#region Using Statements using System; using System.Collections.Generic; using System.Linq; using System.Text; using SharpDX.Direct3D10; using ANX.Framework.Graphics; using ANX.Framework.NonXNA; using ANX.Framework; #endregion // Using Statements // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.RenderSystem.Windows.DX10 { public class BlendState_DX10 : INativeBlendState { #region Private Members private BlendStateDescription description; private SharpDX.Direct3D10.BlendState nativeBlendState; private bool nativeBlendStateDirty; private SharpDX.Color4 blendFactor; private int multiSampleMask; private bool bound; #endregion // Private Members public BlendState_DX10() { this.description = new BlendStateDescription(); for (int i = 0; i < description.IsBlendEnabled.Length; i++) { description.IsBlendEnabled[i] = (i < 4); } nativeBlendStateDirty = true; } public void Apply(GraphicsDevice graphics) { GraphicsDeviceWindowsDX10 gdx10 = graphics.NativeDevice as GraphicsDeviceWindowsDX10; SharpDX.Direct3D10.Device device = gdx10.NativeDevice; UpdateNativeBlendState(device); this.bound = true; device.OutputMerger.SetBlendState(nativeBlendState, this.blendFactor, this.multiSampleMask); } public void Release() { this.bound = false; } public void Dispose() { if (this.nativeBlendState != null) { this.nativeBlendState.Dispose(); this.nativeBlendState = null; } } public bool IsBound { get { return this.bound; } } public Color BlendFactor { set { const float colorConvert = 1f / 255f; blendFactor.Red = value.R * colorConvert; blendFactor.Green = value.G * colorConvert; blendFactor.Blue = value.B * colorConvert; blendFactor.Alpha = value.A * colorConvert; } } public int MultiSampleMask { set { this.multiSampleMask = value; } } public BlendFunction AlphaBlendFunction { set { BlendOperation alphaBlendOperation = FormatConverter.Translate(value); if (description.AlphaBlendOperation != alphaBlendOperation) { nativeBlendStateDirty = true; description.AlphaBlendOperation = alphaBlendOperation; } } } public BlendFunction ColorBlendFunction { set { BlendOperation blendOperation = FormatConverter.Translate(value); if (description.BlendOperation != blendOperation) { nativeBlendStateDirty = true; description.BlendOperation = blendOperation; } } } public Blend AlphaDestinationBlend { set { BlendOption destinationAlphaBlend = FormatConverter.Translate(value); if (description.DestinationAlphaBlend != destinationAlphaBlend) { nativeBlendStateDirty = true; description.DestinationAlphaBlend = destinationAlphaBlend; } } } public Blend ColorDestinationBlend { set { BlendOption destinationBlend = FormatConverter.Translate(value); if (description.DestinationBlend != destinationBlend) { nativeBlendStateDirty = true; description.DestinationBlend = destinationBlend; } } } public ColorWriteChannels ColorWriteChannels { set { ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value); if (description.RenderTargetWriteMask[0] != renderTargetWriteMask) { nativeBlendStateDirty = true; description.RenderTargetWriteMask[0] = renderTargetWriteMask; } } } public ColorWriteChannels ColorWriteChannels1 { set { ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value); if (description.RenderTargetWriteMask[1] != renderTargetWriteMask) { nativeBlendStateDirty = true; description.RenderTargetWriteMask[1] = renderTargetWriteMask; } } } public ColorWriteChannels ColorWriteChannels2 { set { ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value); if (description.RenderTargetWriteMask[2] != renderTargetWriteMask) { nativeBlendStateDirty = true; description.RenderTargetWriteMask[2] = renderTargetWriteMask; } } } public ColorWriteChannels ColorWriteChannels3 { set { ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value); if (description.RenderTargetWriteMask[3] != renderTargetWriteMask) { nativeBlendStateDirty = true; description.RenderTargetWriteMask[3] = renderTargetWriteMask; } } } public Blend AlphaSourceBlend { set { BlendOption sourceAlphaBlend = FormatConverter.Translate(value); if (description.SourceAlphaBlend != sourceAlphaBlend) { nativeBlendStateDirty = true; description.SourceAlphaBlend = sourceAlphaBlend; } } } public Blend ColorSourceBlend { set { BlendOption sourceBlend = FormatConverter.Translate(value); if (description.SourceBlend != sourceBlend) { nativeBlendStateDirty = true; description.SourceBlend = sourceBlend; } } } private void UpdateNativeBlendState(SharpDX.Direct3D10.Device device) { if (this.nativeBlendStateDirty == true || this.nativeBlendState == null) { if (this.nativeBlendState != null) { this.nativeBlendState.Dispose(); this.nativeBlendState = null; } this.nativeBlendState = new SharpDX.Direct3D10.BlendState(device, ref this.description); this.nativeBlendStateDirty = false; } } } }