using System;
using System.IO;
using ANX.Framework.Graphics;

// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license

namespace ANX.Framework.NonXNA.RenderSystem
{
	public interface INativeVertexBuffer : INativeBuffer
	{
		void GetData<T>(int offsetInBytes, T[] data, int startIndex, int elementCount,
			int vertexStride) where T : struct;

		void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data,
			int startIndex, int elementCount, int vertexStride) where T : struct;
	}
}