using System; using ANX.Framework.Graphics; using ANX.Framework.NonXNA.RenderSystem; using SharpDX.Direct3D11; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.RenderSystem.Windows.DX11 { public class VertexBuffer_DX11 : INativeVertexBuffer, IDisposable { SharpDX.Direct3D11.Buffer buffer; int vertexStride; public VertexBuffer_DX11(GraphicsDevice graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage) { GraphicsDeviceWindowsDX11 gd11 = graphics.NativeDevice as GraphicsDeviceWindowsDX11; SharpDX.Direct3D11.DeviceContext context = gd11 != null ? gd11.NativeDevice as SharpDX.Direct3D11.DeviceContext : null; InitializeBuffer(context.Device, vertexDeclaration, vertexCount, usage); } internal VertexBuffer_DX11(SharpDX.Direct3D11.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage) { InitializeBuffer(device, vertexDeclaration, vertexCount, usage); } private void InitializeBuffer(SharpDX.Direct3D11.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage) { this.vertexStride = vertexDeclaration.VertexStride; //TODO: translate and use usage if (device != null) { BufferDescription description = new BufferDescription() { Usage = ResourceUsage.Dynamic, SizeInBytes = vertexDeclaration.VertexStride * vertexCount, BindFlags = BindFlags.VertexBuffer, CpuAccessFlags = CpuAccessFlags.Write, OptionFlags = ResourceOptionFlags.None }; this.buffer = new SharpDX.Direct3D11.Buffer(device, description); } } public void SetData(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct { GraphicsDeviceWindowsDX11 dx11GraphicsDevice = graphicsDevice.NativeDevice as GraphicsDeviceWindowsDX11; DeviceContext context = dx11GraphicsDevice.NativeDevice; //TODO: check offsetInBytes parameter for bounds etc. SharpDX.DataStream stream; context.MapSubresource(this.buffer, MapMode.WriteDiscard, MapFlags.None, out stream); if (startIndex > 0 || elementCount < data.Length) { for (int i = startIndex; i < startIndex + elementCount; i++) { stream.Write(data[i]); } } else { for (int i = 0; i < data.Length; i++) { stream.Write(data[i]); } } context.UnmapSubresource(this.buffer, 0); } public void SetData(GraphicsDevice graphicsDevice, T[] data) where T : struct { SetData(graphicsDevice, data, 0, data.Length); } public void SetData(GraphicsDevice graphicsDevice, T[] data, int startIndex, int elementCount) where T : struct { SetData(graphicsDevice, 0, data, startIndex, elementCount); } public SharpDX.Direct3D11.Buffer NativeBuffer { get { return this.buffer; } } public void Dispose() { if (this.buffer != null) { buffer.Dispose(); buffer = null; } } #region INativeVertexBuffer Member public void GetData(int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct { throw new NotImplementedException(); } public void SetData(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount, int vertexStride) where T : struct { throw new NotImplementedException(); } #endregion #region INativeBuffer Member public void GetData(T[] data) where T : struct { throw new NotImplementedException(); } public void GetData(T[] data, int startIndex, int elementCount) where T : struct { throw new NotImplementedException(); } #endregion } }