<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <ProductVersion>8.0.30703</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{B30DE9C2-0926-46B6-8351-9AF276C472D5}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>ANX.RenderSystem.Windows.DX11._1</RootNamespace>
    <AssemblyName>ANX.RenderSystem.Windows.DX11.1</AssemblyName>
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
    <FileAlignment>512</FileAlignment>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
    <PlatformTarget>x86</PlatformTarget>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>..\bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
    <PlatformTarget>x86</PlatformTarget>
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>..\bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  </PropertyGroup>
  <PropertyGroup>
    <StartupObject />
  </PropertyGroup>
  <ItemGroup>
    <ProjectReference Include="..\ANX.Framework\ANX.Framework.csproj">
      <Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
      <Name>ANX.Framework</Name>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="SharpDX, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\lib\SharpDX\Bin\SharpDX.dll</HintPath>
    </Reference>
    <Reference Include="SharpDX.D3DCompiler, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\lib\SharpDX\Bin\SharpDX.D3DCompiler.dll</HintPath>
    </Reference>
    <Reference Include="SharpDX.Direct3D11">
      <HintPath>..\lib\SharpDX\Bin\SharpDX.Direct3D11.dll</HintPath>
    </Reference>
    <Reference Include="SharpDX.DXGI, Version=2.0.0.0, Culture=neutral, processorArchitecture=x86">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\lib\SharpDX\Bin\SharpDX.DXGI.dll</HintPath>
    </Reference>
    <Reference Include="System" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Creator.cs" />
    <Compile Include="Effect_DX11_1.cs" />
    <Compile Include="GraphicsDeviceWindowsDX11_1.cs" />
    <Compile Include="VertexBuffer_DX11_1.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>