<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">x86</Platform> <ProductVersion>8.0.30703</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{B30DE9C2-0926-46B6-8351-9AF276C472D5}</ProjectGuid> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>ANX.RenderSystem.Windows.DX11</RootNamespace> <AssemblyName>ANX.RenderSystem.Windows.DX11</AssemblyName> <TargetFrameworkVersion>v4.0</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> <PlatformTarget>AnyCPU</PlatformTarget> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>..\..\bin\Debug\</OutputPath> <DefineConstants>DX11;XNAEXT;DEBUG;TRACE;LINUX;</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <AllowUnsafeBlocks>true</AllowUnsafeBlocks> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> <PlatformTarget>AnyCPU</PlatformTarget> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>..\..\bin\Release\</OutputPath> <DefineConstants>DX11;XNAEXT;TRACE;LINUX;</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <AllowUnsafeBlocks>true</AllowUnsafeBlocks> </PropertyGroup> <PropertyGroup> <StartupObject /> </PropertyGroup> <ItemGroup> <ProjectReference Include="..\..\ANX.Framework\ANX.Framework_Linux.csproj"> <Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project> <Name>ANX.Framework</Name> </ProjectReference> </ItemGroup> <ItemGroup> <Reference Include="System" /> <Reference Include="System.Drawing" /> </ItemGroup> <ItemGroup> <Compile Include="BlendState_DX11.cs" /> <Compile Include="Creator.cs" /> <Compile Include="DepthStencilState_DX11.cs" /> <Compile Include="EffectParameter_DX11.cs" /> <Compile Include="EffectPass_DX11.cs" /> <Compile Include="EffectTechnique_DX11.cs" /> <Compile Include="FormatConverter.cs" /> <Compile Include="GraphicsDeviceDX.cs" /> <Compile Include="DxIndexBuffer.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="RasterizerState_DX11.cs" /> <Compile Include="RenderTarget2D_DX11.cs" /> <Compile Include="SamplerState_DX11.cs" /> <Compile Include="ShaderByteCode.cs" /> <Compile Include="EffectDX.cs" /> <Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedEffectDX.cs" /> <Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedGraphicsDeviceDX.cs" /> <Compile Include="..\ANX.RenderSystem.DX.SharedSources\IncludeHandler.cs" /> <Compile Include="..\ANX.RenderSystem.DX.SharedSources\WindowHelper.cs" /> <Compile Include="..\ANX.RenderSystem.DX.SharedSources\DxFormatConverter.cs" /> <Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedDxTexture2D.cs" /> <Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedIndexBuffer.cs" /> <Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedVertexBuffer.cs" /> <Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedStateObject.cs" /> <Compile Include="SupportedPlatformsImpl.cs" /> <Compile Include="DxTexture2D.cs" /> <Compile Include="DxVertexBuffer.cs" /> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project>