEAR No documentation. D3D11_FORMAT_SUPPORT No documentation. D3D11_FORMAT_SUPPORT_BUFFER No documentation. D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER No documentation. D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER No documentation. D3D11_FORMAT_SUPPORT_SO_BUFFER No documentation. D3D11_FORMAT_SUPPORT_TEXTURE1D No documentation. D3D11_FORMAT_SUPPORT_TEXTURE2D No documentation. D3D11_FORMAT_SUPPORT_TEXTURE3D No documentation. D3D11_FORMAT_SUPPORT_TEXTURECUBE No documentation. D3D11_FORMAT_SUPPORT_SHADER_LOAD No documentation. D3D11_FORMAT_SUPPORT_SHADER_SAMPLE No documentation. D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON No documentation. D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT No documentation. D3D11_FORMAT_SUPPORT_MIP No documentation. D3D11_FORMAT_SUPPORT_MIP_AUTOGEN No documentation. D3D11_FORMAT_SUPPORT_RENDER_TARGET No documentation. D3D11_FORMAT_SUPPORT_BLENDABLE No documentation. D3D11_FORMAT_SUPPORT_DEPTH_STENCIL No documentation. D3D11_FORMAT_SUPPORT_CPU_LOCKABLE No documentation. D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE No documentation. D3D11_FORMAT_SUPPORT_DISPLAY No documentation. D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT No documentation. D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET No documentation. D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD No documentation. D3D11_FORMAT_SUPPORT_SHADER_GATHER No documentation. D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST No documentation. D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW No documentation. D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON No documentation. D3DX11_IMAGE_FILE_FORMAT No documentation. D3DX11_IFF_BMP No documentation. D3DX11_IFF_JPG No documentation. D3DX11_IFF_PNG No documentation. D3DX11_IFF_DDS No documentation. D3DX11_IFF_TIFF No documentation. D3DX11_IFF_GIF No documentation. D3DX11_IFF_WMP No documentation. D3D11_INPUT_CLASSIFICATION No documentation. D3D11_INPUT_PER_VERTEX_DATA No documentation. D3D11_INPUT_PER_INSTANCE_DATA No documentation. D3D11_MAP_FLAG No documentation. D3D11_MAP_FLAG_DO_NOT_WAIT None. None No documentation. D3D11_MAP No documentation. D3D11_MAP_READ No documentation. D3D11_MAP_WRITE No documentation. D3D11_MAP_READ_WRITE No documentation. D3D11_MAP_WRITE_DISCARD No documentation. D3D11_MAP_WRITE_NO_OVERWRITE No documentation. D3D11_MESSAGE_CATEGORY No documentation. D3D11_MESSAGE_CATEGORY_APPLICATION_DEFINED No documentation. D3D11_MESSAGE_CATEGORY_MISCELLANEOUS No documentation. D3D11_MESSAGE_CATEGORY_INITIALIZATION No documentation. D3D11_MESSAGE_CATEGORY_CLEANUP No documentation. D3D11_MESSAGE_CATEGORY_COMPILATION No documentation. D3D11_MESSAGE_CATEGORY_STATE_CREATION No documentation. D3D11_MESSAGE_CATEGORY_STATE_SETTING No documentation. D3D11_MESSAGE_CATEGORY_STATE_GETTING No documentation. D3D11_MESSAGE_CATEGORY_RESOURCE_MANIPULATION No documentation. D3D11_MESSAGE_CATEGORY_EXECUTION No documentation. D3D11_MESSAGE_ID No documentation. D3D11_MESSAGE_ID_UNKNOWN No documentation. D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARD No documentation. D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARD No documentation. D3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARD No documentation. D3D11_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARD No documentation. D3D11_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARD No documentation. D3D11_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARD No documentation. D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARD No documentation. D3D11_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARD No documentation. D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARD No documentation. D3D11_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARD No documentation. D3D11_MESSAGE_ID_STRING_FROM_APPLICATION No documentation. D3D11_MESSAGE_ID_CORRUPTED_THIS No documentation. D3D11_MESSAGE_ID_CORRUPTED_PARAMETER1 No documentation. D3D11_MESSAGE_ID_CORRUPTED_PARAMETER2 No documentation. D3D11_MESSAGE_ID_CORRUPTED_PARAMETER3 No documentation. D3D11_MESSAGE_ID_CORRUPTED_PARAMETER4 No documentation. D3D11_MESSAGE_ID_CORRUPTED_PARAMETER5 No documentation. D3D11_MESSAGE_ID_CORRUPTED_PARAMETER6 No documentation. D3D11_MESSAGE_ID_CORRUPTED_PARAMETER7 No documentation. D3D11_MESSAGE_ID_CORRUPTED_PARAMETER8 No documentation. D3D11_MESSAGE_ID_CORRUPTED_PARAMETER9 No documentation. D3D11_MESSAGE_ID_CORRUPTED_PARAMETER10 No documentation. D3D11_MESSAGE_ID_CORRUPTED_PARAMETER11 No documentation. D3D11_MESSAGE_ID_CORRUPTED_PARAMETER12 No documentation. D3D11_MESSAGE_ID_CORRUPTED_PARAMETER13 No documentation. D3D11_MESSAGE_ID_CORRUPTED_PARAMETER14 No documentation. D3D11_MESSAGE_ID_CORRUPTED_PARAMETER15 No documentation. D3D11_MESSAGE_ID_CORRUPTED_MULTITHREADING No documentation. D3D11_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORY No documentation. D3D11_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_PSSETSHADERRESOURCES_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_PSSETSAMPLERS_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_RSSETSTATE_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_OMSETBLENDSTATE_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_OMSETRENDERTARGETS_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_SETPREDICATION_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_GETPRIVATEDATA_MOREDATA No documentation. D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATA No documentation. D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWN No documentation. D3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGS No documentation. D3D11_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS No documentation. D3D11_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORY No documentation. D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDFORMAT No documentation. D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDSAMPLES No documentation. D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDUSAGE No documentation. D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDBINDFLAGS No documentation. D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGS No documentation. D3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDMISCFLAGS No documentation. D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDCPUACCESSFLAGS No documentation. D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDBINDFLAGS No documentation. D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDINITIALDATA No documentation. D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDDIMENSIONS No documentation. D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDMIPLEVELS No documentation. D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDMISCFLAGS No documentation. D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDARG_RETURN No documentation. D3D11_MESSAGE_ID_CREATEBUFFER_OUTOFMEMORY_RETURN No documentation. D3D11_MESSAGE_ID_CREATEBUFFER_NULLDESC No documentation. D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGS No documentation. D3D11_MESSAGE_ID_CREATEBUFFER_LARGEALLOCATION No documentation. D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDFORMAT No documentation. D3D11_MESSAGE_ID_CREATETEXTURE1D_UNSUPPORTEDFORMAT No documentation. D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDSAMPLES No documentation. D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDUSAGE No documentation. D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDCPUACCESSFLAGS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDBINDFLAGS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDINITIALDATA No documentation. D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDDIMENSIONS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDMIPLEVELS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDMISCFLAGS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDARG_RETURN No documentation. D3D11_MESSAGE_ID_CREATETEXTURE1D_OUTOFMEMORY_RETURN No documentation. D3D11_MESSAGE_ID_CREATETEXTURE1D_NULLDESC No documentation. D3D11_MESSAGE_ID_CREATETEXTURE1D_LARGEALLOCATION No documentation. D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDFORMAT No documentation. D3D11_MESSAGE_ID_CREATETEXTURE2D_UNSUPPORTEDFORMAT No documentation. D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDSAMPLES No documentation. D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDUSAGE No documentation. D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDCPUACCESSFLAGS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDBINDFLAGS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDINITIALDATA No documentation. D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDMIPLEVELS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDMISCFLAGS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURN No documentation. D3D11_MESSAGE_ID_CREATETEXTURE2D_OUTOFMEMORY_RETURN No documentation. D3D11_MESSAGE_ID_CREATETEXTURE2D_NULLDESC No documentation. D3D11_MESSAGE_ID_CREATETEXTURE2D_LARGEALLOCATION No documentation. D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDFORMAT No documentation. D3D11_MESSAGE_ID_CREATETEXTURE3D_UNSUPPORTEDFORMAT No documentation. D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDSAMPLES No documentation. D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDUSAGE No documentation. D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDCPUACCESSFLAGS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDBINDFLAGS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDINITIALDATA No documentation. D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDDIMENSIONS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDMIPLEVELS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDMISCFLAGS No documentation. D3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDARG_RETURN No documentation. D3D11_MESSAGE_ID_CREATETEXTURE3D_OUTOFMEMORY_RETURN No documentation. D3D11_MESSAGE_ID_CREATETEXTURE3D_NULLDESC No documentation. D3D11_MESSAGE_ID_CREATETEXTURE3D_LARGEALLOCATION No documentation. D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMAT No documentation. D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESC No documentation. D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMAT No documentation. D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONS No documentation. D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCE No documentation. D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_TOOMANYOBJECTS No documentation. D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURN No documentation. D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURN No documentation. D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMAT No documentation. D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMAT No documentation. D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESC No documentation. D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMAT No documentation. D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONS No documentation. D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCE No documentation. D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_TOOMANYOBJECTS No documentation. D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURN No documentation. D3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURN No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMAT No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESC No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMAT No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONS No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCE No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTS No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURN No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURN No documentation. D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORY No documentation. D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTS No documentation. D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMAT No documentation. D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMAT No documentation. D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOT No documentation. D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASS No documentation. D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCH No documentation. D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGE No documentation. D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGE No documentation. D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENT No documentation. D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTIC No documentation. D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURE No documentation. D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTIC No documentation. D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENT No documentation. D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_NULLDESC No documentation. D3D11_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORY No documentation. D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODE No documentation. D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPE No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORY No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODE No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPE No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORY No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODE No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPE No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIES No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSED No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECL No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECL No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTED No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOT No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOT No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNT No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITION No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUT No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDE No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTIC No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCH No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPS No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEX No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURE No documentation. D3D11_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORY No documentation. D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODE No documentation. D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPE No documentation. D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODE No documentation. D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODE No documentation. D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMP No documentation. D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIAS No documentation. D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_TOOMANYOBJECTS No documentation. D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESC No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASK No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNC No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOP No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOP No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOP No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNC No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOP No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOP No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOP No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNC No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTS No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESC No documentation. D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLEND No documentation. D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLEND No documentation. D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOP No documentation. D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHA No documentation. D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHA No documentation. D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHA No documentation. D3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASK No documentation. D3D11_MESSAGE_ID_CREATEBLENDSTATE_TOOMANYOBJECTS No documentation. D3D11_MESSAGE_ID_CREATEBLENDSTATE_NULLDESC No documentation. D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTER No documentation. D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSU No documentation. D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSV No documentation. D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSW No documentation. D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIAS No documentation. D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPY No documentation. D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNC No documentation. D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLOD No documentation. D3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLOD No documentation. D3D11_MESSAGE_ID_CREATESAMPLERSTATE_TOOMANYOBJECTS No documentation. D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESC No documentation. D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDQUERY No documentation. D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDMISCFLAGS No documentation. D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAG No documentation. D3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_NULLDESC No documentation. D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZED No documentation. D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINED No documentation. D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_INVALIDBUFFER No documentation. D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGE No documentation. D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTY No documentation. D3D11_MESSAGE_ID_IASETINDEXBUFFER_INVALIDBUFFER No documentation. D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_FORMAT_INVALID No documentation. D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGE No documentation. D3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNED No documentation. D3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTY No documentation. D3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFER No documentation. D3D11_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTY No documentation. D3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFER No documentation. D3D11_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTY No documentation. D3D11_MESSAGE_ID_SOSETTARGETS_INVALIDBUFFER No documentation. D3D11_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNED No documentation. D3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTY No documentation. D3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFER No documentation. D3D11_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORT No documentation. D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR No documentation. D3D11_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSH No documentation. D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSH No documentation. D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALID No documentation. D3D11_MESSAGE_ID_DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_SOGETTARGETS_BUFFERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_RSGETSCISSORRECTS_RECTS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_GENERATEMIPS_RESOURCE_INVALID No documentation. D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCE No documentation. D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCE No documentation. D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCEBOX No documentation. D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCE No documentation. D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATE No documentation. D3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESTATE No documentation. D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCE No documentation. D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATE No documentation. D3D11_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATE No documentation. D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCE No documentation. D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOX No documentation. D3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATE No documentation. D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALID No documentation. D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALID No documentation. D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALID No documentation. D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALID No documentation. D3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALID No documentation. D3D11_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPE No documentation. D3D11_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGS No documentation. D3D11_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPED No documentation. D3D11_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURN No documentation. D3D11_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPED No documentation. D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPE No documentation. D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCE No documentation. D3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGS No documentation. D3D11_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPED No documentation. D3D11_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURN No documentation. D3D11_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCE No documentation. D3D11_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPED No documentation. D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPE No documentation. D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCE No documentation. D3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGS No documentation. D3D11_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPED No documentation. D3D11_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURN No documentation. D3D11_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCE No documentation. D3D11_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPED No documentation. D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPE No documentation. D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCE No documentation. D3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGS No documentation. D3D11_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPED No documentation. D3D11_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURN No documentation. D3D11_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCE No documentation. D3D11_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPED No documentation. D3D11_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATED No documentation. D3D11_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATED No documentation. D3D11_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGS No documentation. D3D11_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURN No documentation. D3D11_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURN No documentation. D3D11_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARE No documentation. D3D11_MESSAGE_ID_REF_THREADING_MODE No documentation. D3D11_MESSAGE_ID_REF_UMDRIVER_EXCEPTION No documentation. D3D11_MESSAGE_ID_REF_KMDRIVER_EXCEPTION No documentation. D3D11_MESSAGE_ID_REF_HARDWARE_EXCEPTION No documentation. D3D11_MESSAGE_ID_REF_ACCESSING_INDEXABLE_TEMP_OUT_OF_RANGE No documentation. D3D11_MESSAGE_ID_REF_PROBLEM_PARSING_SHADER No documentation. D3D11_MESSAGE_ID_REF_OUT_OF_MEMORY No documentation. D3D11_MESSAGE_ID_REF_INFO No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEXPOS_OVERFLOW No documentation. D3D11_MESSAGE_ID_DEVICE_DRAWINDEXED_INDEXPOS_OVERFLOW No documentation. D3D11_MESSAGE_ID_DEVICE_DRAWINSTANCED_VERTEXPOS_OVERFLOW No documentation. D3D11_MESSAGE_ID_DEVICE_DRAWINSTANCED_INSTANCEPOS_OVERFLOW No documentation. D3D11_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INSTANCEPOS_OVERFLOW No documentation. D3D11_MESSAGE_ID_DEVICE_DRAWINDEXEDINSTANCED_INDEXPOS_OVERFLOW No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_SHADER_NOT_SET No documentation. D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND No documentation. D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERINDEX No documentation. D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_COMPONENTTYPE No documentation. D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_REGISTERMASK No documentation. D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_SYSTEMVALUE No documentation. D3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_NEVERWRITTEN_ALWAYSREADS No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_NOT_SET No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_INPUTLAYOUT_NOT_SET No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_NOT_SET No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLER_NOT_SET No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_SHADERRESOURCEVIEW_NOT_SET No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_VIEW_DIMENSION_MISMATCH No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_STRIDE_TOO_SMALL No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_NOT_SET No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_FORMAT_INVALID No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_BUFFER_TOO_SMALL No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_GS_INPUT_PRIMITIVE_MISMATCH No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_RETURN_TYPE_MISMATCH No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_POSITION_NOT_PRESENT No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_NOT_SET No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_BOUND_RESOURCE_MAPPED No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_PRIMITIVETOPOLOGY No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_OFFSET_UNALIGNED No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_VERTEX_STRIDE_UNALIGNED No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_INDEX_OFFSET_UNALIGNED No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_OUTPUT_STREAM_OFFSET_UNALIGNED No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_LD_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_SAMPLE_C_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_MULTISAMPLE_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_SO_TARGETS_BOUND_WITHOUT_SOURCE No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_SO_STRIDE_LARGER_THAN_BUFFER No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_BLENDING No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_OM_DUAL_SOURCE_BLENDING_CAN_ONLY_HAVE_RENDER_TARGET_0 No documentation. D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_AT_FAULT No documentation. D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT No documentation. D3D11_MESSAGE_ID_DEVICE_REMOVAL_PROCESS_NOT_AT_FAULT No documentation. D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_INVALIDARG_RETURN No documentation. D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_OUTOFMEMORY_RETURN No documentation. D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BADINTERFACE_RETURN No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_VIEWPORT_NOT_SET No documentation. D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TRAILING_DIGIT_IN_SEMANTIC No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_TRAILING_DIGIT_IN_SEMANTIC No documentation. D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_DENORMFLUSH No documentation. D3D11_MESSAGE_ID_OMSETRENDERTARGETS_INVALIDVIEW No documentation. D3D11_MESSAGE_ID_DEVICE_SETTEXTFILTERSIZE_INVALIDDIMENSIONS No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLER_MISMATCH No documentation. D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH No documentation. D3D11_MESSAGE_ID_BLENDSTATE_GETDESC_LEGACY No documentation. D3D11_MESSAGE_ID_SHADERRESOURCEVIEW_GETDESC_LEGACY No documentation. D3D11_MESSAGE_ID_CREATEQUERY_OUTOFMEMORY_RETURN No documentation. D3D11_MESSAGE_ID_CREATEPREDICATE_OUTOFMEMORY_RETURN No documentation. D3D11_MESSAGE_ID_CREATECOUNTER_OUTOFRANGE_COUNTER No documentation. D3D11_MESSAGE_ID_CREATECOUNTER_SIMULTANEOUS_ACTIVE_COUNTERS_EXHAUSTED No documentation. D3D11_MESSAGE_ID_CREATECOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER No documentation. D3D11_MESSAGE_ID_CREATECOUNTER_OUTOFMEMORY_RETURN No documentation. D3D11_MESSAGE_ID_CREATECOUNTER_NONEXCLUSIVE_RETURN No documentation. D3D11_MESSAGE_ID_CREATECOUNTER_NULLDESC No documentation. D3D11_MESSAGE_ID_CHECKCOUNTER_OUTOFRANGE_COUNTER No documentation. D3D11_MESSAGE_ID_CHECKCOUNTER_UNSUPPORTED_WELLKNOWN_COUNTER No documentation. D3D11_MESSAGE_ID_SETPREDICATION_INVALID_PREDICATE_STATE No documentation. D3D11_MESSAGE_ID_QUERY_BEGIN_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_PREDICATE_BEGIN_DURING_PREDICATION No documentation. D3D11_MESSAGE_ID_QUERY_BEGIN_DUPLICATE No documentation. D3D11_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS No documentation. D3D11_MESSAGE_ID_PREDICATE_END_DURING_PREDICATION No documentation. D3D11_MESSAGE_ID_QUERY_END_ABANDONING_PREVIOUS_RESULTS No documentation. D3D11_MESSAGE_ID_QUERY_END_WITHOUT_BEGIN No documentation. D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_DATASIZE No documentation. D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_FLAGS No documentation. D3D11_MESSAGE_ID_QUERY_GETDATA_INVALID_CALL No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_PS_OUTPUT_TYPE_MISMATCH No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_FORMAT_GATHER_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_CENTER_MULTISAMPLE_PATTERN No documentation. D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_STRIDE_TOO_LARGE No documentation. D3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_INVALIDRANGE No documentation. D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_RESOURCE_SAMPLE_COUNT_MISMATCH No documentation. D3D11_MESSAGE_ID_D3D10_MESSAGES_END No documentation. D3D11_MESSAGE_ID_D3D10L9_MESSAGES_START No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_STENCIL_NO_TWO_SIDED No documentation. D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_DepthBiasClamp_NOT_SUPPORTED No documentation. D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NO_COMPARISON_SUPPORT No documentation. D3D11_MESSAGE_ID_CREATESAMPLERSTATE_EXCESSIVE_ANISOTROPY No documentation. D3D11_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_OUT_OF_RANGE No documentation. D3D11_MESSAGE_ID_VSSETSAMPLERS_NOT_SUPPORTED No documentation. D3D11_MESSAGE_ID_VSSETSAMPLERS_TOO_MANY_SAMPLERS No documentation. D3D11_MESSAGE_ID_PSSETSAMPLERS_TOO_MANY_SAMPLERS No documentation. D3D11_MESSAGE_ID_CREATERESOURCE_NO_ARRAYS No documentation. D3D11_MESSAGE_ID_CREATERESOURCE_NO_VB_AND_IB_BIND No documentation. D3D11_MESSAGE_ID_CREATERESOURCE_NO_TEXTURE_1D No documentation. D3D11_MESSAGE_ID_CREATERESOURCE_DIMENSION_OUT_OF_RANGE No documentation. D3D11_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_SHADER_RESOURCE No documentation. D3D11_MESSAGE_ID_OMSETRENDERTARGETS_TOO_MANY_RENDER_TARGETS No documentation. D3D11_MESSAGE_ID_OMSETRENDERTARGETS_NO_DIFFERING_BIT_DEPTHS No documentation. D3D11_MESSAGE_ID_IASETVERTEXBUFFERS_BAD_BUFFER_INDEX No documentation. D3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_TOO_MANY_VIEWPORTS No documentation. D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_ADJACENCY_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_TOO_MANY_SCISSORS No documentation. D3D11_MESSAGE_ID_COPYRESOURCE_ONLY_TEXTURE_2D_WITHIN_GPU_MEMORY No documentation. D3D11_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_3D_READBACK No documentation. D3D11_MESSAGE_ID_COPYRESOURCE_NO_TEXTURE_ONLY_READBACK No documentation. D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_UNSUPPORTED_FORMAT No documentation. D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_ALPHA_TO_COVERAGE No documentation. D3D11_MESSAGE_ID_CREATERASTERIZERSTATE_DepthClipEnable_MUST_BE_TRUE No documentation. D3D11_MESSAGE_ID_DRAWINDEXED_STARTINDEXLOCATION_MUST_BE_POSITIVE No documentation. D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_MUST_USE_LOWEST_LOD No documentation. D3D11_MESSAGE_ID_CREATESAMPLERSTATE_MINLOD_MUST_NOT_BE_FRACTIONAL No documentation. D3D11_MESSAGE_ID_CREATESAMPLERSTATE_MAXLOD_MUST_BE_FLT_MAX No documentation. D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_FIRSTARRAYSLICE_MUST_BE_ZERO No documentation. D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_CUBES_MUST_HAVE_6_SIDES No documentation. D3D11_MESSAGE_ID_CREATERESOURCE_NOT_BINDABLE_AS_RENDER_TARGET No documentation. D3D11_MESSAGE_ID_CREATERESOURCE_NO_DWORD_INDEX_BUFFER No documentation. D3D11_MESSAGE_ID_CREATERESOURCE_MSAA_PRECLUDES_SHADER_RESOURCE No documentation. D3D11_MESSAGE_ID_CREATERESOURCE_PRESENTATION_PRECLUDES_SHADER_RESOURCE No documentation. D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_BLEND_ENABLE No documentation. D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_INDEPENDENT_WRITE_MASKS No documentation. D3D11_MESSAGE_ID_CREATERESOURCE_NO_STREAM_OUT No documentation. D3D11_MESSAGE_ID_CREATERESOURCE_ONLY_VB_IB_FOR_BUFFERS No documentation. D3D11_MESSAGE_ID_CREATERESOURCE_NO_AUTOGEN_FOR_VOLUMES No documentation. D3D11_MESSAGE_ID_CREATERESOURCE_DXGI_FORMAT_R8G8B8A8_CANNOT_BE_SHARED No documentation. D3D11_MESSAGE_ID_VSSHADERRESOURCES_NOT_SUPPORTED No documentation. D3D11_MESSAGE_ID_GEOMETRY_SHADER_NOT_SUPPORTED No documentation. D3D11_MESSAGE_ID_STREAM_OUT_NOT_SUPPORTED No documentation. D3D11_MESSAGE_ID_TEXT_FILTER_NOT_SUPPORTED No documentation. D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_SEPARATE_ALPHA_BLEND No documentation. D3D11_MESSAGE_ID_CREATEBLENDSTATE_NO_MRT_BLEND No documentation. D3D11_MESSAGE_ID_CREATEBLENDSTATE_OPERATION_NOT_SUPPORTED No documentation. D3D11_MESSAGE_ID_CREATESAMPLERSTATE_NO_MIRRORONCE No documentation. D3D11_MESSAGE_ID_DRAWINSTANCED_NOT_SUPPORTED No documentation. D3D11_MESSAGE_ID_DRAWINDEXEDINSTANCED_NOT_SUPPORTED_BELOW_9_3 No documentation. D3D11_MESSAGE_ID_DRAWINDEXED_POINTLIST_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_SETBLENDSTATE_SAMPLE_MASK_CANNOT_BE_ZERO No documentation. D3D11_MESSAGE_ID_CREATERESOURCE_DIMENSION_EXCEEDS_FEATURE_LEVEL_DEFINITION No documentation. D3D11_MESSAGE_ID_CREATERESOURCE_ONLY_SINGLE_MIP_LEVEL_DEPTH_STENCIL_SUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_NEGATIVESCISSOR No documentation. D3D11_MESSAGE_ID_SLOT_ZERO_MUST_BE_D3D10_INPUT_PER_VERTEX_DATA No documentation. D3D11_MESSAGE_ID_CREATERESOURCE_NON_POW_2_MIPMAP No documentation. D3D11_MESSAGE_ID_CREATESAMPLERSTATE_BORDER_NOT_SUPPORTED No documentation. D3D11_MESSAGE_ID_OMSETRENDERTARGETS_NO_SRGB_MRT No documentation. D3D11_MESSAGE_ID_D3D10L9_MESSAGES_END No documentation. D3D11_MESSAGE_ID_D3D11_MESSAGES_START No documentation. D3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGS No documentation. D3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGE No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGE No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTREAMS No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZER No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTREAMS No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCLASSLINKAGE No documentation. D3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGE No documentation. D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALID_COMMANDLISTFLAGS No documentation. D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_SINGLETHREADED No documentation. D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALIDARG_RETURN No documentation. D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALID_CALL_RETURN No documentation. D3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_OUTOFMEMORY_RETURN No documentation. D3D11_MESSAGE_ID_FINISHDISPLAYLIST_ONIMMEDIATECONTEXT No documentation. D3D11_MESSAGE_ID_FINISHDISPLAYLIST_OUTOFMEMORY_RETURN No documentation. D3D11_MESSAGE_ID_FINISHDISPLAYLIST_INVALID_CALL_RETURN No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAM No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIES No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDES No documentation. D3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDES No documentation. D3D11_MESSAGE_ID_DEVICE_HSSETSHADERRESOURCES_HAZARD No documentation. D3D11_MESSAGE_ID_DEVICE_HSSETCONSTANTBUFFERS_HAZARD No documentation. D3D11_MESSAGE_ID_HSSETSHADERRESOURCES_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDCALL No documentation. D3D11_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORY No documentation. D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODE No documentation. D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPE No documentation. D3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGE No documentation. D3D11_MESSAGE_ID_DEVICE_HSSETSHADERRESOURCES_VIEWS_EMPTY No documentation. D3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_INVALIDBUFFER No documentation. D3D11_MESSAGE_ID_DEVICE_HSSETCONSTANTBUFFERS_BUFFERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_HSSETSAMPLERS_SAMPLERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_HSGETSHADERRESOURCES_VIEWS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_HSGETCONSTANTBUFFERS_BUFFERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_HSGETSAMPLERS_SAMPLERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_DSSETSHADERRESOURCES_HAZARD No documentation. D3D11_MESSAGE_ID_DEVICE_DSSETCONSTANTBUFFERS_HAZARD No documentation. D3D11_MESSAGE_ID_DSSETSHADERRESOURCES_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCALL No documentation. D3D11_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORY No documentation. D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODE No documentation. D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPE No documentation. D3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGE No documentation. D3D11_MESSAGE_ID_DEVICE_DSSETSHADERRESOURCES_VIEWS_EMPTY No documentation. D3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_INVALIDBUFFER No documentation. D3D11_MESSAGE_ID_DEVICE_DSSETCONSTANTBUFFERS_BUFFERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_DSSETSAMPLERS_SAMPLERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_DSGETSHADERRESOURCES_VIEWS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_DSGETCONSTANTBUFFERS_BUFFERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_DSGETSAMPLERS_SAMPLERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_HS_XOR_DS_MISMATCH No documentation. D3D11_MESSAGE_ID_DEFERRED_CONTEXT_REMOVAL_PROCESS_AT_FAULT No documentation. D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_INVALID_ARG_BUFFER No documentation. D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_UNALIGNED No documentation. D3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_OVERFLOW No documentation. D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDMAPTYPE No documentation. D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDSUBRESOURCE No documentation. D3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDFLAGS No documentation. D3D11_MESSAGE_ID_RESOURCE_MAP_ALREADYMAPPED No documentation. D3D11_MESSAGE_ID_RESOURCE_MAP_DEVICEREMOVED_RETURN No documentation. D3D11_MESSAGE_ID_RESOURCE_MAP_OUTOFMEMORY_RETURN No documentation. D3D11_MESSAGE_ID_RESOURCE_MAP_WITHOUT_INITIAL_DISCARD No documentation. D3D11_MESSAGE_ID_RESOURCE_UNMAP_INVALIDSUBRESOURCE No documentation. D3D11_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPED No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_RASTERIZING_CONTROL_POINTS No documentation. D3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_SIGNATURE_MISMATCH No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_HULL_SHADER_INPUT_TOPOLOGY_MISMATCH No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_CONTROL_POINT_COUNT_MISMATCH No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_TESSELLATOR_DOMAIN_MISMATCH No documentation. D3D11_MESSAGE_ID_CREATE_CONTEXT No documentation. D3D11_MESSAGE_ID_LIVE_CONTEXT No documentation. D3D11_MESSAGE_ID_DESTROY_CONTEXT No documentation. D3D11_MESSAGE_ID_CREATE_BUFFER No documentation. D3D11_MESSAGE_ID_LIVE_BUFFER No documentation. D3D11_MESSAGE_ID_DESTROY_BUFFER No documentation. D3D11_MESSAGE_ID_CREATE_TEXTURE1D No documentation. D3D11_MESSAGE_ID_LIVE_TEXTURE1D No documentation. D3D11_MESSAGE_ID_DESTROY_TEXTURE1D No documentation. D3D11_MESSAGE_ID_CREATE_TEXTURE2D No documentation. D3D11_MESSAGE_ID_LIVE_TEXTURE2D No documentation. D3D11_MESSAGE_ID_DESTROY_TEXTURE2D No documentation. D3D11_MESSAGE_ID_CREATE_TEXTURE3D No documentation. D3D11_MESSAGE_ID_LIVE_TEXTURE3D No documentation. D3D11_MESSAGE_ID_DESTROY_TEXTURE3D No documentation. D3D11_MESSAGE_ID_CREATE_SHADERRESOURCEVIEW No documentation. D3D11_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW No documentation. D3D11_MESSAGE_ID_DESTROY_SHADERRESOURCEVIEW No documentation. D3D11_MESSAGE_ID_CREATE_RENDERTARGETVIEW No documentation. D3D11_MESSAGE_ID_LIVE_RENDERTARGETVIEW No documentation. D3D11_MESSAGE_ID_DESTROY_RENDERTARGETVIEW No documentation. D3D11_MESSAGE_ID_CREATE_DEPTHSTENCILVIEW No documentation. D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW No documentation. D3D11_MESSAGE_ID_DESTROY_DEPTHSTENCILVIEW No documentation. D3D11_MESSAGE_ID_CREATE_VERTEXSHADER No documentation. D3D11_MESSAGE_ID_LIVE_VERTEXSHADER No documentation. D3D11_MESSAGE_ID_DESTROY_VERTEXSHADER No documentation. D3D11_MESSAGE_ID_CREATE_HULLSHADER No documentation. D3D11_MESSAGE_ID_LIVE_HULLSHADER No documentation. D3D11_MESSAGE_ID_DESTROY_HULLSHADER No documentation. D3D11_MESSAGE_ID_CREATE_DOMAINSHADER No documentation. D3D11_MESSAGE_ID_LIVE_DOMAINSHADER No documentation. D3D11_MESSAGE_ID_DESTROY_DOMAINSHADER No documentation. D3D11_MESSAGE_ID_CREATE_GEOMETRYSHADER No documentation. D3D11_MESSAGE_ID_LIVE_GEOMETRYSHADER No documentation. D3D11_MESSAGE_ID_DESTROY_GEOMETRYSHADER No documentation. D3D11_MESSAGE_ID_CREATE_PIXELSHADER No documentation. D3D11_MESSAGE_ID_LIVE_PIXELSHADER No documentation. D3D11_MESSAGE_ID_DESTROY_PIXELSHADER No documentation. D3D11_MESSAGE_ID_CREATE_INPUTLAYOUT No documentation. D3D11_MESSAGE_ID_LIVE_INPUTLAYOUT No documentation. D3D11_MESSAGE_ID_DESTROY_INPUTLAYOUT No documentation. D3D11_MESSAGE_ID_CREATE_SAMPLER No documentation. D3D11_MESSAGE_ID_LIVE_SAMPLER No documentation. D3D11_MESSAGE_ID_DESTROY_SAMPLER No documentation. D3D11_MESSAGE_ID_CREATE_BLENDSTATE No documentation. D3D11_MESSAGE_ID_LIVE_BLENDSTATE No documentation. D3D11_MESSAGE_ID_DESTROY_BLENDSTATE No documentation. D3D11_MESSAGE_ID_CREATE_DEPTHSTENCILSTATE No documentation. D3D11_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE No documentation. D3D11_MESSAGE_ID_DESTROY_DEPTHSTENCILSTATE No documentation. D3D11_MESSAGE_ID_CREATE_RASTERIZERSTATE No documentation. D3D11_MESSAGE_ID_LIVE_RASTERIZERSTATE No documentation. D3D11_MESSAGE_ID_DESTROY_RASTERIZERSTATE No documentation. D3D11_MESSAGE_ID_CREATE_QUERY No documentation. D3D11_MESSAGE_ID_LIVE_QUERY No documentation. D3D11_MESSAGE_ID_DESTROY_QUERY No documentation. D3D11_MESSAGE_ID_CREATE_PREDICATE No documentation. D3D11_MESSAGE_ID_LIVE_PREDICATE No documentation. D3D11_MESSAGE_ID_DESTROY_PREDICATE No documentation. D3D11_MESSAGE_ID_CREATE_COUNTER No documentation. D3D11_MESSAGE_ID_LIVE_COUNTER No documentation. D3D11_MESSAGE_ID_DESTROY_COUNTER No documentation. D3D11_MESSAGE_ID_CREATE_COMMANDLIST No documentation. D3D11_MESSAGE_ID_LIVE_COMMANDLIST No documentation. D3D11_MESSAGE_ID_DESTROY_COMMANDLIST No documentation. D3D11_MESSAGE_ID_CREATE_CLASSINSTANCE No documentation. D3D11_MESSAGE_ID_LIVE_CLASSINSTANCE No documentation. D3D11_MESSAGE_ID_DESTROY_CLASSINSTANCE No documentation. D3D11_MESSAGE_ID_CREATE_CLASSLINKAGE No documentation. D3D11_MESSAGE_ID_LIVE_CLASSLINKAGE No documentation. D3D11_MESSAGE_ID_DESTROY_CLASSLINKAGE No documentation. D3D11_MESSAGE_ID_LIVE_DEVICE No documentation. D3D11_MESSAGE_ID_LIVE_OBJECT_SUMMARY No documentation. D3D11_MESSAGE_ID_CREATE_COMPUTESHADER No documentation. D3D11_MESSAGE_ID_LIVE_COMPUTESHADER No documentation. D3D11_MESSAGE_ID_DESTROY_COMPUTESHADER No documentation. D3D11_MESSAGE_ID_CREATE_UNORDEREDACCESSVIEW No documentation. D3D11_MESSAGE_ID_LIVE_UNORDEREDACCESSVIEW No documentation. D3D11_MESSAGE_ID_DESTROY_UNORDEREDACCESSVIEW No documentation. D3D11_MESSAGE_ID_DEVICE_SETSHADER_INTERFACES_FEATURELEVEL No documentation. D3D11_MESSAGE_ID_DEVICE_SETSHADER_INTERFACE_COUNT_MISMATCH No documentation. D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE No documentation. D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_INDEX No documentation. D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_TYPE No documentation. D3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_DATA No documentation. D3D11_MESSAGE_ID_DEVICE_SETSHADER_UNBOUND_INSTANCE_DATA No documentation. D3D11_MESSAGE_ID_DEVICE_SETSHADER_INSTANCE_DATA_BINDINGS No documentation. D3D11_MESSAGE_ID_DEVICE_CREATESHADER_CLASSLINKAGE_FULL No documentation. D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_UNRECOGNIZED_FEATURE No documentation. D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZE No documentation. D3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_INVALIDARG_RETURN No documentation. D3D11_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_HAZARD No documentation. D3D11_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_HAZARD No documentation. D3D11_MESSAGE_ID_CSSETSHADERRESOURCES_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCALL No documentation. D3D11_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORY No documentation. D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODE No documentation. D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERTYPE No documentation. D3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGE No documentation. D3D11_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_VIEWS_EMPTY No documentation. D3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFER No documentation. D3D11_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_BUFFERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_CSSETSAMPLERS_SAMPLERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_CSGETSHADERRESOURCES_VIEWS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_CSGETCONSTANTBUFFERS_BUFFERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_CSGETSAMPLERS_SAMPLERS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTED No documentation. D3D11_MESSAGE_ID_CREATEBUFFER_INVALIDSTRUCTURESTRIDE No documentation. D3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFLAGS No documentation. D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCE No documentation. D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESC No documentation. D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMAT No documentation. D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONS No documentation. D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMAT No documentation. D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_HAZARD No documentation. D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_OVERLAPPING_OLD_SLOTS No documentation. D3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NO_OP No documentation. D3D11_MESSAGE_ID_CSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_PSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDARG_RETURN No documentation. D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_OUTOFMEMORY_RETURN No documentation. D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_TOOMANYOBJECTS No documentation. D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_HAZARD No documentation. D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_DENORMFLUSH No documentation. D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSS_VIEWS_EMPTY No documentation. D3D11_MESSAGE_ID_DEVICE_CSGETUNORDEREDACCESSS_VIEWS_EMPTY No documentation. D3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGS No documentation. D3D11_MESSAGE_ID_CREATESHADERRESESOURCEVIEW_TOOMANYOBJECTS No documentation. D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_INVALID_ARG_BUFFER No documentation. D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_UNALIGNED No documentation. D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_OVERFLOW No documentation. D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDCONTEXT No documentation. D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDRESOURCE No documentation. D3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDMINLOD No documentation. D3D11_MESSAGE_ID_DEVICE_GETRESOURCEMINLOD_INVALIDCONTEXT No documentation. D3D11_MESSAGE_ID_DEVICE_GETRESOURCEMINLOD_INVALIDRESOURCE No documentation. D3D11_MESSAGE_ID_OMSETDEPTHSTENCIL_UNBINDDELETINGOBJECT No documentation. D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DEPTH_READONLY No documentation. D3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_STENCIL_READONLY No documentation. D3D11_MESSAGE_ID_CHECKFEATURESUPPORT_FORMAT_DEPRECATED No documentation. D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RETURN_TYPE_MISMATCH No documentation. D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET No documentation. D3D11_MESSAGE_ID_DEVICE_DRAW_UNORDEREDACCESSVIEW_RENDERTARGETVIEW_OVERLAP No documentation. D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_DIMENSION_MISMATCH No documentation. D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_APPEND_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMICS_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_STRUCTURE_STRIDE_MISMATCH No documentation. D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_BUFFER_TYPE_MISMATCH No documentation. D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RAW_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_LD_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_STORE_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_ADD_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_BITWISE_OPS_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_CMPSTORE_CMPEXCHANGE_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_EXCHANGE_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_SIGNED_MINMAX_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_UNSIGNED_MINMAX_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_DISPATCH_BOUND_RESOURCE_MAPPED No documentation. D3D11_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_OVERFLOW No documentation. D3D11_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_ZERO No documentation. D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_STRUCTURE_STRIDE_MISMATCH No documentation. D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_BUFFER_TYPE_MISMATCH No documentation. D3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_RAW_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_DISPATCH_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDOFFSET No documentation. D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_LARGEOFFSET No documentation. D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDDESTINATIONSTATE No documentation. D3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDSOURCESTATE No documentation. D3D11_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_NOT_SUPPORTED No documentation. D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDVIEW No documentation. D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDOFFSET No documentation. D3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_TOOMANYVIEWS No documentation. D3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWFLOAT_INVALIDFORMAT No documentation. D3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_COUNTER_UNSUPPORTED No documentation. D3D11_MESSAGE_ID_REF_WARNING No documentation. D3D11_MESSAGE_ID_D3D11_MESSAGES_END No documentation. D3D11_MESSAGE_SEVERITY No documentation. D3D11_MESSAGE_SEVERITY_CORRUPTION No documentation. D3D11_MESSAGE_SEVERITY_ERROR No documentation. D3D11_MESSAGE_SEVERITY_WARNING No documentation. D3D11_MESSAGE_SEVERITY_INFO No documentation. D3DX11_NORMALMAP_FLAG No documentation. D3DX11_NORMALMAP_MIRROR_U No documentation. D3DX11_NORMALMAP_MIRROR_V No documentation. D3DX11_NORMALMAP_MIRROR No documentation. D3DX11_NORMALMAP_INVERTSIGN No documentation. D3DX11_NORMALMAP_COMPUTE_OCCLUSION None. None No documentation. D3D11_QUERY_MISC_FLAG No documentation. D3D11_QUERY_MISC_PREDICATEHINT None. None No documentation. D3D11_QUERY No documentation. D3D11_QUERY_EVENT No documentation. D3D11_QUERY_OCCLUSION No documentation. D3D11_QUERY_TIMESTAMP No documentation. D3D11_QUERY_TIMESTAMP_DISJOINT No documentation. D3D11_QUERY_PIPELINE_STATISTICS No documentation. D3D11_QUERY_OCCLUSION_PREDICATE No documentation. D3D11_QUERY_SO_STATISTICS No documentation. D3D11_QUERY_SO_OVERFLOW_PREDICATE No documentation. D3D11_QUERY_SO_STATISTICS_STREAM0 No documentation. D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 No documentation. D3D11_QUERY_SO_STATISTICS_STREAM1 No documentation. D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 No documentation. D3D11_QUERY_SO_STATISTICS_STREAM2 No documentation. D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 No documentation. D3D11_QUERY_SO_STATISTICS_STREAM3 No documentation. D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 No documentation. D3D11_RTV_DIMENSION No documentation. D3D11_RTV_DIMENSION_UNKNOWN No documentation. D3D11_RTV_DIMENSION_BUFFER No documentation. D3D11_RTV_DIMENSION_TEXTURE1D No documentation. D3D11_RTV_DIMENSION_TEXTURE1DARRAY No documentation. D3D11_RTV_DIMENSION_TEXTURE2D No documentation. D3D11_RTV_DIMENSION_TEXTURE2DARRAY No documentation. D3D11_RTV_DIMENSION_TEXTURE2DMS No documentation. D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY No documentation. D3D11_RTV_DIMENSION_TEXTURE3D No documentation. D3D11_RLDO_FLAGS No documentation. D3D11_RLDO_SUMMARY No documentation. D3D11_RLDO_DETAIL None. None No documentation. D3D11_RESOURCE_DIMENSION No documentation. D3D11_RESOURCE_DIMENSION_UNKNOWN No documentation. D3D11_RESOURCE_DIMENSION_BUFFER No documentation. D3D11_RESOURCE_DIMENSION_TEXTURE1D No documentation. D3D11_RESOURCE_DIMENSION_TEXTURE2D No documentation. D3D11_RESOURCE_DIMENSION_TEXTURE3D No documentation. D3D11_RESOURCE_MISC_FLAG No documentation. D3D11_RESOURCE_MISC_GENERATE_MIPS No documentation. D3D11_RESOURCE_MISC_SHARED No documentation. D3D11_RESOURCE_MISC_TEXTURECUBE No documentation. D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS No documentation. D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS No documentation. D3D11_RESOURCE_MISC_BUFFER_STRUCTURED No documentation. D3D11_RESOURCE_MISC_RESOURCE_CLAMP No documentation. D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX No documentation. D3D11_RESOURCE_MISC_GDI_COMPATIBLE None. None No documentation. D3D11_USAGE No documentation. D3D11_USAGE_DEFAULT No documentation. D3D11_USAGE_IMMUTABLE No documentation. D3D11_USAGE_DYNAMIC No documentation. D3D11_USAGE_STAGING No documentation. D3DX11_SCAN_DATA_TYPE No documentation. D3DX11_SCAN_DATA_TYPE_FLOAT No documentation. D3DX11_SCAN_DATA_TYPE_INT No documentation. D3DX11_SCAN_DATA_TYPE_UINT No documentation. D3DX11_SCAN_DIRECTION No documentation. D3DX11_SCAN_DIRECTION_FORWARD No documentation. D3DX11_SCAN_DIRECTION_BACKWARD No documentation. D3DX11_SCAN_OPCODE No documentation. D3DX11_SCAN_OPCODE_ADD No documentation. D3DX11_SCAN_OPCODE_MIN No documentation. D3DX11_SCAN_OPCODE_MAX No documentation. D3DX11_SCAN_OPCODE_MUL No documentation. D3DX11_SCAN_OPCODE_AND No documentation. D3DX11_SCAN_OPCODE_OR No documentation. D3DX11_SCAN_OPCODE_XOR No documentation. D3D11_BUFFEREX_SRV_FLAG No documentation. D3D11_BUFFEREX_SRV_FLAG_RAW None. None No documentation. D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS No documentation. D3D11_STANDARD_MULTISAMPLE_PATTERN No documentation. D3D11_CENTER_MULTISAMPLE_PATTERN No documentation. D3D11_STENCIL_OP No documentation. D3D11_STENCIL_OP_KEEP No documentation. D3D11_STENCIL_OP_ZERO No documentation. D3D11_STENCIL_OP_REPLACE No documentation. D3D11_STENCIL_OP_INCR_SAT No documentation. D3D11_STENCIL_OP_DECR_SAT No documentation. D3D11_STENCIL_OP_INVERT No documentation. D3D11_STENCIL_OP_INCR No documentation. D3D11_STENCIL_OP_DECR No documentation. D3D11_TEXTURE_ADDRESS_MODE No documentation. D3D11_TEXTURE_ADDRESS_WRAP No documentation. D3D11_TEXTURE_ADDRESS_MIRROR No documentation. D3D11_TEXTURE_ADDRESS_CLAMP No documentation. D3D11_TEXTURE_ADDRESS_BORDER No documentation. D3D11_TEXTURE_ADDRESS_MIRROR_ONCE No documentation. D3D11_TEXTURECUBE_FACE No documentation. D3D11_TEXTURECUBE_FACE_POSITIVE_X No documentation. D3D11_TEXTURECUBE_FACE_NEGATIVE_X No documentation. D3D11_TEXTURECUBE_FACE_POSITIVE_Y No documentation. D3D11_TEXTURECUBE_FACE_NEGATIVE_Y No documentation. D3D11_TEXTURECUBE_FACE_POSITIVE_Z No documentation. D3D11_TEXTURECUBE_FACE_NEGATIVE_Z No documentation. D3D11_BUFFER_UAV_FLAG No documentation. D3D11_BUFFER_UAV_FLAG_RAW No documentation. D3D11_BUFFER_UAV_FLAG_APPEND No documentation. D3D11_BUFFER_UAV_FLAG_COUNTER None. None No documentation. D3D11_UAV_DIMENSION No documentation. D3D11_UAV_DIMENSION_UNKNOWN No documentation. D3D11_UAV_DIMENSION_BUFFER No documentation. D3D11_UAV_DIMENSION_TEXTURE1D No documentation. D3D11_UAV_DIMENSION_TEXTURE1DARRAY No documentation. D3D11_UAV_DIMENSION_TEXTURE2D No documentation. D3D11_UAV_DIMENSION_TEXTURE2DARRAY No documentation. D3D11_UAV_DIMENSION_TEXTURE3D Functions Constant SdkVersion. D3D11_SDK_VERSION DLLs loaders No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3D11CreateDeviceAndSwapChain([In, Optional] IDXGIAdapter* pAdapter,[In] D3D_DRIVER_TYPE DriverType,[In] HINSTANCE Software,[In] D3D11_CREATE_DEVICE_FLAG Flags,[In, Buffer, Optional] const D3D_FEATURE_LEVEL* pFeatureLevels,[In] unsigned int FeatureLevels,[In] unsigned int SDKVersion,[In] const DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,[Out, Optional] IDXGISwapChain** ppSwapChain,[Out, Optional] ID3D11Device** ppDevice,[Out, Optional] D3D_FEATURE_LEVEL* pFeatureLevel,[Out, Optional] ID3D11DeviceContext** ppImmediateContext) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3D11CreateDevice([In, Optional] IDXGIAdapter* pAdapter,[In] D3D_DRIVER_TYPE DriverType,[In] HINSTANCE Software,[In] D3D11_CREATE_DEVICE_FLAG Flags,[In, Buffer, Optional] const D3D_FEATURE_LEVEL* pFeatureLevels,[In] unsigned int FeatureLevels,[In] unsigned int SDKVersion,[Out, Fast] ID3D11Device** ppDevice,[Out, Optional] D3D_FEATURE_LEVEL* pFeatureLevel,[Out, Optional] ID3D11DeviceContext** ppImmediateContext) Functions DLLs loaders No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11CreateFFT2DComplex([In] ID3D11DeviceContext* pDeviceContext,[In] unsigned int X,[In] unsigned int Y,[In] unsigned int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11CreateFFT([In] ID3D11DeviceContext* pDeviceContext,[In] const D3DX11_FFT_DESC* pDesc,[In] unsigned int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out, Fast] ID3DX11FFT** ppFFT) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11CreateFFT1DComplex([In] ID3D11DeviceContext* pDeviceContext,[In] unsigned int X,[In] unsigned int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11CreateSegmentedScan([In] ID3D11DeviceContext* pDeviceContext,[In] unsigned int MaxElementScanSize,[Out, Fast] ID3DX11SegmentedScan** ppScan) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11CreateFFT2DReal([In] ID3D11DeviceContext* pDeviceContext,[In] unsigned int X,[In] unsigned int Y,[In] unsigned int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11CreateScan([In] ID3D11DeviceContext* pDeviceContext,[In] unsigned int MaxElementScanSize,[In] unsigned int MaxScanCount,[Out, Fast] ID3DX11Scan** ppScan) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11CreateFFT1DReal([In] ID3D11DeviceContext* pDeviceContext,[In] unsigned int X,[In] unsigned int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11CreateFFT3DComplex([In] ID3D11DeviceContext* pDeviceContext,[In] unsigned int X,[In] unsigned int Y,[In] unsigned int Z,[In] unsigned int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11CreateFFT3DReal([In] ID3D11DeviceContext* pDeviceContext,[In] unsigned int X,[In] unsigned int Y,[In] unsigned int Z,[In] unsigned int Flags,[Out] D3DX11_FFT_BUFFER_INFO* pBufferInfo,[Out] ID3DX11FFT** ppFFT) Functions DLLs loaders No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11CheckVersion([In] unsigned int D3DSdkVersion,[In] unsigned int D3DX11SdkVersion) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11CreateTextureFromResourceW([In] ID3D11Device* pDevice,[In] HINSTANCE hSrcModule,[In] const wchar_t* pSrcResource,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[In] ID3DX11ThreadPump* pPump,[Out] ID3D11Resource** ppTexture,[Out] HRESULT* pHResult) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11CreateShaderResourceViewFromResourceW([In] ID3D11Device* pDevice,[In] HINSTANCE hSrcModule,[In] const wchar_t* pSrcResource,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[In] ID3DX11ThreadPump* pPump,[In] ID3D11ShaderResourceView** ppShaderResourceView,[Out] HRESULT* pHResult) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11CreateTextureFromMemory([In] ID3D11Device* pDevice,[In] const void* pSrcData,[In] SIZE_T SrcDataSize,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[In] ID3DX11ThreadPump* pPump,[Out] ID3D11Resource** ppTexture,[Out] HRESULT* pHResult) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11GetImageInfoFromMemory([In] const void* pSrcData,[In] SIZE_T SrcDataSize,[In] ID3DX11ThreadPump* pPump,[In] D3DX11_IMAGE_INFO* pSrcInfo,[Out] HRESULT* pHResult) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11SHProjectCubeMap([In] ID3D11DeviceContext* pContext,[In] unsigned int Order,[In] ID3D11Texture2D* pCubeMap,[Out, Buffer] float* pROut,[Out, Buffer, Optional] float* pGOut,[Out, Buffer, Optional] float* pBOut) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11ComputeNormalMap([In] ID3D11DeviceContext* pContext,[In] ID3D11Texture2D* pSrcTexture,[In] D3DX11_NORMALMAP_FLAG Flags,[In] D3DX11_CHANNEL_FLAG Channel,[In] float Amplitude,[In] ID3D11Texture2D* pDestTexture) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11CreateShaderResourceViewFromMemory([In] ID3D11Device* pDevice,[In] const void* pSrcData,[In] SIZE_T SrcDataSize,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[In] ID3DX11ThreadPump* pPump,[In] ID3D11ShaderResourceView** ppShaderResourceView,[Out] HRESULT* pHResult) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11GetImageInfoFromResourceW([In] HINSTANCE hSrcModule,[In] const wchar_t* pSrcResource,[In] ID3DX11ThreadPump* pPump,[In] D3DX11_IMAGE_INFO* pSrcInfo,[Out] HRESULT* pHResult) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11CreateShaderResourceViewFromFileW([In] ID3D11Device* pDevice,[In] const wchar_t* pSrcFile,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[In] ID3DX11ThreadPump* pPump,[In] ID3D11ShaderResourceView** ppShaderResourceView,[Out] HRESULT* pHResult) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11LoadTextureFromTexture([In] ID3D11DeviceContext* pContext,[In] ID3D11Resource* pSrcTexture,[In] D3DX11_TEXTURE_LOAD_INFO* pLoadInfo,[In] ID3D11Resource* pDstTexture) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11GetImageInfoFromFileW([In] const wchar_t* pSrcFile,[In] ID3DX11ThreadPump* pPump,[In] D3DX11_IMAGE_INFO* pSrcInfo,[Out] HRESULT* pHResult) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11CreateTextureFromFileW([In] ID3D11Device* pDevice,[In] const wchar_t* pSrcFile,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[In] ID3DX11ThreadPump* pPump,[Out] ID3D11Resource** ppTexture,[Out] HRESULT* pHResult) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11SaveTextureToMemory([In] ID3D11DeviceContext* pContext,[In] ID3D11Resource* pSrcTexture,[In] D3DX11_IMAGE_FILE_FORMAT DestFormat,[Out] ID3D10Blob** ppDestBuf,[In] unsigned int Flags) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11FilterTexture([In] ID3D11DeviceContext* pContext,[In] ID3D11Resource* pTexture,[In] unsigned int SrcLevel,[In] unsigned int MipFilter) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11SaveTextureToFileW([In] ID3D11DeviceContext* pContext,[In] ID3D11Resource* pSrcTexture,[In] D3DX11_IMAGE_FILE_FORMAT DestFormat,[In] const wchar_t* pDestFile) Functions DLLs loaders No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT D3DX11CreateEffectFromMemory([In] const void* pData,[In] SIZE_T DataLength,[In] unsigned int FXFlags,[In] ID3D11Device* pDevice,[Out, Fast] ID3DX11Effect** ppEffect) No documentation. ID3D11CommandList Initializes a new instance of the class. The native pointer. No documentation. No documentation. unsigned int ID3D11CommandList::GetContextFlags() No documentation. GetContextFlags unsigned int ID3D11CommandList::GetContextFlags() No documentation. ID3DX11EffectClassInstanceVariable Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectClassInstanceVariable::GetClassInstance([In] ID3D11ClassInstance** ppClassInstance) No documentation. GetClassInstance HRESULT ID3DX11EffectClassInstanceVariable::GetClassInstance([In] ID3D11ClassInstance** ppClassInstance) No documentation. ID3DX11EffectConstantBuffer Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectConstantBuffer::SetConstantBuffer([In] ID3D11Buffer* pConstantBuffer) No documentation. No documentation. HRESULT ID3DX11EffectConstantBuffer::UndoSetConstantBuffer() No documentation. No documentation. HRESULT ID3DX11EffectConstantBuffer::GetConstantBuffer([Out] ID3D11Buffer** ppConstantBuffer) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectConstantBuffer::SetTextureBuffer([In] ID3D11ShaderResourceView* pTextureBuffer) No documentation. No documentation. HRESULT ID3DX11EffectConstantBuffer::UndoSetTextureBuffer() No documentation. No documentation. HRESULT ID3DX11EffectConstantBuffer::GetTextureBuffer([Out] ID3D11ShaderResourceView** ppTextureBuffer) No documentation. ID3DX11EffectGroup Initializes a new instance of the class. The native pointer. No documentation. No documentation. BOOL ID3DX11EffectGroup::IsValid() No documentation. No documentation. No documentation. HRESULT ID3DX11EffectGroup::GetDesc([In] D3DX11_GROUP_DESC* pDesc) No documentation. No documentation. No documentation. ID3DX11EffectVariable* ID3DX11EffectGroup::GetAnnotationByIndex([In] unsigned int Index) No documentation. No documentation. No documentation. ID3DX11EffectVariable* ID3DX11EffectGroup::GetAnnotationByName([In] const char* Name) No documentation. No documentation. No documentation. ID3DX11EffectTechnique* ID3DX11EffectGroup::GetTechniqueByIndex([In] unsigned int Index) No documentation. No documentation. No documentation. ID3DX11EffectTechnique* ID3DX11EffectGroup::GetTechniqueByName([In] const char* Name) No documentation. IsValid BOOL ID3DX11EffectGroup::IsValid() No documentation. ID3DX11EffectInterfaceVariable Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectInterfaceVariable::SetClassInstance([In] ID3DX11EffectClassInstanceVariable* pEffectClassInstance) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectInterfaceVariable::GetClassInstance([In] ID3DX11EffectClassInstanceVariable** ppEffectClassInstance) No documentation. GetClassInstance HRESULT ID3DX11EffectInterfaceVariable::GetClassInstance([In] ID3DX11EffectClassInstanceVariable** ppEffectClassInstance) No documentation. ID3DX11EffectShaderVariable Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectShaderVariable::GetShaderDesc([In] unsigned int ShaderIndex,[Out] D3DX11_EFFECT_SHADER_DESC* pDesc) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectShaderVariable::GetVertexShader([In] unsigned int ShaderIndex,[Out] ID3D11VertexShader** ppVS) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectShaderVariable::GetGeometryShader([In] unsigned int ShaderIndex,[Out] ID3D11GeometryShader** ppGS) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectShaderVariable::GetPixelShader([In] unsigned int ShaderIndex,[Out] ID3D11PixelShader** ppPS) No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectShaderVariable::GetHullShader([In] unsigned int ShaderIndex,[In] ID3D11HullShader** ppPS) No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectShaderVariable::GetDomainShader([In] unsigned int ShaderIndex,[In] ID3D11DomainShader** ppPS) No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectShaderVariable::GetComputeShader([In] unsigned int ShaderIndex,[In] ID3D11ComputeShader** ppPS) No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectShaderVariable::GetInputSignatureElementDesc([In] unsigned int ShaderIndex,[In] unsigned int Element,[Out] D3D11_SIGNATURE_PARAMETER_DESC* pDesc) No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectShaderVariable::GetOutputSignatureElementDesc([In] unsigned int ShaderIndex,[In] unsigned int Element,[Out] D3D11_SIGNATURE_PARAMETER_DESC* pDesc) No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11EffectShaderVariable::GetPatchConstantSignatureElementDesc([In] unsigned int ShaderIndex,[In] unsigned int Element,[In] D3D11_SIGNATURE_PARAMETER_DESC* pDesc) No documentation. ID3DX11EffectTechnique Initializes a new instance of the class. The native pointer. No documentation. No documentation. BOOL ID3DX11EffectTechnique::IsValid() No documentation. No documentation. No documentation. HRESULT ID3DX11EffectTechnique::GetDesc([Out] D3DX11_TECHNIQUE_DESC* pDesc) No documentation. No documentation. No documentation. ID3DX11EffectVariable* ID3DX11EffectTechnique::GetAnnotationByIndex([In] unsigned int Index) No documentation. No documentation. No documentation. ID3DX11EffectVariable* ID3DX11EffectTechnique::GetAnnotationByName([In] const char* Name) No documentation. No documentation. No documentation. ID3DX11EffectPass* ID3DX11EffectTechnique::GetPassByIndex([In] unsigned int Index) No documentation. No documentation. No documentation. ID3DX11EffectPass* ID3DX11EffectTechnique::GetPassByName([In] const char* Name) No documentation. No documentation. No documentation. HRESULT ID3DX11EffectTechnique::ComputeStateBlockMask([In] D3DX11_STATE_BLOCK_MASK* pStateBlockMask) No documentation. IsValid BOOL ID3DX11EffectTechnique::IsValid() No documentation. GetDesc HRESULT ID3DX11EffectTechnique::GetDesc([Out] D3DX11_TECHNIQUE_DESC* pDesc) No documentation. ID3DX11EffectType Initializes a new instance of the class. The native pointer. No documentation. No documentation. BOOL ID3DX11EffectType::IsValid() No documentation. No documentation. No documentation. HRESULT ID3DX11EffectType::GetDesc([Out] D3DX11_EFFECT_TYPE_DESC* pDesc) No documentation. No documentation. No documentation. ID3DX11EffectType* ID3DX11EffectType::GetMemberTypeByIndex([In] unsigned int Index) No documentation. No documentation. No documentation. ID3DX11EffectType* ID3DX11EffectType::GetMemberTypeByName([In] const char* Name) No documentation. No documentation. No documentation. ID3DX11EffectType* ID3DX11EffectType::GetMemberTypeBySemantic([In] const char* Semantic) No documentation. No documentation. No documentation. const char* ID3DX11EffectType::GetMemberName([In] unsigned int Index) No documentation. No documentation. No documentation. const char* ID3DX11EffectType::GetMemberSemantic([In] unsigned int Index) No documentation. IsValid BOOL ID3DX11EffectType::IsValid() No documentation. GetDesc HRESULT ID3DX11EffectType::GetDesc([Out] D3DX11_EFFECT_TYPE_DESC* pDesc) No documentation. ID3D11GeometryShader Initializes a new instance of the class. The native pointer. Initializes a new instance of the class. The device used to create the shader. The compiled shader bytecode. Initializes a new instance of the class. The device used to create the shader. The compiled shader bytecode. A dynamic class linkage interface. Initializes a new instance of the class. The device used to create the shader. The compiled shader bytecode. An array of instances describing the layout of the output buffers. An array of buffer strides; each stride is the size of an element for that buffer. The index number of the stream to be sent to the rasterizer stage. Set to NoRasterizedStream if no stream is to be rasterized. Initializes a new instance of the class. The device used to create the shader. The compiled shader bytecode. An array of instances describing the layout of the output buffers. An array of buffer strides; each stride is the size of an element for that buffer. The index number of the stream to be sent to the rasterizer stage. Set to NoRasterizedStream if no stream is to be rasterized. A dynamic class linkage interface. No documentation. ID3D11HullShader Initializes a new instance of the class. The native pointer. Initializes a new instance of the class. The device used to create the shader. The compiled shader bytecode. Initializes a new instance of the class. The device used to create the shader. The compiled shader bytecode. A dynamic class linkage interface. No documentation. ID3D11InfoQueue Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3D11InfoQueue::SetMessageCountLimit([In] unsigned longlong MessageCountLimit) No documentation. void ID3D11InfoQueue::ClearStoredMessages() No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11InfoQueue::GetMessageW([In] unsigned longlong MessageIndex,[In] void* pMessage,[InOut] SIZE_T* pMessageByteLength) No documentation. No documentation. unsigned longlong ID3D11InfoQueue::GetNumMessagesAllowedByStorageFilter() No documentation. No documentation. unsigned longlong ID3D11InfoQueue::GetNumMessagesDeniedByStorageFilter() No documentation. No documentation. unsigned longlong ID3D11InfoQueue::GetNumStoredMessages() No documentation. No documentation. unsigned longlong ID3D11InfoQueue::GetNumStoredMessagesAllowedByRetrievalFilter() No documentation. No documentation. unsigned longlong ID3D11InfoQueue::GetNumMessagesDiscardedByMessageCountLimit() No documentation. No documentation. unsigned longlong ID3D11InfoQueue::GetMessageCountLimit() No documentation. No documentation. No documentation. HRESULT ID3D11InfoQueue::AddStorageFilterEntries([In] D3D11_INFO_QUEUE_FILTER* pFilter) No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11InfoQueue::GetStorageFilter([In] void* pFilter,[InOut] SIZE_T* pFilterByteLength) No documentation. void ID3D11InfoQueue::ClearStorageFilter() No documentation. No documentation. HRESULT ID3D11InfoQueue::PushEmptyStorageFilter() No documentation. No documentation. HRESULT ID3D11InfoQueue::PushCopyOfStorageFilter() No documentation. No documentation. No documentation. HRESULT ID3D11InfoQueue::PushStorageFilter([In] D3D11_INFO_QUEUE_FILTER* pFilter) No documentation. void ID3D11InfoQueue::PopStorageFilter() No documentation. No documentation. unsigned int ID3D11InfoQueue::GetStorageFilterStackSize() No documentation. No documentation. No documentation. HRESULT ID3D11InfoQueue::AddRetrievalFilterEntries([In] D3D11_INFO_QUEUE_FILTER* pFilter) No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11InfoQueue::GetRetrievalFilter([In] void* pFilter,[InOut] SIZE_T* pFilterByteLength) No documentation. void ID3D11InfoQueue::ClearRetrievalFilter() No documentation. No documentation. HRESULT ID3D11InfoQueue::PushEmptyRetrievalFilter() No documentation. No documentation. HRESULT ID3D11InfoQueue::PushCopyOfRetrievalFilter() No documentation. No documentation. No documentation. HRESULT ID3D11InfoQueue::PushRetrievalFilter([In] D3D11_INFO_QUEUE_FILTER* pFilter) No documentation. void ID3D11InfoQueue::PopRetrievalFilter() No documentation. No documentation. unsigned int ID3D11InfoQueue::GetRetrievalFilterStackSize() No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11InfoQueue::AddMessage([In] D3D11_MESSAGE_CATEGORY Category,[In] D3D11_MESSAGE_SEVERITY Severity,[In] D3D11_MESSAGE_ID ID,[In] const char* pDescription) No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11InfoQueue::AddApplicationMessage([In] D3D11_MESSAGE_SEVERITY Severity,[In] const char* pDescription) No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11InfoQueue::SetBreakOnCategory([In] D3D11_MESSAGE_CATEGORY Category,[In] BOOL bEnable) No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11InfoQueue::SetBreakOnSeverity([In] D3D11_MESSAGE_SEVERITY Severity,[In] BOOL bEnable) No documentation. No documentation. No documentation. No documentation. HRESULT ID3D11InfoQueue::SetBreakOnID([In] D3D11_MESSAGE_ID ID,[In] BOOL bEnable) No documentation. No documentation. No documentation. BOOL ID3D11InfoQueue::GetBreakOnCategory([In] D3D11_MESSAGE_CATEGORY Category) No documentation. No documentation. No documentation. BOOL ID3D11InfoQueue::GetBreakOnSeverity([In] D3D11_MESSAGE_SEVERITY Severity) No documentation. No documentation. No documentation. BOOL ID3D11InfoQueue::GetBreakOnID([In] D3D11_MESSAGE_ID ID) No documentation. No documentation. void ID3D11InfoQueue::SetMuteDebugOutput([In] BOOL bMute) No documentation. No documentation. BOOL ID3D11InfoQueue::GetMuteDebugOutput() No documentation. No documentation. No documentation. HRESULT ID3D11InfoQueue::GetMessageW([In] unsigned longlong MessageIndex,[Out, Buffer, Optional] D3D11_MESSAGE* pMessage,[InOut] SIZE_T* pMessageByteLength) No documentation. No documentation. HRESULT ID3D11InfoQueue::GetStorageFilter([Out, Buffer, Optional] D3D11_INFO_QUEUE_FILTER* pFilter,[InOut] SIZE_T* pFilterByteLength) No documentation. No documentation. HRESULT ID3D11InfoQueue::GetRetrievalFilter([Out, Buffer, Optional] D3D11_INFO_QUEUE_FILTER* pFilter,[InOut] SIZE_T* pFilterByteLength) No documentation. GetMessageCountLimit unsigned longlong ID3D11InfoQueue::GetMessageCountLimit() No documentation. GetNumMessagesAllowedByStorageFilter unsigned longlong ID3D11InfoQueue::GetNumMessagesAllowedByStorageFilter() No documentation. GetNumMessagesDeniedByStorageFilter unsigned longlong ID3D11InfoQueue::GetNumMessagesDeniedByStorageFilter() No documentation. GetNumStoredMessages unsigned longlong ID3D11InfoQueue::GetNumStoredMessages() No documentation. GetNumStoredMessagesAllowedByRetrievalFilter unsigned longlong ID3D11InfoQueue::GetNumStoredMessagesAllowedByRetrievalFilter() No documentation. GetNumMessagesDiscardedByMessageCountLimit unsigned longlong ID3D11InfoQueue::GetNumMessagesDiscardedByMessageCountLimit() No documentation. GetStorageFilterStackSize unsigned int ID3D11InfoQueue::GetStorageFilterStackSize() No documentation. GetRetrievalFilterStackSize unsigned int ID3D11InfoQueue::GetRetrievalFilterStackSize() No documentation. GetMuteDebugOutput BOOL ID3D11InfoQueue::GetMuteDebugOutput() No documentation. ID3D11InputLayout Initializes a new instance of the class. The native pointer. Initializes a new instance of the object to describe the input-buffer data for the input-assembler stage. ID3D11Device::CreateInputLayout The device used to create the layout. An array of input elements describing the layout of the input data. The compiled shader used to validate the input elements. Initializes a new instance of the object to describe the input-buffer data for the input-assembler stage. ID3D11Device::CreateInputLayout The device used to create the layout. An array of input elements describing the layout of the input data. The shader signature used to validate the input elements. No documentation. ID3D11PixelShader Initializes a new instance of the class. The native pointer. Initializes a new instance of the class. The device used to create the shader. The compiled shader bytecode. Initializes a new instance of the class. The device used to create the shader. The compiled shader bytecode. A dynamic class linkage interface. No documentation. ID3D11Predicate No documentation. ID3D11Query Initializes a new instance of the class. The native pointer. No documentation. No documentation. void ID3D11Query::GetDesc([Out] D3D11_QUERY_DESC* pDesc) Constructs a new based on the specified description. The device with which to associate the state object. The query description. The newly created object. No documentation. GetDesc void ID3D11Query::GetDesc([Out] D3D11_QUERY_DESC* pDesc) Initializes a new instance of the class. The native pointer. Constructs a new based on the specified description. The device with which to associate the state object. The query description. The newly created object. No documentation. ID3D11RasterizerState Initializes a new instance of the class. The native pointer. No documentation. No documentation. void ID3D11RasterizerState::GetDesc([Out] D3D11_RASTERIZER_DESC* pDesc) Constructs a new based on the specified description. The device with which to associate the state object. The state description. The newly created object. Constructs a new based on the specified description. The device with which to associate the state object. The state description. The newly created object. No documentation. GetDesc void ID3D11RasterizerState::GetDesc([Out] D3D11_RASTERIZER_DESC* pDesc) No documentation. ID3D11RenderTargetView Initializes a new instance of the class. The native pointer. No documentation. No documentation. void ID3D11RenderTargetView::GetDesc([Out] D3D11_RENDER_TARGET_VIEW_DESC* pDesc) Creates a for accessing resource data. The device to use when creating this . The resource that represents the render-target surface. This surface must have been created with the RenderTarget flag. ID3D11Device::CreateRenderTargetView Creates a for accessing resource data. The device to use when creating this . The resource that represents the render-target surface. This surface must have been created with the RenderTarget flag. A structure describing the to be created. ID3D11Device::CreateRenderTargetView No documentation. GetDesc void ID3D11RenderTargetView::GetDesc([Out] D3D11_RENDER_TARGET_VIEW_DESC* pDesc) No documentation. ID3D11SamplerState Initializes a new instance of the class. The native pointer. No documentation. No documentation. void ID3D11SamplerState::GetDesc([Out] D3D11_SAMPLER_DESC* pDesc) Constructs a new based on the specified description. The device with which to associate the state object. The state description. The newly created object. Constructs a new based on the specified description. The device with which to associate the state object. The state description. The newly created object. No documentation. GetDesc void ID3D11SamplerState::GetDesc([Out] D3D11_SAMPLER_DESC* pDesc) No documentation. ID3DX11Scan Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3DX11Scan::SetScanDirection([In] D3DX11_SCAN_DIRECTION Direction) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11Scan::Scan([In] D3DX11_SCAN_DATA_TYPE ElementType,[In] D3DX11_SCAN_OPCODE OpCode,[In] unsigned int ElementScanSize,[In] ID3D11UnorderedAccessView* pSrc,[In] ID3D11UnorderedAccessView* pDst) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11Scan::Multiscan([In] D3DX11_SCAN_DATA_TYPE ElementType,[In] D3DX11_SCAN_OPCODE OpCode,[In] unsigned int ElementScanSize,[In] unsigned int ElementScanPitch,[In] unsigned int ScanCount,[In] ID3D11UnorderedAccessView* pSrc,[In] ID3D11UnorderedAccessView* pDst) Creates a scan context. The the scan is associated with. Maximum single scan size, in elements (FLOAT, UINT, or INT) Maximum number of scans in multiscan. HRESULT D3DX11CreateScan([In] ID3D11DeviceContext* pDeviceContext,[None] int MaxElementScanSize,[None] int MaxScanCount,[Out] ID3DX11Scan** ppScan) No documentation. ID3DX11SegmentedScan Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. HRESULT ID3DX11SegmentedScan::SetScanDirection([In] D3DX11_SCAN_DIRECTION Direction) No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. No documentation. HRESULT ID3DX11SegmentedScan::SegScan([In] D3DX11_SCAN_DATA_TYPE ElementType,[In] D3DX11_SCAN_OPCODE OpCode,[In] unsigned int ElementScanSize,[In, Optional] ID3D11UnorderedAccessView* pSrc,[In] ID3D11UnorderedAccessView* pSrcElementFlags,[In] ID3D11UnorderedAccessView* pDst) Creates a segmented scan context. Pointer to an interface. Maximum single scan size, in elements (FLOAT, UINT, or INT). HRESULT D3DX11CreateSegmentedScan([In] ID3D11DeviceContext* pDeviceContext,[None] int MaxElementScanSize,[Out] ID3DX11SegmentedScan** ppScan) No documentation. ID3D11ShaderResourceView Initializes a new instance of the class. The native pointer. No documentation. No documentation. void ID3D11ShaderResourceView::GetDesc([Out] D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) Creates a for accessing resource data. The device to use when creating this . The resource that represents the render-target surface. This surface must have been created with the ShaderResource flag. ID3D11Device::CreateShaderResourceView Creates a for accessing resource data. The device to use when creating this . The resource that represents the render-target surface. This surface must have been created with the ShaderResource flag. A structure describing the to be created. ID3D11Device::CreateShaderResourceView Create a shader-resource view from a file. Read the characteristics of a texture when the texture is loaded. A reference to the device (see ) that will use the resource. Name of the file that contains the shader-resource view. Returns a reference to the shader-resource view (see ). HRESULT D3DX11CreateShaderResourceViewFromFileW([None] ID3D10Device* pDevice,[None] const wchar_t* pSrcFile,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[None] ID3DX11ThreadPump* pPump,[None] ID3D10ShaderResourceView** ppShaderResourceView,[None] HRESULT* pHResult) Create a shader-resource view from a file. A reference to the device (see ) that will use the resource. Name of the file that contains the shader-resource view. Identifies the characteristics of a texture (see ) when the data processor is created. Returns a reference to the shader-resource view (see ). HRESULT D3DX11CreateShaderResourceViewFromFileW([None] ID3D10Device* pDevice,[None] const wchar_t* pSrcFile,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[None] ID3DX11ThreadPump* pPump,[None] ID3D10ShaderResourceView** ppShaderResourceView,[None] HRESULT* pHResult) Create a shader-resource view from a file in memory. A reference to the device (see ) that will use the resource. Pointer to a memory location that contains the shader-resource view. Returns a reference to the shader-resource view (see ). HRESULT D3DX11CreateShaderResourceViewFromMemory([None] ID3D10Device* pDevice,[None] const void* pSrcData,[None] SIZE_T SrcDataSize,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[None] ID3DX11ThreadPump* pPump,[None] ID3D10ShaderResourceView** ppShaderResourceView,[None] HRESULT* pHResult) Create a shader-resource view from a file in memory. A reference to the device (see ) that will use the resource. Pointer to a memory location that contains the shader-resource view. Identifies the characteristics of a texture (see ) when the data processor is created. Returns a reference to the shader-resource view (see ). HRESULT D3DX11CreateShaderResourceViewFromMemory([None] ID3D10Device* pDevice,[None] const void* pSrcData,[None] SIZE_T SrcDataSize,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[None] ID3DX11ThreadPump* pPump,[None] ID3D10ShaderResourceView** ppShaderResourceView,[None] HRESULT* pHResult) Create a shader-resource view from a file in a stream.. A reference to the device (see ) that will use the resource. Pointer to the file in memory that contains the shader-resource view. Size of the file to read from the stream Returns a reference to the shader-resource view (see ). HRESULT D3DX11CreateShaderResourceViewFromMemory([None] ID3D10Device* pDevice,[None] const void* pSrcData,[None] SIZE_T SrcDataSize,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[None] ID3DX11ThreadPump* pPump,[None] ID3D10ShaderResourceView** ppShaderResourceView,[None] HRESULT* pHResult) Create a shader-resource view from a file in a stream.. A reference to the device (see ) that will use the resource. Pointer to the file in memory that contains the shader-resource view. Size of the file to read from the stream Identifies the characteristics of a texture (see ) when the data processor is created. Returns a reference to the shader-resource view (see ). HRESULT D3DX11CreateShaderResourceViewFromMemory([None] ID3D10Device* pDevice,[None] const void* pSrcData,[None] SIZE_T SrcDataSize,[In, Optional] D3DX11_IMAGE_LOAD_INFO* pLoadInfo,[None] ID3DX11ThreadPump* pPump,[None] ID3D10ShaderResourceView** ppShaderResourceView,[None] HRESULT* pHResult) No documentation. GetDesc void ID3D11ShaderResourceView::GetDesc([Out] D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) No documentation. ID3D11SwitchToRef Initializes a new instance of the class. The native pointer. No documentation. No documentation. No documentation. BOOL ID3D11SwitchToRef::SetUseRef([In] BOOL UseRef) No documentation. No documentation. BOOL ID3D11SwitchToRef::GetUseRef() No documentation. GetUseRef BOOL ID3D11SwitchToRef::GetUseRef() No documentation. ID3D11Texture1D Initializes a new instance of the class. The native pointer. No documentation. No documentation. void ID3D11Texture1D::GetDesc([Out] D3D11_TEXTURE1D_DESC* pDesc) Initializes a new instance of the class. The device with which to associate the texture. The description of the texture. Initializes a new instance of the class. The device with which to associate the texture. The description of the texture. The initial texture data. Initializes a new instance of the class. The device with which to associate the texture. The description of the texture. An array of initial texture data for each subresource. No documentation. GetDesc void ID3D11Texture1D::GetDesc([Out] D3D11_TEXTURE1D_DESC* pDesc) No documentation. ID3D11Texture2D Initializes a new instance of the class. The native pointer. No documentation. No documentation. void ID3D11Texture2D::GetDesc([Out] D3D11_TEXTURE2D_DESC* pDesc) Initializes a new instance of the class. The device with which to associate the texture. The description of the texture. Initializes a new instance of the class. The device with which to associate the texture. The description of the texture. The initial texture data. Initializes a new instance of the class. The device with which to associate the texture. The description of the texture. An array of initial texture data for each subresource. Converts a height map into a normal map. The (x,y,z) components of each normal are mapped to the (r,g,b) channels of the output texture. The device used to create the normal map. The source height map texture. The destination texture. One or more flags that control generation of normal maps. One or more flag specifying the source of height information. Constant value multiplier that increases (or decreases) the values in the normal map. Higher values usually make bumps more visible, lower values usually make bumps less visible. A object describing the result of the operation. No documentation. GetDesc void ID3D11Texture2D::GetDesc([Out] D3D11_TEXTURE2D_DESC* pDesc) No documentation. ID3D11Texture3D Initializes a new instance of the class. The native pointer. No documentation. No documentation. void ID3D11Texture3D::GetDesc([Out] D3D11_TEXTURE3D_DESC* pDesc) Initializes a new instance of the class. The device with which to associate the texture. The description of the texture. Initializes a new instance of the class. The device with which to associate the texture. The description of the texture. The initial texture data. Initializes a new instance of the class. The device with which to associate the texture. The description of the texture. An array of initial texture data for each subresource. No documentation. GetDesc void ID3D11Texture3D::GetDesc([Out] D3D11_TEXTURE3D_DESC* pDesc) No documentation. ID3D11UnorderedAccessView Initializes a new instance of the class. The native pointer. No documentation. No documentation. void ID3D11UnorderedAccessView::GetDesc([Out] D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) Creates a for accessing resource data. The device to use when creating this . The resource that represents the render-target surface. This surface must have been created with the UnorderedAccess flag. ID3D11Device::CreateUnorderedAccessView Creates a for accessing resource data. The device to use when creating this . The resource that represents the render-target surface. This surface must have been created with the UnorderedAccess flag. A structure describing the to be created. ID3D11Device::CreateUnorderedAccessView No documentation. GetDesc void ID3D11UnorderedAccessView::GetDesc([Out] D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) No documentation. ID3D11VertexShader Initializes a new instance of the class. The native pointer. Initializes a new instance of the class. The device used to create the shader. The compiled shader bytecode. Initializes a new instance of the class. The device used to create the shader. The compiled shader bytecode. A dynamic class linkage interface. No documentation. D3D11_BLEND_DESC No documentation. BOOL AlphaToCoverageEnable No documentation. BOOL IndependentBlendEnable No documentation. D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[8] No documentation. D3D11_CLASS_INSTANCE_DESC No documentation. unsigned int InstanceId No documentation. unsigned int InstanceIndex No documentation. unsigned int TypeId No documentation. unsigned int ConstantBuffer No documentation. unsigned int BaseConstantBufferOffset No documentation. unsigned int BaseTexture No documentation. unsigned int BaseSampler No documentation. BOOL Created No documentation. D3D11_COUNTER_INFO No documentation. D3D11_COUNTER LastDeviceDependentCounter No documentation. unsigned int NumSimultaneousCounters No documentation. unsigned char NumDetectableParallelUnits No documentation. D3D11_COUNTER_DESC No documentation. D3D11_COUNTER Counter No documentation. unsigned int MiscFlags No documentation. D3D11_DEPTH_STENCILOP_DESC No documentation. D3D11_STENCIL_OP StencilFailOp No documentation. D3D11_STENCIL_OP StencilDepthFailOp No documentation. D3D11_STENCIL_OP StencilPassOp No documentation. D3D11_COMPARISON_FUNC StencilFunc No documentation. D3D11_DEPTH_STENCIL_DESC No documentation. D3D11_DEPTH_WRITE_MASK DepthWriteMask No documentation. D3D11_COMPARISON_FUNC DepthFunc No documentation. unsigned char StencilReadMask No documentation. unsigned char StencilWriteMask No documentation. D3D11_DEPTH_STENCILOP_DESC FrontFace No documentation. D3D11_DEPTH_STENCILOP_DESC BackFace No documentation. BOOL DepthEnable No documentation. BOOL StencilEnable No documentation. D3D11_DEPTH_STENCIL_VIEW_DESC No documentation. DXGI_FORMAT Format No documentation. D3D11_DSV_DIMENSION ViewDimension No documentation. D3D11_DSV_FLAG Flags No documentation. D3D11_TEX1D_DSV Texture1D No documentation. D3D11_TEX1D_ARRAY_DSV Texture1DArray No documentation. D3D11_TEX2D_DSV Texture2D No documentation. D3D11_TEX2D_ARRAY_DSV Texture2DArray No documentation. D3D11_TEX2DMS_DSV Texture2DMS No documentation. D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray No documentation. D3D11_TEX2D_DSV No documentation. unsigned int MipSlice No documentation. D3D11_TEX1D_ARRAY_DSV No documentation. unsigned int MipSlice No documentation. unsigned int FirstArraySlice No documentation. unsigned int ArraySize No documentation. D3D11_TEX2DMS_ARRAY_DSV No documentation. unsigned int FirstArraySlice No documentation. unsigned int ArraySize No documentation. D3D11_TEX2D_ARRAY_DSV No documentation. unsigned int MipSlice No documentation. unsigned int FirstArraySlice No documentation. unsigned int ArraySize No documentation. D3D11_TEX1D_DSV No documentation. unsigned int MipSlice No documentation. D3D11_TEX2DMS_DSV No documentation. unsigned int UnusedField_NothingToDefine No documentation. D3DX11_EFFECT_DESC No documentation. unsigned int ConstantBuffers No documentation. unsigned int GlobalVariables No documentation. unsigned int InterfaceVariables No documentation. unsigned int Techniques No documentation. unsigned int Groups No documentation. D3DX11_GROUP_DESC No documentation. const char* Name No documentation. unsigned int Techniques No documentation. unsigned int Annotations No documentation. D3DX11_TECHNIQUE_DESC No documentation. const char* Name No documentation. unsigned int Passes No documentation. unsigned int Annotations No documentation. D3DX11_EFFECT_TYPE_DESC No documentation. const char* TypeName No documentation. D3D_SHADER_VARIABLE_CLASS Class No documentation. D3D_SHADER_VARIABLE_TYPE Type No documentation. unsigned int Elements No documentation. unsigned int Members No documentation. unsigned int Rows No documentation. unsigned int Columns No documentation. unsigned int PackedSize No documentation. unsigned int UnpackedSize No documentation. unsigned int Stride No documentation. D3DX11_EFFECT_VARIABLE_DESC No documentation. const char* Name No documentation. const char* Semantic No documentation. D3DX11_EFFECT_VARIABLE_FLAGS Flags No documentation. unsigned int Annotations No documentation. unsigned int BufferOffset No documentation. unsigned int ExplicitBindPoint No documentation. D3DX11_FFT_BUFFER_INFO No documentation. unsigned int NumTempBufferSizes No documentation. unsigned int NumPrecomputeBufferSizes No documentation. unsigned int TempBufferFloatSizes[4] No documentation. unsigned int PrecomputeBufferFloatSizes[4] No documentation. D3DX11_FFT_DESC No documentation. unsigned int NumDimensions No documentation. D3DX11_FFT_DIM_MASK DimensionMask No documentation. D3DX11_FFT_DATA_TYPE Type No documentation. unsigned int ElementLengths[32] No documentation. D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS No documentation. BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x No documentation. D3D11_FEATURE_DATA_DOUBLES No documentation. BOOL DoublePrecisionFloatShaderOps No documentation. D3D11_FEATURE_DATA_FORMAT_SUPPORT No documentation. DXGI_FORMAT InFormat No documentation. D3D11_FORMAT_SUPPORT OutFormatSupport No documentation. D3D11_FEATURE_DATA_FORMAT_SUPPORT2 No documentation. DXGI_FORMAT InFormat No documentation. D3D11_FORMAT_SUPPORT2 OutFormatSupport2 No documentation. D3D11_FEATURE_DATA_THREADING No documentation. BOOL DriverConcurrentCreates No documentation. BOOL DriverCommandLists No documentation. D3DX11_IMAGE_INFO No documentation. unsigned int Width No documentation. unsigned int Height No documentation. unsigned int Depth No documentation. unsigned int ArraySize No documentation. unsigned int MipLevels No documentation. D3D11_RESOURCE_MISC_FLAG MiscFlags No documentation. DXGI_FORMAT Format No documentation. D3D11_RESOURCE_DIMENSION ResourceDimension No documentation. D3DX11_IMAGE_FILE_FORMAT ImageFileFormat Retrieves information about a given image file. File name of image to retrieve information about. If the function succeeds, returns a filled with the description of the data in the source file. else returns null HRESULT D3DX11GetImageInfoFromFileW([None] const wchar_t* pSrcFile,[None] ID3DX11ThreadPump* pPump,[None] D3DX11_IMAGE_INFO* pSrcInfo,[None] HRESULT* pHResult) Retrieves information about a given image file from a memory location. an array to the image in memory If the function succeeds, returns a filled with the description of the data from the image memory. else returns null HRESULT D3DX11GetImageInfoFromFileW([None] const wchar_t* pSrcFile,[None] ID3DX11ThreadPump* pPump,[None] D3DX11_IMAGE_INFO* pSrcInfo,[None] HRESULT* pHResult) No documentation. D3DX11_IMAGE_LOAD_INFO The default value for load options. No documentation. unsigned int Width No documentation. unsigned int Height No documentation. unsigned int Depth No documentation. unsigned int FirstMipLevel No documentation. unsigned int MipLevels No documentation. D3D11_USAGE Usage No documentation. D3D11_BIND_FLAG BindFlags No documentation. D3D11_CPU_ACCESS_FLAG CpuAccessFlags No documentation. D3D11_RESOURCE_MISC_FLAG MiscFlags No documentation. DXGI_FORMAT Format No documentation. D3DX11_FILTER_FLAG Filter No documentation. D3DX11_FILTER_FLAG MipFilter No documentation. D3DX11_IMAGE_INFO* pSrcInfo No documentation. D3D11_INFO_QUEUE_FILTER No documentation. D3D11_INFO_QUEUE_FILTER_DESC AllowList No documentation. D3D11_INFO_QUEUE_FILTER_DESC DenyList No documentation. D3D11_INFO_QUEUE_FILTER_DESC No documentation. unsigned int NumCategories No documentation. D3D11_MESSAGE_CATEGORY* pCategoryList No documentation. unsigned int NumSeverities No documentation. D3D11_MESSAGE_SEVERITY* pSeverityList No documentation. unsigned int NumIDs No documentation. D3D11_MESSAGE_ID* pIDList Gets or sets the categories. The categories. Gets or sets the severities. The severities. Gets or sets the ids. The ids. No documentation. D3D11_INPUT_ELEMENT_DESC No documentation. const char* SemanticName No documentation. unsigned int SemanticIndex No documentation. DXGI_FORMAT Format No documentation. unsigned int InputSlot No documentation. unsigned int AlignedByteOffset No documentation. D3D11_INPUT_CLASSIFICATION InputSlotClass No documentation. unsigned int InstanceDataStepRate Initializes a new instance of the struct. The HLSL semantic associated with this element in a shader input-signature. The semantic index for the element. A semantic index modifies a semantic, with an integer index number. A semantic index is only needed in a case where there is more than one element with the same semantic. For example, a 4x4 matrix would have four components each with the semantic name matrix, however each of the four component would have different semantic indices (0, 1, 2, and 3). The data type of the element data. Offset (in bytes) between each element. Use AppendAligned for convenience to define the current element directly after the previous one, including any packing if necessary. An integer value that identifies the input-assembler. Valid values are between 0 and 15. Identifies the input data class for a single input slot. The number of instances to draw using the same per-instance data before advancing in the buffer by one element. This value must be 0 for an element that contains per-vertex data. Initializes a new instance of the struct. The HLSL semantic associated with this element in a shader input-signature. The semantic index for the element. A semantic index modifies a semantic, with an integer index number. A semantic index is only needed in a case where there is more than one element with the same semantic. For example, a 4x4 matrix would have four components each with the semantic name matrix, however each of the four component would have different semantic indices (0, 1, 2, and 3). The data type of the element data. Offset (in bytes) between each element. Use AppendAligned for convenience to define the current element directly after the previous one, including any packing if necessary. An integer value that identifies the input-assembler. Valid values are between 0 and 15. Initializes a new instance of the struct. The HLSL semantic associated with this element in a shader input-signature. The semantic index for the element. A semantic index modifies a semantic, with an integer index number. A semantic index is only needed in a case where there is more than one element with the same semantic. For example, a 4x4 matrix would have four components each with the semantic name matrix, however each of the four component would have different semantic indices (0, 1, 2, and 3). The data type of the element data. An integer value that identifies the input-assembler. Valid values are between 0 and 15. Returns a value that can be used for the offset parameter of an InputElement to indicate that the element should be aligned directly after the previous element, including any packing if neccessary. A value used to align input elements. D3D11_APPEND_ALIGNED_ELEMENT No documentation. D3D11_MESSAGE No documentation. D3D11_MESSAGE_CATEGORY Category No documentation. D3D11_MESSAGE_SEVERITY Severity No documentation. D3D11_MESSAGE_ID ID No documentation. const char* pDescription No documentation. SIZE_T DescriptionByteLength No documentation. D3D11_QUERY_DATA_PIPELINE_STATISTICS No documentation. unsigned longlong IAVertices No documentation. unsigned longlong IAPrimitives No documentation. unsigned longlong VSInvocations No documentation. unsigned longlong GSInvocations No documentation. unsigned longlong GSPrimitives No documentation. unsigned longlong CInvocations No documentation. unsigned longlong CPrimitives No documentation. unsigned longlong PSInvocations No documentation. unsigned longlong HSInvocations No documentation. unsigned longlong DSInvocations No documentation. unsigned longlong CSInvocations No documentation. D3D11_QUERY_DATA_TIMESTAMP_DISJOINT No documentation. unsigned longlong Frequency No documentation. BOOL Disjoint No documentation. D3D11_QUERY_DESC No documentation. D3D11_QUERY Query No documentation. D3D11_QUERY_MISC_FLAG MiscFlags No documentation. D3D11_RASTERIZER_DESC No documentation. D3D11_FILL_MODE FillMode No documentation. D3D11_CULL_MODE CullMode No documentation. int DepthBias No documentation. float DepthBiasClamp No documentation. float SlopeScaledDepthBias No documentation. BOOL FrontCounterClockwise No documentation. BOOL DepthClipEnable No documentation. BOOL ScissorEnable No documentation. BOOL MultisampleEnable No documentation. BOOL AntialiasedLineEnable No documentation. D3D11_RENDER_TARGET_BLEND_DESC No documentation. D3D11_BLEND SrcBlend No documentation. D3D11_BLEND DestBlend No documentation. D3D11_BLEND_OP BlendOp No documentation. D3D11_BLEND SrcBlendAlpha No documentation. D3D11_BLEND DestBlendAlpha No documentation. D3D11_BLEND_OP BlendOpAlpha No documentation. D3D11_COLOR_WRITE_ENABLE RenderTargetWriteMask No documentation. BOOL BlendEnable No documentation. D3D11_RENDER_TARGET_VIEW_DESC No documentation. DXGI_FORMAT Format No documentation. D3D11_RTV_DIMENSION ViewDimension No documentation. D3D11_BUFFER_RTV Buffer No documentation. D3D11_TEX1D_RTV Texture1D No documentation. D3D11_TEX1D_ARRAY_RTV Texture1DArray No documentation. D3D11_TEX2D_RTV Texture2D No documentation. D3D11_TEX2D_ARRAY_RTV Texture2DArray No documentation. D3D11_TEX2DMS_RTV Texture2DMS No documentation. D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray No documentation. D3D11_TEX3D_RTV Texture3D No documentation. D3D11_TEX2DMS_ARRAY_RTV No documentation. unsigned int FirstArraySlice No documentation. unsigned int ArraySize No documentation. D3D11_TEX1D_RTV No documentation. unsigned int MipSlice No documentation. D3D11_TEX2DMS_RTV No documentation. unsigned int UnusedField_NothingToDefine No documentation. D3D11_TEX3D_RTV No documentation. unsigned int MipSlice No documentation. unsigned int FirstWSlice No documentation. unsigned int WSize No documentation. D3D11_TEX2D_ARRAY_RTV No documentation. unsigned int MipSlice No documentation. unsigned int FirstArraySlice No documentation. unsigned int ArraySize No documentation. D3D11_BUFFER_RTV No documentation. unsigned int FirstElement No documentation. unsigned int ElementOffset No documentation. unsigned int NumElements No documentation. unsigned int ElementWidth No documentation. D3D11_TEX2D_RTV No documentation. unsigned int MipSlice No documentation. D3D11_TEX1D_ARRAY_RTV No documentation. unsigned int MipSlice No documentation. unsigned int FirstArraySlice No documentation. unsigned int ArraySize No documentation. D3D11_BOX No documentation. unsigned int left No documentation. unsigned int top No documentation. unsigned int front No documentation. unsigned int right No documentation. unsigned int bottom No documentation. unsigned int back No documentation. D3D11_SAMPLER_DESC No documentation. D3D11_FILTER Filter No documentation. D3D11_TEXTURE_ADDRESS_MODE AddressU No documentation. D3D11_TEXTURE_ADDRESS_MODE AddressV No documentation. D3D11_TEXTURE_ADDRESS_MODE AddressW No documentation. float MipLODBias No documentation. unsigned int MaxAnisotropy No documentation. D3D11_COMPARISON_FUNC ComparisonFunc No documentation. SHARPDX_COLOR4 BorderColor No documentation. float MinLOD No documentation. float MaxLOD No documentation. D3D11_SHADER_RESOURCE_VIEW_DESC No documentation. DXGI_FORMAT Format No documentation. D3D_SRV_DIMENSION ViewDimension No documentation. D3D11_BUFFER_SRV Buffer No documentation. D3D11_TEX1D_SRV Texture1D No documentation. D3D11_TEX1D_ARRAY_SRV Texture1DArray No documentation. D3D11_TEX2D_SRV Texture2D No documentation. D3D11_TEX2D_ARRAY_SRV Texture2DArray No documentation. D3D11_TEX2DMS_SRV Texture2DMS No documentation. D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray No documentation. D3D11_TEX3D_SRV Texture3D No documentation. D3D11_TEXCUBE_SRV TextureCube No documentation. D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray No documentation. D3D11_BUFFEREX_SRV BufferEx No documentation. D3D11_BUFFER_SRV No documentation. unsigned int FirstElement No documentation. unsigned int ElementOffset No documentation. unsigned int NumElements No documentation. unsigned int ElementWidth No documentation. D3D11_TEX2D_ARRAY_SRV No documentation. unsigned int MostDetailedMip No documentation. unsigned int MipLevels No documentation. unsigned int FirstArraySlice No documentation. unsigned int ArraySize No documentation. D3D11_TEX1D_SRV No documentation. unsigned int MostDetailedMip No documentation. unsigned int MipLevels No documentation. D3D11_TEX1D_ARRAY_SRV No documentation. unsigned int MostDetailedMip No documentation. unsigned int MipLevels No documentation. unsigned int FirstArraySlice No documentation. unsigned int ArraySize No documentation. D3D11_TEX2D_SRV No documentation. unsigned int MostDetailedMip No documentation. unsigned int MipLevels No documentation. D3D11_TEX2DMS_SRV No documentation. unsigned int UnusedField_NothingToDefine No documentation. D3D11_TEX2DMS_ARRAY_SRV No documentation. unsigned int FirstArraySlice No documentation. unsigned int ArraySize No documentation. D3D11_TEX3D_SRV No documentation. unsigned int MostDetailedMip No documentation. unsigned int MipLevels No documentation. D3D11_TEXCUBE_SRV No documentation. unsigned int MostDetailedMip No documentation. unsigned int MipLevels No documentation. D3D11_TEXCUBE_ARRAY_SRV No documentation. unsigned int MostDetailedMip No documentation. unsigned int MipLevels No documentation. unsigned int First2DArrayFace No documentation. unsigned int NumCubes No documentation. D3D11_BUFFEREX_SRV No documentation. unsigned int FirstElement No documentation. unsigned int NumElements No documentation. D3D11_BUFFEREX_SRV_FLAG Flags No documentation. D3DX11_STATE_BLOCK_MASK No documentation. unsigned char VS No documentation. unsigned char HS No documentation. unsigned char DS No documentation. unsigned char GS No documentation. unsigned char PS No documentation. unsigned char PSUnorderedAccessViews No documentation. unsigned char CS No documentation. unsigned char CSUnorderedAccessViews No documentation. unsigned char IAIndexBuffer No documentation. unsigned char IAInputLayout No documentation. unsigned char IAPrimitiveTopology No documentation. unsigned char OMRenderTargets No documentation. unsigned char OMDepthStencilState No documentation. unsigned char OMBlendState No documentation. unsigned char RSViewports No documentation. unsigned char RSScissorRects No documentation. unsigned char RSRasterizerState No documentation. unsigned char SOBuffers No documentation. unsigned char Predication No documentation. unsigned char VSSamplers[2] No documentation. unsigned char VSShaderResources[16] No documentation. unsigned char VSConstantBuffers[2] No documentation. unsigned char VSInterfaces[32] No documentation. unsigned char HSSamplers[2] No documentation. unsigned char HSShaderResources[16] No documentation. unsigned char HSConstantBuffers[2] No documentation. unsigned char HSInterfaces[32] No documentation. unsigned char DSSamplers[2] No documentation. unsigned char DSShaderResources[16] No documentation. unsigned char DSConstantBuffers[2] No documentation. unsigned char DSInterfaces[32] No documentation. unsigned char GSSamplers[2] No documentation. unsigned char GSShaderResources[16] No documentation. unsigned char GSConstantBuffers[2] No documentation. unsigned char GSInterfaces[32] No documentation. unsigned char PSSamplers[2] No documentation. unsigned char PSShaderResources[16] No documentation. unsigned char PSConstantBuffers[2] No documentation. unsigned char PSInterfaces[32] No documentation. unsigned char CSSamplers[2] No documentation. unsigned char CSShaderResources[16] No documentation. unsigned char CSConstantBuffers[2] No documentation. unsigned char CSInterfaces[32] No documentation. unsigned char IAVertexBuffers[4] No documentation. D3D11_SO_DECLARATION_ENTRY No documentation. unsigned int Stream No documentation. const char* SemanticName No documentation. unsigned int SemanticIndex No documentation. unsigned char StartComponent No documentation. unsigned char ComponentCount No documentation. unsigned char OutputSlot No documentation. D3D11_QUERY_DATA_SO_STATISTICS No documentation. unsigned longlong NumPrimitivesWritten No documentation. unsigned longlong PrimitivesStorageNeeded No documentation. D3D11_TEXTURE1D_DESC No documentation. unsigned int Width No documentation. unsigned int MipLevels No documentation. unsigned int ArraySize No documentation. DXGI_FORMAT Format No documentation. D3D11_USAGE Usage No documentation. D3D11_BIND_FLAG BindFlags No documentation. D3D11_CPU_ACCESS_FLAG CPUAccessFlags No documentation. D3D11_RESOURCE_MISC_FLAG MiscFlags No documentation. D3D11_TEXTURE2D_DESC No documentation. unsigned int Width No documentation. unsigned int Height No documentation. unsigned int MipLevels No documentation. unsigned int ArraySize No documentation. DXGI_FORMAT Format No documentation. DXGI_SAMPLE_DESC SampleDesc No documentation. D3D11_USAGE Usage No documentation. D3D11_BIND_FLAG BindFlags No documentation. D3D11_CPU_ACCESS_FLAG CPUAccessFlags No documentation. D3D11_RESOURCE_MISC_FLAG MiscFlags No documentation. D3D11_TEXTURE3D_DESC No documentation. unsigned int Width No documentation. unsigned int Height No documentation. unsigned int Depth No documentation. unsigned int MipLevels No documentation. DXGI_FORMAT Format No documentation. D3D11_USAGE Usage No documentation. D3D11_BIND_FLAG BindFlags No documentation. D3D11_CPU_ACCESS_FLAG CPUAccessFlags No documentation. D3D11_RESOURCE_MISC_FLAG MiscFlags No documentation. D3DX11_TEXTURE_LOAD_INFO No documentation. D3D11_BOX* pSrcBox No documentation. D3D11_BOX* pDstBox No documentation. unsigned int SrcFirstMip No documentation. unsigned int DstFirstMip No documentation. unsigned int NumMips No documentation. unsigned int SrcFirstElement No documentation. unsigned int DstFirstElement No documentation. unsigned int NumElements No documentation. D3DX11_FILTER_FLAG Filter No documentation. D3DX11_FILTER_FLAG MipFilter Source texture box (see ). D3D11_BOX* pSrcBox Destination texture box (see ). D3D11_BOX* pDstBox No documentation. D3D11_UNORDERED_ACCESS_VIEW_DESC No documentation. DXGI_FORMAT Format No documentation. D3D11_UAV_DIMENSION ViewDimension No documentation. D3D11_BUFFER_UAV Buffer No documentation. D3D11_TEX1D_UAV Texture1D No documentation. D3D11_TEX1D_ARRAY_UAV Texture1DArray No documentation. D3D11_TEX2D_UAV Texture2D No documentation. D3D11_TEX2D_ARRAY_UAV Texture2DArray No documentation. D3D11_TEX3D_UAV Texture3D No documentation. D3D11_BUFFER_UAV No documentation. unsigned int FirstElement No documentation. unsigned int NumElements No documentation. D3D11_BUFFER_UAV_FLAG Flags No documentation. D3D11_TEX1D_UAV No documentation. unsigned int MipSlice No documentation. D3D11_TEX1D_ARRAY_UAV No documentation. unsigned int MipSlice No documentation. unsigned int FirstArraySlice No documentation. unsigned int ArraySize No documentation. D3D11_TEX2D_UAV No documentation. unsigned int MipSlice No documentation. D3D11_TEX2D_ARRAY_UAV No documentation. unsigned int MipSlice No documentation. unsigned int FirstArraySlice No documentation. unsigned int ArraySize No documentation. D3D11_TEX3D_UAV No documentation. unsigned int MipSlice No documentation. unsigned int FirstWSlice No documentation. unsigned int WSize No documentation. D3D11_VIEWPORT No documentation. float TopLeftX No documentation. float TopLeftY No documentation. float Width No documentation. float Height No documentation. float MinDepth No documentation. float MaxDepth Initializes a new instance of the structure. The X coordinate of the viewport. The Y coordinate of the viewport. The width of the viewport. The height of the viewport. The minimum Z distance of the viewport. The maximum Z distance of the viewport. Initializes a new instance of the structure. The X coordinate of the viewport. The Y coordinate of the viewport. The width of the viewport. The height of the viewport. Properties defining the way a buffer is bound to the pipeline as a target for stream output operations. Initializes a new instance of the struct. The buffer being bound. The offset to the first vertex (in bytes). Gets or sets the buffer being bound. Gets or sets the offset from the start of the buffer of the first vertex to use (in bytes). Properties defining the way a buffer (containing vertex data) is bound to the pipeline for rendering. Initializes a new instance of the struct. The buffer being bound. The stride between vertex element (in bytes). The offset to the first vertex (in bytes). Gets or sets the buffer being bound. Gets or sets the stride between vertex elements in the buffer (in bytes). Gets or sets the offset from the start of the buffer of the first vertex to use (in bytes).